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Old June 22, 2002, 17:47   #1
HazieDaVampire
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Natural disasters
Anybody think Natural disasters like in simcity would be cool? Just to spice things up a little!
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Old June 22, 2002, 17:57   #2
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In Civ 1 there was occasional "Floods strike Rome! Houses washed away. Citizens demand city walls.","Fire sweeps through Rome! temple destroyed. citizens demand aqueduct." or "Volcano erupts near Rome! Citizens flee in terror. Citizens demand temple."
What happened to those? Only thing left is disease.
Citizens demand random events!
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Old June 22, 2002, 18:35   #3
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I wouldn't mind having natural disasters as an option in the game. It's something that I do miss from Civ I.

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Old June 22, 2002, 18:37   #4
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lol, in simcity if i ever got bored, i'd save my game, sound the alarm (if i felt nice) then set off loads of disasters!
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Old June 22, 2002, 18:51   #5
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agreed.
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Old June 22, 2002, 20:45   #6
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Quote:
Originally posted by Ignorance
In Civ 1 there was occasional "Floods strike Rome! Houses washed away. Citizens demand city walls.","Fire sweeps through Rome! temple destroyed. citizens demand aqueduct." or "Volcano erupts near Rome! Citizens flee in terror. Citizens demand temple."
What happened to those? Only thing left is disease.
Citizens demand random events!
hi ,

yes the could have brought that in the game , with more details , example , a nearby mountain would go off every 1000 years , and go back to sleep after a couple of turns , afer destroying all the improvements in a 9 tile radius , ....

or a tidal wave could come from the sea, same thing , ...

it would make the game more intresting , ...

a fire could rage true the city , the only way to prevent it would be to build a fire-station or so , ...

have a nice day
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Old June 22, 2002, 21:04   #7
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I wouldn't mind having the option for disasters, but I'd certainly turn it off at all times. I don't think there's room for it in Civ3. But that's just me.
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Old June 22, 2002, 22:08   #8
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Quote:
Originally posted by panag
yes the could have brought that in the game , with more details , example , a nearby mountain would go off every 1000 years , and go back to sleep after a couple of turns , afer destroying all the improvements in a 9 tile radius , ....
Good idea! I like the fact that it is recurring, so you can prepare. Maybe it should have a resource associated with it.
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Old June 23, 2002, 08:16   #9
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What would be the point of volcano erupting if you'd know when it's going to happen?
The danger from volcanoes in real life comes mostly from their unpredictability.
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Old June 23, 2002, 08:30   #10
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Quote:
Originally posted by Ignorance
What would be the point of volcano erupting if you'd know when it's going to happen?
The danger from volcanoes in real life comes mostly from their unpredictability.
You wouldn't know when it was going to erupt -- maybe just once every few hundred years. And like real life, there are strong incentives to use the land around the volcano in the meantime.
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Old June 23, 2002, 09:15   #11
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he said nothing about every 1000years on the dot! and how can you prepare, cept for moving a worker out of the way or some other unit!
You could have a geoligist unit who can work out when its gunna happen and in the future, stop it! (stop it could mearly make longer intivals in the middle, but of an unknown amount of time!).
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Old June 23, 2002, 15:10   #12
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Originally posted by Ignorance
What would be the point of volcano erupting if you'd know when it's going to happen?
The danger from volcanoes in real life comes mostly from their unpredictability.
hi ,

of course this would be ine the old days , by the year X , and tech Y we should have an advance , ....

and get a warning , ...

have a nice day
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Old June 23, 2002, 15:21   #13
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If you'd like to 'test drive' natural disarsters, you should try playing SMAC with random events on.

I imagine after being meteored, flooded by global warming and volcanoed a few times, you'll enjoy coming back to Civ3 which has none of that.
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Old June 23, 2002, 15:40   #14
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Originally posted by Qilue
If you'd like to 'test drive' natural disarsters, you should try playing SMAC with random events on.

I imagine after being meteored, flooded by global warming and volcanoed a few times, you'll enjoy coming back to Civ3 which has none of that.
hi ,

no SMAC , it has to improved , ......the whole way , ....

it is not ment to spoil the fun , just to add more , ....

have a nice day
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Old June 23, 2002, 16:15   #15
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Ya, it makes it more interesting when you are killing all the other civs and your main city gets obliterated by a meteor and the world economy goes to crap.

Really adds a lot, i think.
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Old June 23, 2002, 16:18   #16
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Ya, it makes it more interesting when you are killing all the other civs and your main city gets obliterated by a meteor and the world economy goes to crap.

Really adds a lot, i think.
hi ,

with in limits is the goal of course , ......

have a nice day
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Old June 24, 2002, 10:12   #17
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this is something i really expected to see in civ3. after all, it was in smac, and it seemed to work there, atleast for me. of course it would be an option, for all those wimps out there who couldnt deal with it
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Old June 24, 2002, 12:13   #18
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when it hits the water it could cause a tidal wave!
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Old June 24, 2002, 12:28   #19
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Quote:
Originally posted by HazieDaVampire
when it hits the water it could cause a tidal wave!
hi ,

yes , and when it hits land it should move inland , one or two squares , and destroy a mix of roads and other improvements , .....

have a nice day
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Old June 24, 2002, 12:42   #20
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There could also be forest fires that would have to be contained by workers, otherwise they would destroy improvements and even threaten cities. Then there are of course hurricanes and tornados, but if those disasters would be implemented they would have to keep them in their natural habitats. That is to say near the equatore ( don´t know how it is written). Of course in order to implement these thing they would have to make the game a whole lot more complex, a weather system.
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Old June 24, 2002, 12:57   #21
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Originally posted by Papa Chubby
There could also be forest fires that would have to be contained by workers, otherwise they would destroy improvements and even threaten cities. Then there are of course hurricanes and tornados, but if those disasters would be implemented they would have to keep them in their natural habitats. That is to say near the equatore ( don´t know how it is written). Of course in order to implement these thing they would have to make the game a whole lot more complex, a weather system.
hi ,

they could put a whole range of natural disasters in the game , ......

now the real question is , will they do so , ....

have a nice day
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Old June 24, 2002, 18:38   #22
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natural disasters would be a great addition. imagine stomping on all your opponents only to find your best cities flooded so that now your opponents have a chance to catch up.
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Old June 24, 2002, 18:51   #23
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Originally posted by ALPHA WOLF 64
natural disasters would be a great addition. imagine stomping on all your opponents only to find your best cities flooded so that now your opponents have a chance to catch up.
hi ,

well , what about a nuke , going of , in front of the coast line , creating a tidal-wave , .....

have a nice day
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Old June 24, 2002, 19:16   #24
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I rather destroy the city, not the improvements.

Every option adds to the game, even if I'd keep this one off.
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Old June 25, 2002, 11:29   #25
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Craters created by mountains and hills would be pritty cool! Coral reafs could be wiped out (neaby sea squares change to ocean squares). Any other nice things to destroy?
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Old June 25, 2002, 14:39   #26
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Some fun disasters (not fun in real life)

I think all the destructive ones should kill one or two pop points and have a chance of destroying one random improvement.

Hurricaines (coastal cities)
Tornados (open spaces cities)
Forest Fires (forest tiles)
Earthquakes (along fault lines which can be put into the map)
Drought (each tile making 2 or more food makes one less for 3 or 4 turns... any tile)
Floods (rivers)
Volcanoes (mountains... but especially along fault lines)
Avalanches (snow capped mountains)
City Fires (any city)
Windstorm (desert)
Rock Slides (hills or mountains)

Size 1 or 2 size towns could be wiped out and anything bigger is safe from total destruction.

Maybe a 1-5% chance that any disaster could be an "Ultimate Disaster" that could destroy 2 or 3 times as much.

There could be a tech like "Modern Architecture" which would reduce the likleyhood that these disasters destroy buildings. The population should always have the same risk though (no technology will save you if you're caught out in a hurricaine without shelter). Added improvements like a firehouse would be welcome and would halve the chance of destruction from a city fire.

Frequency could be selected at the start of the game... Happy Planet, Content Planet, Restless Planet, Angry Planet.

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Old June 25, 2002, 15:35   #27
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I live on a happy planet!

Sorry, can't say that with a straight face.
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Old June 25, 2002, 16:36   #28
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Quote:
Originally posted by dunk999
Some fun disasters (not fun in real life)

I think all the destructive ones should kill one or two pop points and have a chance of destroying one random improvement.

Hurricaines (coastal cities)
Tornados (open spaces cities)
Forest Fires (forest tiles)
Earthquakes (along fault lines which can be put into the map)
Drought (each tile making 2 or more food makes one less for 3 or 4 turns... any tile)
Floods (rivers)
Volcanoes (mountains... but especially along fault lines)
Avalanches (snow capped mountains)
City Fires (any city)
Windstorm (desert)
Rock Slides (hills or mountains)

Size 1 or 2 size towns could be wiped out and anything bigger is safe from total destruction.

Maybe a 1-5% chance that any disaster could be an "Ultimate Disaster" that could destroy 2 or 3 times as much.

There could be a tech like "Modern Architecture" which would reduce the likleyhood that these disasters destroy buildings. The population should always have the same risk though (no technology will save you if you're caught out in a hurricaine without shelter). Added improvements like a firehouse would be welcome and would halve the chance of destruction from a city fire.

Frequency could be selected at the start of the game... Happy Planet, Content Planet, Restless Planet, Angry Planet.
hi ,

, very good , and the idea of building certain buildings would be great to , they would serve just for the disaster's , or to protect against a bombing run , like the firestation , the damage would be a bit less , or against a spy , putting a fire in a city , ...

have a nice day
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Old June 25, 2002, 17:00   #29
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Quote:
Originally posted by Christantine The Great
I live on a happy planet!

Sorry, can't say that with a straight face.
Touchet!

It is pretty funny.
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Old June 25, 2002, 17:04   #30
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Quote:
Originally posted by panag


hi ,

, very good , and the idea of building certain buildings would be great to , they would serve just for the disaster's , or to protect against a bombing run , like the firestation , the damage would be a bit less , or against a spy , putting a fire in a city , ...

have a nice day
Good idea about the spy. Makes me think of a Far Side cartoon. There's two cows sitting in a stable outside Chicago circa "Great Chicago Fire" time. The city is ablaze and one of the cows says, "Looks like agent 02843 accomplished her mission."



And you have a nice day as well.
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