June 22, 2002, 17:47
|
#1
|
King
Local Time: 03:03
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
|
Natural disasters
Anybody think Natural disasters like in simcity would be cool? Just to spice things up a little!
|
|
|
|
June 22, 2002, 17:57
|
#2
|
Chieftain
Local Time: 05:03
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Tampereen betonihelvetti
Posts: 79
|
In Civ 1 there was occasional "Floods strike Rome! Houses washed away. Citizens demand city walls.","Fire sweeps through Rome! temple destroyed. citizens demand aqueduct." or "Volcano erupts near Rome! Citizens flee in terror. Citizens demand temple."
What happened to those? Only thing left is disease.
Citizens demand random events!
__________________
"In some of its more lunatic aspects, political correctness is merely ridiculous. But in the thinking behind it, there is something more sinister which is shown by the fact that already there are certain areas and topics where freedom of speech, in the sense of the right to open and frank discussion, is being gradually but significantly eroded." -- Judge Neil Denison
|
|
|
|
June 22, 2002, 18:35
|
#3
|
King
Local Time: 21:03
Local Date: October 31, 2010
Join Date: Feb 2000
Location: United States of America
Posts: 2,306
|
I wouldn't mind having natural disasters as an option in the game. It's something that I do miss from Civ I.
Gatekeeper
__________________
"I may not agree with what you have to say, but I'll die defending your right to say it." — Voltaire
"Wheresoever you go, go with all your heart." — Confucius
|
|
|
|
June 22, 2002, 18:37
|
#4
|
King
Local Time: 03:03
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
|
lol, in simcity if i ever got bored, i'd save my game, sound the alarm (if i felt nice) then set off loads of disasters!
|
|
|
|
June 22, 2002, 18:51
|
#5
|
King
Local Time: 03:03
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Vancouver, Canada
Posts: 1,141
|
agreed.
|
|
|
|
June 22, 2002, 20:45
|
#6
|
Emperor
Local Time: 05:03
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
|
Quote:
|
Originally posted by Ignorance
In Civ 1 there was occasional "Floods strike Rome! Houses washed away. Citizens demand city walls.","Fire sweeps through Rome! temple destroyed. citizens demand aqueduct." or "Volcano erupts near Rome! Citizens flee in terror. Citizens demand temple."
What happened to those? Only thing left is disease.
Citizens demand random events!
|
hi ,
yes the could have brought that in the game , with more details , example , a nearby mountain would go off every 1000 years , and go back to sleep after a couple of turns , afer destroying all the improvements in a 9 tile radius , ....
or a tidal wave could come from the sea, same thing , ...
it would make the game more intresting , ...
a fire could rage true the city , the only way to prevent it would be to build a fire-station or so , ...
have a nice day
|
|
|
|
June 22, 2002, 21:04
|
#7
|
Prince
Local Time: 03:03
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Lisboa, Portugal
Posts: 334
|
I wouldn't mind having the option for disasters, but I'd certainly turn it off at all times. I don't think there's room for it in Civ3. But that's just me.
|
|
|
|
June 22, 2002, 22:08
|
#8
|
King
Local Time: 23:03
Local Date: October 31, 2010
Join Date: Dec 2001
Location: U.S.A.
Posts: 1,194
|
Quote:
|
Originally posted by panag
yes the could have brought that in the game , with more details , example , a nearby mountain would go off every 1000 years , and go back to sleep after a couple of turns , afer destroying all the improvements in a 9 tile radius , ....
|
Good idea! I like the fact that it is recurring, so you can prepare. Maybe it should have a resource associated with it.
|
|
|
|
June 23, 2002, 08:16
|
#9
|
Chieftain
Local Time: 05:03
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Tampereen betonihelvetti
Posts: 79
|
What would be the point of volcano erupting if you'd know when it's going to happen?
The danger from volcanoes in real life comes mostly from their unpredictability.
__________________
"In some of its more lunatic aspects, political correctness is merely ridiculous. But in the thinking behind it, there is something more sinister which is shown by the fact that already there are certain areas and topics where freedom of speech, in the sense of the right to open and frank discussion, is being gradually but significantly eroded." -- Judge Neil Denison
|
|
|
|
June 23, 2002, 08:30
|
#10
|
King
Local Time: 23:03
Local Date: October 31, 2010
Join Date: Dec 2001
Location: U.S.A.
Posts: 1,194
|
Quote:
|
Originally posted by Ignorance
What would be the point of volcano erupting if you'd know when it's going to happen?
The danger from volcanoes in real life comes mostly from their unpredictability.
|
You wouldn't know when it was going to erupt -- maybe just once every few hundred years. And like real life, there are strong incentives to use the land around the volcano in the meantime.
|
|
|
|
June 23, 2002, 09:15
|
#11
|
King
Local Time: 03:03
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
|
he said nothing about every 1000years on the dot! and how can you prepare, cept for moving a worker out of the way or some other unit!
You could have a geoligist unit who can work out when its gunna happen and in the future, stop it! (stop it could mearly make longer intivals in the middle, but of an unknown amount of time!).
|
|
|
|
June 23, 2002, 15:10
|
#12
|
Emperor
Local Time: 05:03
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
|
Quote:
|
Originally posted by Ignorance
What would be the point of volcano erupting if you'd know when it's going to happen?
The danger from volcanoes in real life comes mostly from their unpredictability.
|
hi ,
of course this would be ine the old days , by the year X , and tech Y we should have an advance , ....
and get a warning , ...
have a nice day
|
|
|
|
June 23, 2002, 15:21
|
#13
|
King
Local Time: 13:03
Local Date: November 1, 2010
Join Date: Dec 1999
Location: Australia
Posts: 1,433
|
If you'd like to 'test drive' natural disarsters, you should try playing SMAC with random events on.
I imagine after being meteored, flooded by global warming and volcanoed a few times, you'll enjoy coming back to Civ3 which has none of that.
__________________
There's no game in The Sims. It's not a game. It's like watching a tank of goldfishes and feed them occasionally. - Urban Ranger
|
|
|
|
June 23, 2002, 15:40
|
#14
|
Emperor
Local Time: 05:03
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
|
Quote:
|
Originally posted by Qilue
If you'd like to 'test drive' natural disarsters, you should try playing SMAC with random events on.
I imagine after being meteored, flooded by global warming and volcanoed a few times, you'll enjoy coming back to Civ3 which has none of that.
|
hi ,
no SMAC , it has to improved , ......the whole way , ....
it is not ment to spoil the fun , just to add more , ....
have a nice day
|
|
|
|
June 23, 2002, 16:15
|
#15
|
Settler
Local Time: 03:03
Local Date: November 1, 2010
Join Date: Aug 2001
Posts: 10
|
Ya, it makes it more interesting when you are killing all the other civs and your main city gets obliterated by a meteor and the world economy goes to crap.
Really adds a lot, i think.
|
|
|
|
June 23, 2002, 16:18
|
#16
|
Emperor
Local Time: 05:03
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
|
Quote:
|
Originally posted by Reptilicus
Ya, it makes it more interesting when you are killing all the other civs and your main city gets obliterated by a meteor and the world economy goes to crap.
Really adds a lot, i think.
|
hi ,
with in limits is the goal of course , ......
have a nice day
|
|
|
|
June 24, 2002, 10:12
|
#17
|
Chieftain
Local Time: 22:03
Local Date: October 31, 2010
Join Date: Jun 2002
Location: Somewhere, Someplace
Posts: 62
|
this is something i really expected to see in civ3. after all, it was in smac, and it seemed to work there, atleast for me. of course it would be an option, for all those wimps out there who couldnt deal with it
__________________
"Imagination is the only weapon in the war against reality" Jules de Gaultier, French writer
|
|
|
|
June 24, 2002, 12:13
|
#18
|
King
Local Time: 03:03
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
|
when it hits the water it could cause a tidal wave!
|
|
|
|
June 24, 2002, 12:28
|
#19
|
Emperor
Local Time: 05:03
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
|
Quote:
|
Originally posted by HazieDaVampire
when it hits the water it could cause a tidal wave!
|
hi ,
yes , and when it hits land it should move inland , one or two squares , and destroy a mix of roads and other improvements , .....
have a nice day
|
|
|
|
June 24, 2002, 12:42
|
#20
|
Warlord
Local Time: 03:03
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Iceland
Posts: 158
|
There could also be forest fires that would have to be contained by workers, otherwise they would destroy improvements and even threaten cities. Then there are of course hurricanes and tornados, but if those disasters would be implemented they would have to keep them in their natural habitats. That is to say near the equatore ( don´t know how it is written). Of course in order to implement these thing they would have to make the game a whole lot more complex, a weather system.
|
|
|
|
June 24, 2002, 12:57
|
#21
|
Emperor
Local Time: 05:03
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
|
Quote:
|
Originally posted by Papa Chubby
There could also be forest fires that would have to be contained by workers, otherwise they would destroy improvements and even threaten cities. Then there are of course hurricanes and tornados, but if those disasters would be implemented they would have to keep them in their natural habitats. That is to say near the equatore ( don´t know how it is written). Of course in order to implement these thing they would have to make the game a whole lot more complex, a weather system.
|
hi ,
they could put a whole range of natural disasters in the game , ......
now the real question is , will they do so , ....
have a nice day
|
|
|
|
June 24, 2002, 18:38
|
#22
|
Prince
Local Time: 21:03
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Illinois USA
Posts: 303
|
natural disasters would be a great addition. imagine stomping on all your opponents only to find your best cities flooded so that now your opponents have a chance to catch up.
|
|
|
|
June 24, 2002, 18:51
|
#23
|
Emperor
Local Time: 05:03
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
|
Quote:
|
Originally posted by ALPHA WOLF 64
natural disasters would be a great addition. imagine stomping on all your opponents only to find your best cities flooded so that now your opponents have a chance to catch up.
|
hi ,
well , what about a nuke , going of , in front of the coast line , creating a tidal-wave , .....
have a nice day
|
|
|
|
June 24, 2002, 19:16
|
#24
|
Prince
Local Time: 22:03
Local Date: October 31, 2010
Join Date: Jun 2000
Location: Massachusetts
Posts: 771
|
I rather destroy the city, not the improvements.
Every option adds to the game, even if I'd keep this one off.
__________________
"I agree with everything i've heard you recently say-I hereby applaud Christantine The Great's rapid succession of good calls."-isaac brock
"This has to be one of the most impressive accomplishments in the history of Apolyton, well done Chris"-monkspider (Refering to my Megamix summary)
"You are redoing history by replaying the civs that made history."-Me
|
|
|
|
June 25, 2002, 11:29
|
#25
|
King
Local Time: 03:03
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
|
Craters created by mountains and hills would be pritty cool! Coral reafs could be wiped out (neaby sea squares change to ocean squares). Any other nice things to destroy?
|
|
|
|
June 25, 2002, 14:39
|
#26
|
Prince
Local Time: 23:03
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Philadelphia, PA
Posts: 978
|
Some fun disasters (not fun in real life)
I think all the destructive ones should kill one or two pop points and have a chance of destroying one random improvement.
Hurricaines (coastal cities)
Tornados (open spaces cities)
Forest Fires (forest tiles)
Earthquakes (along fault lines which can be put into the map)
Drought (each tile making 2 or more food makes one less for 3 or 4 turns... any tile)
Floods (rivers)
Volcanoes (mountains... but especially along fault lines)
Avalanches (snow capped mountains)
City Fires (any city)
Windstorm (desert)
Rock Slides (hills or mountains)
Size 1 or 2 size towns could be wiped out and anything bigger is safe from total destruction.
Maybe a 1-5% chance that any disaster could be an "Ultimate Disaster" that could destroy 2 or 3 times as much.
There could be a tech like "Modern Architecture" which would reduce the likleyhood that these disasters destroy buildings. The population should always have the same risk though (no technology will save you if you're caught out in a hurricaine without shelter). Added improvements like a firehouse would be welcome and would halve the chance of destruction from a city fire.
Frequency could be selected at the start of the game... Happy Planet, Content Planet, Restless Planet, Angry Planet.
Last edited by dunk; June 25, 2002 at 14:44.
|
|
|
|
June 25, 2002, 15:35
|
#27
|
Prince
Local Time: 22:03
Local Date: October 31, 2010
Join Date: Jun 2000
Location: Massachusetts
Posts: 771
|
I live on a happy planet!
Sorry, can't say that with a straight face.
__________________
"I agree with everything i've heard you recently say-I hereby applaud Christantine The Great's rapid succession of good calls."-isaac brock
"This has to be one of the most impressive accomplishments in the history of Apolyton, well done Chris"-monkspider (Refering to my Megamix summary)
"You are redoing history by replaying the civs that made history."-Me
|
|
|
|
June 25, 2002, 16:36
|
#28
|
Emperor
Local Time: 05:03
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
|
Quote:
|
Originally posted by dunk999
Some fun disasters (not fun in real life)
I think all the destructive ones should kill one or two pop points and have a chance of destroying one random improvement.
Hurricaines (coastal cities)
Tornados (open spaces cities)
Forest Fires (forest tiles)
Earthquakes (along fault lines which can be put into the map)
Drought (each tile making 2 or more food makes one less for 3 or 4 turns... any tile)
Floods (rivers)
Volcanoes (mountains... but especially along fault lines)
Avalanches (snow capped mountains)
City Fires (any city)
Windstorm (desert)
Rock Slides (hills or mountains)
Size 1 or 2 size towns could be wiped out and anything bigger is safe from total destruction.
Maybe a 1-5% chance that any disaster could be an "Ultimate Disaster" that could destroy 2 or 3 times as much.
There could be a tech like "Modern Architecture" which would reduce the likleyhood that these disasters destroy buildings. The population should always have the same risk though (no technology will save you if you're caught out in a hurricaine without shelter). Added improvements like a firehouse would be welcome and would halve the chance of destruction from a city fire.
Frequency could be selected at the start of the game... Happy Planet, Content Planet, Restless Planet, Angry Planet.
|
hi ,
, very good , and the idea of building certain buildings would be great to , they would serve just for the disaster's , or to protect against a bombing run , like the firestation , the damage would be a bit less , or against a spy , putting a fire in a city , ...
have a nice day
|
|
|
|
June 25, 2002, 17:00
|
#29
|
Prince
Local Time: 23:03
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Philadelphia, PA
Posts: 978
|
Touchet!
It is pretty funny.
|
|
|
|
June 25, 2002, 17:04
|
#30
|
Prince
Local Time: 23:03
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Philadelphia, PA
Posts: 978
|
Quote:
|
Originally posted by panag
hi ,
, very good , and the idea of building certain buildings would be great to , they would serve just for the disaster's , or to protect against a bombing run , like the firestation , the damage would be a bit less , or against a spy , putting a fire in a city , ...
have a nice day
|
Good idea about the spy. Makes me think of a Far Side cartoon. There's two cows sitting in a stable outside Chicago circa "Great Chicago Fire" time. The city is ablaze and one of the cows says, "Looks like agent 02843 accomplished her mission."
And you have a nice day as well.
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 23:03.
|
|