View Poll Results: Adjust science rate?
Keep it at 70% 4 28.57%
Increase it to 80% 6 42.86%
Lower it to 60% 0 0%
Lower it to 50% 1 7.14%
Lower it to 40% 0 0%
Lower it to 30% 0 0%
Lower it to 20% 2 14.29%
Lower it to 10% (and increase luxuries) 0 0%
Lower it to 0% (and increase luxuries) 1 7.14%
Voters: 14. You may not vote on this poll

 
 
Thread Tools
Old June 22, 2002, 21:28   #1
ixnay
Civilization II Democracy GamePtWDG Lux InvictaPtWDG Gathering StormInterSite Democracy Game: Apolyton TeamPtWDG2 Cake or Death?C3C IDG: Apolyton TeamApolytoners Hall of FameCivilization IV CreatorsAge of Nations Team
Emperor
 
ixnay's Avatar
 
Local Time: 21:04
Local Date: October 31, 2010
Join Date: Dec 1998
Posts: 3,215
Adjust science rate?
This issue came up in the last batch of polls...should we change our science rate? Discoveries are coming every 4 turns and we're getting 174 income. Under communism, the max rate for anything is 80%.
ixnay is offline  
Old June 22, 2002, 21:35   #2
MrWhereItsAt
Alpha Centauri Democracy GameCivilization II Democracy GamePtWDG RoleplayAlpha Centauri PBEMSpanish CiversCall to Power Democracy GameCivilization II Democracy Game: Red FrontPtWDG2 Latin LoversACDG The Cybernetic ConsciousnessCivilization III PBEMC3C IDG: Apolyton TeamACDG Planet University of TechnologyACDG3 GaiansC3CDG The Lost BoysCivilization III Democracy GameInterSite Democracy Game: Apolyton Team
Deity
 
MrWhereItsAt's Avatar
 
Local Time: 15:04
Local Date: November 1, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
Perhaps listing what techs are within about 4-5 discoveries away with our current science and their benefits/lack of would help.

I'm not sure if there are many at the moment that will seriously help us in this (soon-to-be, I promise you ) all-out slobberknocker of a war, since we are avoiding the Devil's magic of Electricity.

Please confirm this, Senor Science.

Minister of WAR, not peace.
MrWIA.


EDIT: And now I'm KING Vegeta. Lovely.
__________________
Consul.

Back to the ROOTS of addiction. My first missed poll!
MrWhereItsAt is offline  
Old June 22, 2002, 22:01   #3
ixnay
Civilization II Democracy GamePtWDG Lux InvictaPtWDG Gathering StormInterSite Democracy Game: Apolyton TeamPtWDG2 Cake or Death?C3C IDG: Apolyton TeamApolytoners Hall of FameCivilization IV CreatorsAge of Nations Team
Emperor
 
ixnay's Avatar
 
Local Time: 21:04
Local Date: October 31, 2010
Join Date: Dec 1998
Posts: 3,215
Ok, then - here are possible paths from where we are now.

Corporation -> Refining -> Combustion -> Theory of Gravity -> Flight

Combustion gives submarines, flight gives fighters


Theory of Gravity -> Atomic Theory


Gives Newton's and sets us up for Nuclear Fission once we get to Mass Production

Magnetism -> Electricity -> Steel -> Machine Tools

I know we're trying to avoid this path as long as possible, but when we do go down it we'll get Destroyers (4.4.6), Cruisers (6.6.5), and Artillery (10.1.1)

Plus there are some dead-end techs we can research - Fundamentalism and Theology. I'll go into more detail on all of this when I do the official science poll later tonite.
ixnay is offline  
Old June 22, 2002, 22:16   #4
MrWhereItsAt
Alpha Centauri Democracy GameCivilization II Democracy GamePtWDG RoleplayAlpha Centauri PBEMSpanish CiversCall to Power Democracy GameCivilization II Democracy Game: Red FrontPtWDG2 Latin LoversACDG The Cybernetic ConsciousnessCivilization III PBEMC3C IDG: Apolyton TeamACDG Planet University of TechnologyACDG3 GaiansC3CDG The Lost BoysCivilization III Democracy GameInterSite Democracy Game: Apolyton Team
Deity
 
MrWhereItsAt's Avatar
 
Local Time: 15:04
Local Date: November 1, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
You rock, ixnay. That was FAST.

Minister of WAR, not peace.
MrWIA.
__________________
Consul.

Back to the ROOTS of addiction. My first missed poll!
MrWhereItsAt is offline  
Old June 22, 2002, 22:23   #5
cavebear
Civilization II Democracy Game
Emperor
 
cavebear's Avatar
 
Local Time: 22:04
Local Date: October 31, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
70% is working pretty well so far, but the President needs to have the right to change it as circumstances dictate (temporarily). For example, when we were about to get Darwin's Voyage, I dropped the science rate to zero for a turn so we wouldn't waste any beakers and could get some extra gold in the treasury. That won't occur again, but sometimes the tax rate can be played around with to good advantage.

__________________
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
cavebear is offline  
Old June 22, 2002, 22:48   #6
atawa
Civilization II MultiplayerCivilization II Democracy GameCivilization II Succession Games
King
 
atawa's Avatar
 
Local Time: 05:04
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
Why dont we go fundi after espionage?

The only tech we might need to conquer the planet is steel in case Chartagians get gunpowder.

But if we wake up our clads and start killing units in Chartage we can just load 2 transports and take half their civ in the first turn.

While in fundi, we are earning LOADS of money .

And becouse we have mike's every city gets +2 trade

With all that money we can rush buy factory's in our big production city's and then start cranking out a unit a turn

Lets get this over with
atawa is offline  
Old June 22, 2002, 23:38   #7
CannonFodder
Civilization II Democracy GameCivilization II MultiplayerCivilization II Democracy Game: Red FrontMac
Prince
 
CannonFodder's Avatar
 
Local Time: 21:04
Local Date: October 31, 2010
Join Date: Jan 2002
Location: Alabama, home of the Chronically Ignorant
Posts: 381
I say we jack it up to 80% and grab up mobile warfare! MUAHAHAHA!
__________________
"The price of freedom is eternal vigilance." -Thomas Jefferson
Former Minister of City Planning of the third Civ2 Democracy Game
Former Minister of Science of the third Civ2 Democracy Game
Former Imperial Expansion Minister of the first Civ2 Democracy Game
CannonFodder is offline  
Old June 23, 2002, 00:12   #8
cavebear
Civilization II Democracy Game
Emperor
 
cavebear's Avatar
 
Local Time: 22:04
Local Date: October 31, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
Artillery in Communism sounds pretty good too. Besides, I hate talking "fundie".

__________________
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
cavebear is offline  
Old June 23, 2002, 04:57   #9
Kropotkin
Emperor
 
Kropotkin's Avatar
 
Local Time: 05:04
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Ivory tower
Posts: 3,511
Increase it to 80%. Karl Marx taught us that changes in the means of production is the driving force in the historical dialectics and the quickest way to true global communism!!!


Also, we have a huge fisc. surplus. The loss in monetary resources for bribing will pay off as even more superior weapons that's more economical in the long run and we will in a longer perspective get a larger fisc. surplus as our external costs goes down.
__________________
"All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident." - Schopenhauer
In GAIS we trust!
Kropotkin is offline  
Old June 23, 2002, 07:31   #10
MrWhereItsAt
Alpha Centauri Democracy GameCivilization II Democracy GamePtWDG RoleplayAlpha Centauri PBEMSpanish CiversCall to Power Democracy GameCivilization II Democracy Game: Red FrontPtWDG2 Latin LoversACDG The Cybernetic ConsciousnessCivilization III PBEMC3C IDG: Apolyton TeamACDG Planet University of TechnologyACDG3 GaiansC3CDG The Lost BoysCivilization III Democracy GameInterSite Democracy Game: Apolyton Team
Deity
 
MrWhereItsAt's Avatar
 
Local Time: 15:04
Local Date: November 1, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
I think we are diehard Commies and it is this government form that shalll emerge dominant.

In theory, Communism works. In the real world, it rarely does. But in our game, theory rules.

Minister of WAR, not peace.
MrWIA.
__________________
Consul.

Back to the ROOTS of addiction. My first missed poll!
MrWhereItsAt is offline  
Old June 24, 2002, 14:51   #11
JCP
Civilization II Democracy GameCivilization III Democracy GameMacCivilization II Succession GamesScenario League / Civ2-CreationCivilization II Multiplayer
Prince
 
JCP's Avatar
 
Local Time: 05:04
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Paris, France, Europe
Posts: 554
A usefull information should be how many turns for discoveries with each science rate.
(as basis citizens, we know only 70% =>4turns.)
__________________
JCP
Paris, FRANCE
JCP is offline  
Old June 24, 2002, 15:07   #12
cavebear
Civilization II Democracy Game
Emperor
 
cavebear's Avatar
 
Local Time: 22:04
Local Date: October 31, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
With Luxuries at 0% (as they currently are):

80% - 4 turns - 81 net gold
70% - 4 turns - 138 net gold
60% - 5 turns - 191 net gold
50% - 6 turns - 249 net gold
40% - 6 turns - 293 net gold
30% - 8 turns - 351 net gold

Going for gold might be worth considering...

After we get Spies, anyway.

__________________
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
cavebear is offline  
Old June 24, 2002, 15:12   #13
-Jrabbit
Civilization II Democracy GameCivilization II MultiplayerMacCivilization IV: MultiplayerCivilization II Succession Games
Deity
 
-Jrabbit's Avatar
 
Local Time: 22:04
Local Date: October 31, 2010
Join Date: Feb 2002
Location: location, location
Posts: 13,220
I'm with atawa. oonce we have spies and cavalry, we'll have enough of a tech lead to CRUSH OUR ENEMIES and a move to Fundy will give us nearly unlimited rushbuilds and bribery funds.

Any techs discovered by others can then be appropriated to our cause in the normal course of events.
(The normal course of events being to take CItY AFTER CITY AFTER CITY.

FUNDY MEANS SWIFT AND TOTAL VICTORY!!
__________________
Apolyton's Grim Reaper 2008
RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

"The Borg are gay." -Drake Tungsten
-Jrabbit is offline  
Old June 24, 2002, 16:03   #14
cavebear
Civilization II Democracy Game
Emperor
 
cavebear's Avatar
 
Local Time: 22:04
Local Date: October 31, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
Quote:
Originally posted by -Jrabbit
I'm with atawa. oonce we have spies and cavalry, we'll have enough of a tech lead to CRUSH OUR ENEMIES and a move to Fundy will give us nearly unlimited rushbuilds and bribery funds.

Any techs discovered by others can then be appropriated to our cause in the normal course of events.
(The normal course of events being to take CItY AFTER CITY AFTER CITY.

FUNDY MEANS SWIFT AND TOTAL VICTORY!!
We already have Cavalry (43, and 16 in production). We even have Marines, if we want to build them.

The Civiliopedia is not really detailed on the advantages of Fundamentalism, and I seldom use it (just usually can't stand to take the loss of tech research). Tell me more about what we gain from it.

__________________
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
cavebear is offline  
Old June 24, 2002, 17:28   #15
-Jrabbit
Civilization II Democracy GameCivilization II MultiplayerMacCivilization IV: MultiplayerCivilization II Succession Games
Deity
 
-Jrabbit's Avatar
 
Local Time: 22:04
Local Date: October 31, 2010
Join Date: Feb 2002
Location: location, location
Posts: 13,220
I'm sure I will be inaccurate here, since I just did my first Fundy win. that's OK, I'm sure others will be quick to correct me.

The main advantages of fundamentalism in a military victory scenario are --

1. "Tithing" from your cities produces extra funds aplenty.

2. Each city can support 10 militia in the field before you're charged a shield. Kinda like a King Richard's in every city.

3. No unhappiness -- ever. It's against the law!

As you can probably guess, I totally kicked butt this weekend. I changed from Coomie to Fundy as soon as I had Tactics and Espionage. Yes, eventually, Destroyers happen, but by then the sea power questions had been asked and answered -- which we're well on our way to doing here.

Sound familiar?

FUNDY ROCKS !!
__________________
Apolyton's Grim Reaper 2008
RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

"The Borg are gay." -Drake Tungsten
-Jrabbit is offline  
Old June 24, 2002, 17:31   #16
-Jrabbit
Civilization II Democracy GameCivilization II MultiplayerMacCivilization IV: MultiplayerCivilization II Succession Games
Deity
 
-Jrabbit's Avatar
 
Local Time: 22:04
Local Date: October 31, 2010
Join Date: Feb 2002
Location: location, location
Posts: 13,220
I should also add that this means you can run your tax rate ridiculously high, with no luxuries or science required. Annual surpluses get WAY higher than what we're currently seeing.

One of the Scouse Gits -- SG[1] IIRC -- is a hard-core fundy player.
__________________
Apolyton's Grim Reaper 2008
RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

"The Borg are gay." -Drake Tungsten
-Jrabbit is offline  
Old June 24, 2002, 18:00   #17
H Tower
Civilization II Democracy Game: ExodusScenario League / Civ2-CreationCivilization II Democracy Game: Red FrontCivilization II Democracy GameNationStates
 
H Tower's Avatar
 
Local Time: 22:04
Local Date: October 31, 2010
Join Date: Jul 2001
Posts: 6,135
once we get industrialization and espionage we should go to fundy and jack up the tax rate.
H Tower is offline  
Old June 24, 2002, 18:20   #18
cavebear
Civilization II Democracy Game
Emperor
 
cavebear's Avatar
 
Local Time: 22:04
Local Date: October 31, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
So the increase in building units comes from the rush-builds, which comes from the tithing... OK, I can understand that. Sort of a minor "Capitalization".

Oh the shame... From King, to Premier, to High Priest. Where will it end? But, the will of the Citizens shall be done, in civ as it is in politics. Efficiency shall rule.

I'll poll about it...

__________________
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
cavebear is offline  
Old June 24, 2002, 18:25   #19
CannonFodder
Civilization II Democracy GameCivilization II MultiplayerCivilization II Democracy Game: Red FrontMac
Prince
 
CannonFodder's Avatar
 
Local Time: 21:04
Local Date: October 31, 2010
Join Date: Jan 2002
Location: Alabama, home of the Chronically Ignorant
Posts: 381
You guys really should play some scenarios now and then, it's a great way to learn the inticracies of the Civ2 governments.
__________________
"The price of freedom is eternal vigilance." -Thomas Jefferson
Former Minister of City Planning of the third Civ2 Democracy Game
Former Minister of Science of the third Civ2 Democracy Game
Former Imperial Expansion Minister of the first Civ2 Democracy Game
CannonFodder is offline  
Old June 24, 2002, 19:02   #20
civman2000
Civilization III Democracy GameCivilization II Democracy GameNationStatesNever Ending StoriesDiplomacyInterSite Democracy Game: Apolyton TeamPtWDG RoleplayC3C IDG: Apolyton Team
Emperor
 
civman2000's Avatar
 
Local Time: 21:04
Local Date: October 31, 2010
Join Date: May 2001
Location: of the Martian Empire
Posts: 4,969
I'm a fundyist too
__________________
Ham grass chocolate.

"This should be the question they ask you before you get to vote. If you answer 'no', then they brand you with a giant red 'I' on your forehead and you are forever barred from taking part in the electoral process again."--KrazyHorse
"I'm so very glad KH is Canadian."--Donegeal
civman2000 is offline  
Old June 24, 2002, 19:12   #21
atawa
Civilization II MultiplayerCivilization II Democracy GameCivilization II Succession Games
King
 
atawa's Avatar
 
Local Time: 05:04
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
With Fundi we have almost no unit support, plus with Mike's we get a lot of extra money

Lets do it
atawa is offline  
Old June 25, 2002, 10:51   #22
Marquis de Sodaq
King
 
Marquis de Sodaq's Avatar
 
Local Time: 21:04
Local Date: October 31, 2010
Join Date: Jul 2000
Location: ... no, a Marquis.
Posts: 2,179
How about becoming a democracy? Fundy is $ and units, but we are already slapping the AI about like a ragdoll! Fundamentalism just makes it too easy...

I suggest democracy after we have pummeled the AI down to just a city or two remaining, in order to boost our score.
__________________
The first President of the first Apolyton Democracy Game (CivII, that is)

The gift of speech is given to many,
intelligence to few.
Marquis de Sodaq is offline  
Old June 25, 2002, 15:34   #23
JCP
Civilization II Democracy GameCivilization III Democracy GameMacCivilization II Succession GamesScenario League / Civ2-CreationCivilization II Multiplayer
Prince
 
JCP's Avatar
 
Local Time: 05:04
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Paris, France, Europe
Posts: 554
Fundy or democrcy ? why not remaining commies : in Civ2, it works !
With communism, we continue to progress... hotwizers are the best battle field units for that kind of world !.
Fundamentalism may accelerate the total conquest.
As we are in a bellicist attitude, democracy is out of matter : why trying a better score ? if we want one, we must keep an ennemy city, turn to democracy, disband most units and growing with luxuries ans WLTPD and continue, and continue... up to 2005 and launching our spacial ship for AC ! For that, no need citizens and councellors : one président pasts long hours to finish the game !
__________________
JCP
Paris, FRANCE
JCP is offline  
Old June 25, 2002, 15:57   #24
atawa
Civilization II MultiplayerCivilization II Democracy GameCivilization II Succession Games
King
 
atawa's Avatar
 
Local Time: 05:04
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
I feel the game would get boring when there is nobody left to kill

And why do we need howitsers against phalanx
atawa is offline  
Old June 25, 2002, 16:32   #25
cavebear
Civilization II Democracy Game
Emperor
 
cavebear's Avatar
 
Local Time: 22:04
Local Date: October 31, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
We don't need Howitzers against Phalanx. But we do need something against a Walled city filled with Musketeers that is too expensive to bribe and resists having our Spies knock down the Walls.

I think it is best to have a Spy Squad that travels together from city to city ahead of our positioned Cavalry. Let them investigate the city, see what the bribe price is, then destroy the Walls if required with several attacking in turn til they fall.

And there is no point in adopting any game strategy that doesn't offer participation by the Citizens...

__________________
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
cavebear is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 23:04.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team