June 27, 2002, 11:54
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#61
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Warlord
Local Time: 03:05
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I think the assumption of a short, vicious battle would be better, and more accurate. The assumption of the victor in that battle is the less certain aspect. I am happier now that i know we have a fall back position in the event of a setback, however. I expect the plan to succeed, i just don't want us to pin everything on it succeeding, and i don't think we are.
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June 27, 2002, 13:15
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#62
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Deity
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The plan is for a short war, however it calls for the building of 4 Barracks (only 2 are needed for the initial troops). This leaves us prepared for whatever may happen military wise.
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June 27, 2002, 14:20
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#63
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Civ4: Colonization Content Editor
Local Time: 04:05
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Case Pink is not only about a war. It's about bringing some productivity to the empire. Productivity pays, especially in the early game. It pays equally for troops and temples.
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June 27, 2002, 15:42
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#64
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Settler
Local Time: 22:05
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Location: Michigan
Posts: 10
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I say we investigate the sea to the south of Apolyton, might be another continent, or the continent were on curves back around...
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June 27, 2002, 16:48
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#65
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Emperor
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Quote:
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Originally posted by notyoueither
The plan is for a short war, however it calls for the building of 4 Barracks (only 2 are needed for the initial troops). This leaves us prepared for whatever may happen military wise.
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hi ,
, ....
, we could build only two , and use the shields for the other two either for a building or units , ....
have a nice day
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June 27, 2002, 17:58
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#66
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Deity
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We will need more units than 2 size 3 cities can build IF... Bottom line, we must prepare fully for war.
Also, it would be very advisable to have Apolyton switch from military to settlers after the initial wave is complete. We must not neglect our own settlements. That would leave us with 2 good Barracks and 1 not quite as good (2 7 turn archers/spear and 1 10 turn).
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June 27, 2002, 18:09
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#67
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Deity
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We won't have any room for more cities after Case Pink.
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June 27, 2002, 22:34
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#68
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King
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If Case Pink (or Blue) is successful, then we will have the land of the French (or Americans), which has some non Jungle. Also, it is possible that autoraze would occur with the capture of Orleans (or New York).
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June 27, 2002, 23:21
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#69
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Warlord
Local Time: 22:05
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Posts: 106
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And, there might be good land beyond the jungle, which after all, must end somewhere.
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June 29, 2002, 11:40
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#70
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Emperor
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Quote:
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Originally posted by notyoueither
We will need more units than 2 size 3 cities can build IF... Bottom line, we must prepare fully for war.
Also, it would be very advisable to have Apolyton switch from military to settlers after the initial wave is complete. We must not neglect our own settlements. That would leave us with 2 good Barracks and 1 not quite as good (2 7 turn archers/spear and 1 10 turn).
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hi ,
, maybe we should let our cities grow a bit , ...
so that they can build faster , bring more money , more science , more people , more banana's and so on , ...
have a nice day
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June 29, 2002, 14:24
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#71
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Deity
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The jungle around us can be settled and brought to productive use, given time.
That is why we must knock our closest neighbours for 6, to give us that time and to gain their good land.
But we must begin to tame the jungle soon also. As soon as the army is built IMO. 1 city switching to settlers once the initial wave is complete may not be too much. Remember, we only get free upkeep for so many units based on number of cities. We will need more cities as well.
The jungle cities should build something like worker, warrior, settler, settler. That way they can begin digging themselves out after 10 turns. 36 turns later they have 2 mined grasslands. With our closest opponents as vassels, we will have gained the time and resources required for the jungle to be overcome.
A truely aweful start, but one with fascinating potential. Look at the bright side. We may well have a monopoly on Rubber.
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June 29, 2002, 15:06
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#72
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Deity
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I thought that we were going to move our capitol to an area outside the jungle (such as France) and build up our empire there.
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June 29, 2002, 15:12
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#73
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Emperor
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Quote:
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Originally posted by skywalker
I thought that we were going to move our capitol to an area outside the jungle (such as France) and build up our empire there.
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hi ,
that would be smart , but it would be smart to keep what we have also , .....
in that jungle there is going to be resources we are going to need , over time all that jungle shall be gone , none bonus grassland shall be reforested , ......
just imagine the production , even with the palace and second palace in an other place , ......
have a nice day
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June 29, 2002, 15:14
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#74
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Deity
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We could do that, but I don't think it has been decided yet. A capitol bounce is not a certain thing. However, a FP in the area of the French might be very wise.
I never capitol bounce, so it is never very present in my thoughts.
Also, doing everything perfectly, which is something a capitol bounce likely requires, may well be something an anarchic group such as ours is not suited to do.
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June 29, 2002, 15:17
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#75
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Emperor
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Quote:
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Originally posted by notyoueither
We could do that, but I don't think it has been decided yet. A capitol bounce is not a certain thing. However, a FP in the area of the French might be very wise.
I never capitol bounce, so it is never very present in my thoughts.
Also, doing everything perfectly, which is something a capitol bounce likely requires, may well be something an anarchic group such as ours is not suited to do.
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hi ,
, we could always put the FB there where the peninsula starts , in the middle , ....
have a nice day
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June 29, 2002, 15:50
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#76
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Deity
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It would be more efficient to put our capitol in the French conquests, as our empire will likely build up around them.
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June 29, 2002, 18:45
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#77
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King
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Before we decide that, we need to know more of the island/continent/whatever we are located on actually is. The lay of the land. That way we can figure out if moving the Palace there is good idea or not. Ideally, we want it centrally located to provide maximum benefit.
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June 29, 2002, 18:53
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#78
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Emperor
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Quote:
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Originally posted by kring
Before we decide that, we need to know more of the island/continent/whatever we are located on actually is. The lay of the land. That way we can figure out if moving the Palace there is good idea or not. Ideally, we want it centrally located to provide maximum benefit.
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hi ,
, true , and we could shape the nation a bit , we have the palace and the forbidden palace , so that should be like two cirkels , ....
have a nice day
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June 29, 2002, 18:58
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#79
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King
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Exactly, the best way to do it, as long the terrain allows it.
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June 29, 2002, 19:05
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#80
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Emperor
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Quote:
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Originally posted by kring
Exactly, the best way to do it, as long the terrain allows it.
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hi ,
terrain there shall be , that shall not be the problem , the main concern for now shall be to build with what we have , and to make the best from it , ....
to explore now is a must !
have a nice day
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June 30, 2002, 00:54
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#81
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King
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By terrain, I meant the shape of the terrain, as opposed to the type of terrain. I apologize for not making myself clearer. The layout of the island/continent/whatever. Some map layouts lend themselves poorly to the 2 circle plan; others work great.
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June 30, 2002, 07:20
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#82
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Deity
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Actually, once we have most of the continent, we should put our palace near one end and the forbidden palace near the other.
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June 30, 2002, 09:51
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#83
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Emperor
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Quote:
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Originally posted by skywalker
Actually, once we have most of the continent, we should put our palace near one end and the forbidden palace near the other.
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hi ,
, not in extremes here , there is no point for now to put it near the water , .....
have a nice day
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June 30, 2002, 10:24
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#84
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Deity
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I said near one end, not at one end.
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June 30, 2002, 10:31
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#85
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King
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That may not be the optimal placement for them though.
It is better to put them about 1/4 in from either end of your empire. Allowing variables for shape of the continent, terrain, etc. It is best to have them where they are clustered by fairly productive cities when possible. Sometimes, even on different continents also. We need to know more of the map before we go recklessly advocating placing them here or there.
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June 30, 2002, 17:49
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#86
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Prince
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I agree with the forming consensus that more exploration is needed before fixing a location for our capitol move. In terms of focusing exploration and massing for war, though, it seems clear to me that we need to concentrate on the vicinity of Paris. Some juicy looking land there: enough grasslands to grow population and seed culture; gold; mountains (good for initial defensive lines, and for resources); jungle close by but not too close (remember, eventually we will want to be close to rubber supplies) .... I am becoming convinced we need to take on France, as soon as we can prepare our army -- before they have a chance to consolidate this ground in the form of a formidable civilization. We need this territory -- and we can't afford to coexist so closely with an opponent that has it. We need to strike while they are still in REX mode.
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June 30, 2002, 18:40
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#87
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Deity
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What are the possibilities of pop-rushing for the war effort with the third citizen? (I don't know - I NEVER pop-rush).
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June 30, 2002, 18:46
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#88
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King
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it might be better to make a settler or worker than pop-rushing...
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June 30, 2002, 18:56
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#89
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Deity
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Agreed, but that takes some time to build, whereas a pop-rush reduces the time to build something - that was the main idea I had in mind.
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July 1, 2002, 08:08
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#90
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Emperor
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Quote:
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Originally posted by skywalker
I said near one end, not at one end.
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hi ,
understood , it was that banana drink , ......
sounds good ,
but lets say that we find a place that is really nice , big open terrain , and we put one of the two there , and the other one whereever we need it
anyway , as for now we shall have to wait , so we can see what the world is like , ....
have a nice day
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