Simple...
Go into DiffDB.txt (or the XXX_DiffDB.txt for a specific mod) and adjust the bonuses/handicaps for the AI for science, gold, production and food. You can give the human player a science bonus by increasing the AI Tech costs, and you can give the AI a production bonus by decreasing the AI production costs.
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Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
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