June 24, 2002, 05:27
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#1
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Prince
Local Time: 04:08
Local Date: November 1, 2010
Join Date: May 2002
Location: Germany
Posts: 720
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Boosting Production?! (v. 1.21f)
I am pretty sure that this has been discussed before but with all the patches I am not sure what the status is at the moment. If your workers keep on planting/cutting forests do you boost your production or not?
Any advice on how too boost production of a city short term in order to complete a wonder? That is in case you do not have a leader!
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Excellence can be attained if you Care more than other think is wise, Risk more than others think is safe, Dream more than others think is practical and Expect more than others think is possible.
Ask a Question and you're a fool for 3 minutes; don't ask a question and you're a fool for the rest of your life! Chinese Proverb
Someone is sitting in the shade today because someone planted a tree a long time ago. Warren Buffet
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June 24, 2002, 09:25
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#2
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Emperor
Local Time: 22:08
Local Date: October 31, 2010
Join Date: Feb 2002
Location: Back in BAMA full time.
Posts: 4,502
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No the tree cutting/replanting trick was killed a few patches ago. The only "trick" that can be used AFAIK is to be pre-building something with lots of shield cost (ie palace) and then switch to a wonder. Mobilization will also increase your shield production so I guess that would also work.
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June 24, 2002, 14:49
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#3
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Princess
Local Time: 04:08
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Edinburgh, Scotland
Posts: 541
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Mobilization will only help, if it's a military wonder (or building), otherwise you will still get the normal shield output. And you can't start a non-military wonder/building during mobilization, you are only allowed to finish the current one.
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June 29, 2002, 19:46
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#4
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Emperor
Local Time: 05:08
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Quote:
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Originally posted by SpencerH
No the tree cutting/replanting trick was killed a few patches ago. The only "trick" that can be used AFAIK is to be pre-building something with lots of shield cost (ie palace) and then switch to a wonder. Mobilization will also increase your shield production so I guess that would also work.
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hi ,
its still there , ......
have a nice day
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July 2, 2002, 17:12
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#5
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Emperor
Local Time: 20:08
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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How was the forest harvesting exploit fixed in the first place?
I had reasoned, due to Firaxis' wonderful wording, that each tile could be utilized only once per game.
Later I got the indication that only 1 tile could be cut (and benefited from) per turn for a city.
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JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
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July 2, 2002, 22:22
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#6
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Deity
Local Time: 05:08
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
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when you capture a city , all the forests in the city radius can be harvested again btw. doesn't matter whether the AI has allready done so, you can do it again
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#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
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July 3, 2002, 12:37
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#7
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Emperor
Local Time: 05:08
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Quote:
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Originally posted by Jaybe
How was the forest harvesting exploit fixed in the first place?
I had reasoned, due to Firaxis' wonderful wording, that each tile could be utilized only once per game.
Later I got the indication that only 1 tile could be cut (and benefited from) per turn for a city.
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hi ,
IFE came , went and came back , ....
Infinitive
Forest
Exploid
you can do it 20 times in a turn , ....
Firaxis , please fix it
have a nice day
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July 3, 2002, 13:33
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#8
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Emperor
Local Time: 22:08
Local Date: October 31, 2010
Join Date: Feb 2002
Location: Back in BAMA full time.
Posts: 4,502
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They "fixed" their fix and didnt bother to tell me, typical
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July 3, 2002, 14:00
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#9
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Princess
Local Time: 04:08
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Edinburgh, Scotland
Posts: 541
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I use 1.21 and for me the IFE does not work.
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July 3, 2002, 14:24
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#10
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Emperor
Local Time: 05:08
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Quote:
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Originally posted by Lucilla
I use 1.21 and for me the IFE does not work.
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hi ,
when you install the game , get the patch , then play new game , it should come out as a small map , four civ's , you as Romans , .....its there , .....
however , its there in the US english version
have a nice day
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July 3, 2002, 16:11
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#11
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Deity
Local Time: 05:08
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
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I just tried it panag and it did NOT work
post 1.21, no IFE, are you sure you updated right. Happened to me once too
EDIT: typo
__________________
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
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July 3, 2002, 16:28
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#12
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Emperor
Local Time: 05:08
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Quote:
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Originally posted by alva848
I just tried it panag and it did NOT work
post 1.21, no IFE, are you sure you updated right. Happened to me once too
EDIT: typo
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hi ,
when you first install the game , dont play yet , get patch 1.21 , then play first game , yes it does , ....
and yes you come on to a small map playing as Romans then , ...
and yes after a reboot of the comp , ....
have a nice day
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