June 24, 2002, 12:42
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#1
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King
Local Time: 03:09
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
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automatic area building
anybody think we should have the ability to select an area of land, and what we want all of these selected squares to have built on them.
eg.
you press a button when you have a worker selected
select an area of land (say, a load of jungle)
then click on the clear jungle button and the worker goes along as fast as possible cutting down all of them trees in them squares!
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June 24, 2002, 12:52
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#2
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Deity
Local Time: 05:09
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
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i don't quite follow you. Could you elaborate somewhat please.
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June 24, 2002, 12:59
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#3
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Emperor
Local Time: 05:09
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Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Re: automatic area building
Quote:
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Originally posted by HazieDaVampire
anybody think we should have the ability to select an area of land, and what we want all of these selected squares to have built on them.
eg.
you press a button when you have a worker selected
select an area of land (say, a load of jungle)
then click on the clear jungle button and the worker goes along as fast as possible cutting down all of them trees in them squares!
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hi ,
keep talking , ......
have a nice day
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June 24, 2002, 14:30
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#4
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King
Local Time: 03:09
Local Date: November 1, 2010
Join Date: Jan 2002
Location: of Scotland
Posts: 1,383
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i.e queueing worker jobs?
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June 24, 2002, 14:39
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#5
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King
Local Time: 03:09
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
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Select an area where you want a worker to do the same job over and over again in the selected squares, like tell it to automaticly cut down all the trees in this certain area!
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June 24, 2002, 15:02
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#6
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King
Local Time: 22:09
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
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Well, you can't pick an area, but you can tell them to cut down all forests in your lands, all jungles in your lands, connect up all cities and resources, etc. A lot of these options are already in the game.
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June 24, 2002, 15:10
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#7
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King
Local Time: 03:09
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
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are they, what buttons?
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June 24, 2002, 16:18
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#8
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Emperor
Local Time: 05:09
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Quote:
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Originally posted by HazieDaVampire
Select an area where you want a worker to do the same job over and over again in the selected squares, like tell it to automaticly cut down all the trees in this certain area!
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hi ,
, might work , they could use the 9 and the 21 tile redius of the settler , .....
, replant forest on all grassland that is not "bonus" , ...
have a nice day
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June 24, 2002, 17:52
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#9
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King
Local Time: 03:09
Local Date: November 1, 2010
Join Date: Jan 2002
Location: of Scotland
Posts: 1,383
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Quote:
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Originally posted by HazieDaVampire
are they, what buttons?
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Automate worker - A
- leave existing improvements - Shift-A
- this city only - Shift-I
- this city, leave existing imp. - Ctrl-Shift-I
- clean up pollution only - Shift-P
- clear forests only - Shift-F
- clear jungle only - Shift J
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June 25, 2002, 07:30
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#10
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King
Local Time: 22:09
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Join Date: Nov 2001
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Posts: 2,321
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...and my favorite:
CTRL-N -- connect up all cities and resources
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June 25, 2002, 22:07
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#11
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Warlord
Local Time: 13:09
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Melbourne, Australia
Posts: 178
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Never knew about the CTRL-N. Always wanted that. Thanks.
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June 26, 2002, 04:22
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#12
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Deity
Local Time: 05:09
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
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not allways a good idea to connect all your resources though. once they are connected they can dissappear!!!
so the ones you don't really need, (at the moment at least) leave them be!!
__________________
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
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June 26, 2002, 05:40
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#13
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Warlord
Local Time: 04:09
Local Date: November 1, 2010
Join Date: May 2002
Posts: 158
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Quote:
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Originally posted by alva848
not allways a good idea to connect all your resources though. once they are connected they can dissappear!!!
so the ones you don't really need, (at the moment at least) leave them be!!
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I don't think that disappearence (or actually relocation) of resources is depending on them being connected or not. I am quite sure I have seen resources relocate without being "used".
Best regards
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June 26, 2002, 12:40
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#14
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Princess
Local Time: 04:09
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Edinburgh, Scotland
Posts: 541
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Quote:
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Originally posted by Firebird
I don't think that disappearence (or actually relocation) of resources is depending on them being connected or not. I am quite sure I have seen resources relocate without being "used".
Best regards
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Yes, I would really like that to be confirmed by Firaxis. Does anybody know of any official statement concerning disappearing resources and connections with roads?
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June 26, 2002, 12:55
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#15
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King
Local Time: 22:09
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Join Date: Nov 2001
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This would be a simple experiment to set up in the editor. Maybe I'll try it tonight (lunch time at work).
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June 26, 2002, 15:55
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#16
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Chieftain
Local Time: 22:09
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Join Date: Jun 2002
Location: Somewhere, Someplace
Posts: 62
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i'm mostly (85%) sure that its entirely random once resources are connected as to if they disappear or not, and is not linked with time connected or units built utilizing that resource
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"Imagination is the only weapon in the war against reality" Jules de Gaultier, French writer
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June 26, 2002, 16:57
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#17
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King
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Sorry, I messed up my test scenario. More testing shows that only the connected resources disappear. Again, sorry for the disinformation.
Last edited by WarpStorm; June 26, 2002 at 17:33.
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June 26, 2002, 17:00
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#18
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Princess
Local Time: 04:09
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Edinburgh, Scotland
Posts: 541
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Thanks for doing the test, WarpStorm
So finally it's confirmed.
Edit: or not, after WarpStorm edited his post. Anyway, thanks for thorough testing again.
Last edited by Lucilla; June 26, 2002 at 17:50.
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June 26, 2002, 17:39
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#19
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King
Local Time: 22:09
Local Date: October 31, 2010
Join Date: Nov 2001
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I looks like resources are depeleted once you connect them. I did "timing" experiments by altering the disappeance rate and it seems that is what does it. If disappearance rate is, for example, 5, a resource lasts on the average 5 turns before it disappears, whether or not you use it by making a unit. It will reappear somewhere else.
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June 26, 2002, 18:01
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#20
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Emperor
Local Time: 05:09
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Join Date: Oct 2000
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Quote:
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Originally posted by WarpStorm
I looks like resources are depeleted once you connect them. I did "timing" experiments by altering the disappeance rate and it seems that is what does it. If disappearance rate is, for example, 5, a resource lasts on the average 5 turns before it disappears, whether or not you use it by making a unit. It will reappear somewhere else.
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hi ,
that is a bit high , to high , can you post a SAV(e) , ...
, you could change that in the editor , ...
have a nice day
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June 26, 2002, 19:42
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#21
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King
Local Time: 22:09
Local Date: October 31, 2010
Join Date: Nov 2001
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Exactly, Panang, I modded the scenario so that the average disappearance rate was 5 instead of the default 200 for oil (I modded the rules so that I could see oil at the beginning, too).
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June 27, 2002, 01:19
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#22
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King
Local Time: 21:09
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Wichita,KS,USA
Posts: 1,044
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I have not had any unconnected resources disappear, and do leave at least one (if I have one extra) for strategic resources unconnected.
I agree it would be nice to say area X only, since the current options are either global or to city only. I may only want a certain part of my empire built a certain way.
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June 27, 2002, 04:10
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#23
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Emperor
Local Time: 05:09
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Quote:
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Originally posted by WarpStorm
Exactly, Panang, I modded the scenario so that the average disappearance rate was 5 instead of the default 200 for oil (I modded the rules so that I could see oil at the beginning, too).
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hi ,
maybe you did something wrong , ....
try to re-install , .... that should do it
or try with different values
have a nice day
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June 27, 2002, 04:37
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#24
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Prince
Local Time: 22:09
Local Date: October 31, 2010
Join Date: Feb 2002
Posts: 915
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Quote:
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Originally posted by kring
I have not had any unconnected resources disappear. . .
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Before I edited up Firaxis' crazy low resource appearance rates, I once had to embark on a desperate search for iron using my Galleys with the Lighthouse. Luckily, I found a small island with it! Amazing. But. . .
I then built a town, and started a harbor. Meanwhile the workers were connecting the iron to the town, the town that was on the island across the sea from my civ.
Three turns after the road connected the iron to the town - but seven turns before the harbor was finished - THE IRON "WAS EXHAUSTED"!!
Game over.
The iron never was connected to my trade network as the harbor was never finished.
So I did have an unconnected resource disappear.
Yet another Civ 3 bug.
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June 27, 2002, 05:41
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#25
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Princess
Local Time: 04:09
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Edinburgh, Scotland
Posts: 541
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Coracle, it was connected to the town on the island, just not to your capital. So it's not a bug...
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June 27, 2002, 17:08
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#26
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Emperor
Local Time: 05:09
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Quote:
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Originally posted by Coracle
Before I edited up Firaxis' crazy low resource appearance rates, I once had to embark on a desperate search for iron using my Galleys with the Lighthouse. Luckily, I found a small island with it! Amazing. But. . .
I then built a town, and started a harbor. Meanwhile the workers were connecting the iron to the town, the town that was on the island across the sea from my civ.
Three turns after the road connected the iron to the town - but seven turns before the harbor was finished - THE IRON "WAS EXHAUSTED"!!
Game over.
The iron never was connected to my trade network as the harbor was never finished.
So I did have an unconnected resource disappear.
Yet another Civ 3 bug.
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hi ,
this does not happen all the time , .....
maybe its because of some field value's in the editor , ...
sometimes the resource comes back in the same spot , ... , after a couple turns
have a nice day
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