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Old June 24, 2002, 14:41   #1
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Advance warning of culture flip?
I tried to play a bit of the German mini-tourney game today, and experienced a strange problem. I had a size 3 city, Hastings, which had been captured from the English. Two shields were in the box. I decided to pop-rush a library, and was told "this will cost the lives of too many citizens". I should have been able to sacrifice two citizens to build the library. After some fiddling, I finally gave up and ended my turn. Well, Hastings immediately flipped back to the English!

Coincidence? Perhaps, or maybe I'm missing something obvious. But I'm suspicious that somehow the city was already in some altered state that kept me from rushing the library.

In case it matters: after loading the save file, I made peace with the Russians in exchange for Vladivostok, their world map, and 25 gold. I moved my warriors out of English territory, and moved most of my active swordsmen toward London.
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Old June 24, 2002, 17:54   #2
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We need more hard evidence than that, I think. Interesting obsercation though. Are you sure you didn't just have resistors?
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Old June 24, 2002, 19:30   #3
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In 1.21f you aren't allowed to pop rush more than half your pop points in a city. You need a size 4 city to rush 2 citizens, size 6 for 3, ect.
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Old June 25, 2002, 06:22   #4
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Rush workers to squish the native population, then build your own cultural improvements
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Old June 25, 2002, 07:10   #5
DaveV
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Aeson - thanks for the explanation; I missed that change somehow.
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Old June 25, 2002, 17:23   #6
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I've noticed some too, so thought I'd throw this out:

Just before a flip, the AI seems to move a unit next to my culture boundry...

This has happened several times when I was Roman on my Roman cities (when I was very behind on culture).

Anyone else see this? Or was I drinking too much leaded water?
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Old June 26, 2002, 10:38   #7
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Quote:
Originally posted by Geekinstein
I've noticed some too, so thought I'd throw this out:

Just before a flip, the AI seems to move a unit next to my culture boundry...

This has happened several times when I was Roman on my Roman cities (when I was very behind on culture).

Anyone else see this? Or was I drinking too much leaded water?
I've experienced enough culture flips to think that there's NO real link between an AI unit's move toward your culture boundry.

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Old June 26, 2002, 11:29   #8
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The AI just "patrols" with its units, and often ends up with some next to the border (which I happen to think is stupid. They should be in cities or fortified on moutains and hills. But that's another matter). No relation to culture flipping.

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Old June 26, 2002, 13:34   #9
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If youre looking for a warning of a culture flip though, check out your borders. If they are solid, then cities on the other side have little chance. If they are not so solid and barely there, watch out.
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