Thread Tools
Old June 25, 2002, 13:58   #31
Harovan
staff
PtWDG Gathering StormPtWDG2 Monty PythonC4DG Gathering Storm
Civ4: Colonization Content Editor
 
Local Time: 04:11
Local Date: November 1, 2010
Join Date: Dec 2001
Posts: 11,117
Quote:
Originally posted by GodKing
If we attack one of the settler stacks before we are in positon. We get 2 slaves. Then we wait on a mountain top. When they send their offensive forces against us - we jump on them.
This logic is flawed. It should be: If we attack one of the settler stacks and win, we get 2 workers.... And the odds to win are less than to lose a scouting warrior, one of the 2 we have.
Harovan is offline  
Old June 25, 2002, 14:23   #32
Inverse Icarus
Emperor
 
Inverse Icarus's Avatar
 
Local Time: 22:11
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
Quote:
Originally posted by Sir Ralph


This logic is flawed. It should be: If we attack one of the settler stacks and win, we get 2 workers.... And the odds to win are less than to lose a scouting warrior, one of the 2 we have.
exactly. and even if we DO win, and DO get 2 slaves and a veteran warrior that takes no damage (best case scenario, not likely), the French will prepare for a war before we do.

not good.
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
Inverse Icarus is offline  
Old June 25, 2002, 14:32   #33
Kuciwalker
Deity
 
Kuciwalker's Avatar
 
Local Time: 23:11
Local Date: October 31, 2010
Join Date: Feb 2001
Posts: 21,822
What if one of out Archers finds a settler stack?
__________________
[Obama] is either a troll or has no ****ing clue how government works - GePap
Later amendments to the Constitution don't supersede earlier amendments - GePap
Kuciwalker is offline  
Old June 25, 2002, 14:58   #34
notyoueither
Civilization III MultiplayerCivilization III PBEMInterSite Democracy Game: Apolyton TeamC3C IDG: Apolyton TeamApolytoners Hall of FameCiv4 InterSite DG: Apolyton TeamPolyCast TeamPtWDG Gathering StormC4DG Gathering Storm
Deity
 
notyoueither's Avatar
 
Local Time: 21:11
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
Quote:
Originally posted by Sir Ralph
My proposed approach is:

1) We should capture the French capital...

2) Yes, the archers should scout, but carefully...

3) We should attack Paris first...

4) We declare war, before we cross their borders...
I agree with 1, 2 and 4 (mostly). 3 is good too, but we may be able to take 2 cities.

The city they should be about to build will be closer to us than Paris. By the time the attack forces are together and near the French it may well be size 2 or 3 ::yum::

If this is the case, it could be captured first then move on to Paris. Except...

It all depends. It is premature to decide such specific manoeuvres. Not too soon to discuss the possibilities though.
__________________
(\__/)
(='.'=)
(")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.
notyoueither is offline  
Old June 25, 2002, 15:02   #35
notyoueither
Civilization III MultiplayerCivilization III PBEMInterSite Democracy Game: Apolyton TeamC3C IDG: Apolyton TeamApolytoners Hall of FameCiv4 InterSite DG: Apolyton TeamPolyCast TeamPtWDG Gathering StormC4DG Gathering Storm
Deity
 
notyoueither's Avatar
 
Local Time: 21:11
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
skywalker,

It could be disastrous to start the war with France at any point prior to our stack being in position to attack a city in 2 turns (ie right outside the border). Going after any wandering settlers prior to our declaring war to take cities would be a mistake.

Once war starts, then by all means we should add more slaves to our ranks.
__________________
(\__/)
(='.'=)
(")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.
notyoueither is offline  
Old June 25, 2002, 15:04   #36
notyoueither
Civilization III MultiplayerCivilization III PBEMInterSite Democracy Game: Apolyton TeamC3C IDG: Apolyton TeamApolytoners Hall of FameCiv4 InterSite DG: Apolyton TeamPolyCast TeamPtWDG Gathering StormC4DG Gathering Storm
Deity
 
notyoueither's Avatar
 
Local Time: 21:11
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
Uber has a very good point about seeing the horses before we end the war with France. We will need fast troops given that our empire will be very spread out.

Perhaps we can buy the Wheel very soon.
__________________
(\__/)
(='.'=)
(")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.
notyoueither is offline  
Old June 25, 2002, 16:02   #37
Kuciwalker
Deity
 
Kuciwalker's Avatar
 
Local Time: 23:11
Local Date: October 31, 2010
Join Date: Feb 2001
Posts: 21,822
If we see any settler stacks, though, we should separate an archer from the main group to follow it. We don't want any of them escaping and reestablishing themselves far away from us.
__________________
[Obama] is either a troll or has no ****ing clue how government works - GePap
Later amendments to the Constitution don't supersede earlier amendments - GePap
Kuciwalker is offline  
Old June 25, 2002, 16:07   #38
UnOrthOdOx
PtWDG2 TabemonoPtWDG Glory of WarApolyton Storywriters' GuildIron CiversApolytoners Hall of FameC4BtSDG Rabbits of CaerbannogCiv4 SP Democracy GamePolyCast TeamC4DG The Mercenary TeamC4WDG The Goonies
Emperor
 
UnOrthOdOx's Avatar
 
Local Time: 21:11
Local Date: October 31, 2010
Join Date: Jun 2002
Location: As cuddly as a cactus, as charming as an eel.
Posts: 8,196
Hmm, let them 'escape' for now. Remember the objective is to vassalize, not destroy at this point. Let them go and build us a new city for later.
__________________
One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
You're wierd. - Krill

An UnOrthOdOx Hobby
UnOrthOdOx is offline  
Old June 25, 2002, 17:02   #39
Inverse Icarus
Emperor
 
Inverse Icarus's Avatar
 
Local Time: 22:11
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
Quote:
Originally posted by UnOrthOdOx
Hmm, let them 'escape' for now. Remember the objective is to vassalize, not destroy at this point. Let them go and build us a new city for later.
i'd rather have 2 slave workers than an AI city far from our capital...

thats just me
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
Inverse Icarus is offline  
Old June 25, 2002, 17:13   #40
UnOrthOdOx
PtWDG2 TabemonoPtWDG Glory of WarApolyton Storywriters' GuildIron CiversApolytoners Hall of FameC4BtSDG Rabbits of CaerbannogCiv4 SP Democracy GamePolyCast TeamC4DG The Mercenary TeamC4WDG The Goonies
Emperor
 
UnOrthOdOx's Avatar
 
Local Time: 21:11
Local Date: October 31, 2010
Join Date: Jun 2002
Location: As cuddly as a cactus, as charming as an eel.
Posts: 8,196
Can we truly afford to seperate forces from our stack, however? I don't think so, but depends on the situation at the time.

As long as doing so does not deter from primary objectives, yeah, two more slaves would be nice. But we must remain focused on the goal.
__________________
One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
You're wierd. - Krill

An UnOrthOdOx Hobby
UnOrthOdOx is offline  
Old June 25, 2002, 17:15   #41
notyoueither
Civilization III MultiplayerCivilization III PBEMInterSite Democracy Game: Apolyton TeamC3C IDG: Apolyton TeamApolytoners Hall of FameCiv4 InterSite DG: Apolyton TeamPolyCast TeamPtWDG Gathering StormC4DG Gathering Storm
Deity
 
notyoueither's Avatar
 
Local Time: 21:11
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
Once Paris goes and the French capitol bounces, any new French cities would most likely go in our new area. Unless, of course there is no decent terrain there.

To keep France useful for tech may well be worth passing up an opportunity for 2 slaves. Cheaper tech may well prove to be more valuable than a couple of slaves, especially because our own workers are so good.

Any dilution of our main force could have very bad consequences. It would be a h*ll of a note to fall short of taking a 2nd or 3rd French city because we come up 1 archer short (he's off chasing settlers, or worse, he dies trying).

Given the forces we will have. We should secure all city objectives (Paris plus 1 or 2 more) before any other missions are undertaken. After we have the ground we are going for, then we might do some worker chasing while waiting to Joan to come around to surrender.
__________________
(\__/)
(='.'=)
(")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.
notyoueither is offline  
Old June 25, 2002, 17:21   #42
Sheik
Civilization III Democracy Game
King
 
Sheik's Avatar
 
Local Time: 22:11
Local Date: October 31, 2010
Join Date: May 2002
Posts: 1,088
Kingof The Apes your right. It is best to get everything you can out of the AI and that means making peace and declaring war a few times.
__________________
For your photo needs:
http://www.canstockphoto.com?r=146

Sell your photos
Sheik is offline  
Old June 26, 2002, 04:02   #43
Guardian
Apolyton University
King
 
Guardian's Avatar
 
Local Time: 05:11
Local Date: November 1, 2010
Join Date: Feb 2001
Location: Bergen, Norway
Posts: 1,005
Quote:
Originally posted by Sir Ralph
The city will be autorazed, I fear.
Aye. Some times a city is just destroyed by the fighting and there's no choice to be made.

In case somebody hasn't figured out how this works, I'll provide a brief explanation:
When you capture a city, it will often lose some infrastructure and the population will decrease. This simulates the damage done to the city during the final battle, plus the fact that some people would be killed or injured while others would run away and not come back.

When you do this to a size 1 city, it will disappear from right under your nose.

The city is completely destroyed in the fighting and you're left with nothing but the ground it stood on.
__________________
"Politics is to say you are going to do one thing while you're actually planning to do someting else - and then you do neither."
-- Saddam Hussein
Guardian is offline  
Old June 26, 2002, 10:14   #44
punkbass2000
Civilization III MultiplayerCivilization III Democracy GameApolyton UniversityCivilization III PBEM
King
 
punkbass2000's Avatar
 
Local Time: 23:11
Local Date: October 31, 2010
Join Date: Feb 2002
Location: Waterloo, ON, Canada
Posts: 1,500
Quote:
Originally posted by UberKruX


i'd rather have 2 slave workers than an AI city far from our capital...

thats just me
A palace jump may make the city not so far from the capital...
__________________
"I used to be a Scotialist, and spent a brief period as a Royalist, but now I'm PC"
-me, discussing my banking history.
punkbass2000 is offline  
Old June 27, 2002, 18:17   #45
Trevman
Warlord
 
Trevman's Avatar
 
Local Time: 19:11
Local Date: October 31, 2010
Join Date: Mar 2002
Location: California
Posts: 194
We should keep all but one, maybe two, cities to extract the maximum war reparations.
__________________
Est-ce que tu as vu une baleine avec un queue taché?
If you don't feel the slightist bit joyful seeing the Iraqis dancing in the street, then you are lost to the radical left. If you don't feel the slightest bit bad that we had to use force to do this, then you are lost to the radical right.
Trevman is offline  
Old June 27, 2002, 23:26   #46
Andreiguy
Civilization III Democracy Game
Warlord
 
Andreiguy's Avatar
 
Local Time: 22:11
Local Date: October 31, 2010
Join Date: May 2001
Posts: 106
Quote:
after our peace treaty expires.
Peace treaties are automatically recreated after each 20 turns, but we can still renegotate them manually and then declare war. (Or just declare war, it does not make a difference in our reputation.)
Andreiguy is offline  
Old June 28, 2002, 00:04   #47
Ninot
PtWDG RoleplayC4DG Sarantium
Emperor
 
Ninot's Avatar
 
Local Time: 22:11
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Centre Bell
Posts: 4,632
it does make a difference in reputation. A treaty after war has a 20 turn limit, like any other "deal".

And it will change us in the views of other nations as well. Its bad to declare war every 5 turns.
__________________
Resident Sexy Lesbian Beauty Expert
Ninot is offline  
Old June 28, 2002, 02:00   #48
Theseus
PtWDG Gathering StormApolyton UniversityApolytoners Hall of FameBtS Tri-LeagueC4DG Gathering StormApolyCon 06 Participants
Emperor
 
Theseus's Avatar
 
Local Time: 23:11
Local Date: October 31, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
I couldn't participate in the chat, and my suggestions were ignored (that's OK, btw).

But I want to point them out again, and then discuss going forward.

1) I would have preferred 1 Warrior prior to the Barracks or Settler in Apo. The lack of map knowledge kills me.

2) The westward Warrior should have infringed on France's territory, so we'd know Paris' terrain.

No insult intended, but I think it's absurd to have Warriors exploring far off lands while we don;t know what's going on within 10 tiles of our cities... not that distant exploration isn't good / necessary, but we need to know the map nearby.

I suggest switching Apo to a Warrior or Archer NOW, and then building the Settler. The unit can then be used to explore, and then as a rover in the attack on Paris.
__________________
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

Duas uncias in puncta mortalis est.
Theseus is offline  
Old June 28, 2002, 02:08   #49
notyoueither
Civilization III MultiplayerCivilization III PBEMInterSite Democracy Game: Apolyton TeamC3C IDG: Apolyton TeamApolytoners Hall of FameCiv4 InterSite DG: Apolyton TeamPolyCast TeamPtWDG Gathering StormC4DG Gathering Storm
Deity
 
notyoueither's Avatar
 
Local Time: 21:11
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
We need that settler now Theseus. It has alrady been delayed by about 13 or 14 turns.

Yes the worker we built will prove valuable. The Barracks first was about all the extra delay we can brook.

The city that the settler will build is scheduled to contribute to the initial wave of troops for the war.

I agree that the warriors now should circle to explore near us. I will not complain about progress so far though. We found the Iroquois first and were able to secure tech because of it.
__________________
(\__/)
(='.'=)
(")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.
notyoueither is offline  
Old June 28, 2002, 02:14   #50
notyoueither
Civilization III MultiplayerCivilization III PBEMInterSite Democracy Game: Apolyton TeamC3C IDG: Apolyton TeamApolytoners Hall of FameCiv4 InterSite DG: Apolyton TeamPolyCast TeamPtWDG Gathering StormC4DG Gathering Storm
Deity
 
notyoueither's Avatar
 
Local Time: 21:11
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
BTW. I think our warrior is circling Paris and should get a view of the city itself from the mountains west of it in a few turns.

I think Trip and Uber plan to flesh out the area between France and US with the first archers built. They will have a bit of time while they wait for the final troops.
__________________
(\__/)
(='.'=)
(")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

Last edited by notyoueither; June 28, 2002 at 02:58.
notyoueither is offline  
Old June 28, 2002, 02:18   #51
Theseus
PtWDG Gathering StormApolyton UniversityApolytoners Hall of FameBtS Tri-LeagueC4DG Gathering StormApolyCon 06 Participants
Emperor
 
Theseus's Avatar
 
Local Time: 23:11
Local Date: October 31, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
nye,

Yes, good good good.

1 Warrior would have been OK, though, I think... I haven't figured out the math though, so I might be wrong.

In Despotism, a town with 1 garrisoned Warrior needs an entertainer at 3 or 4 pop?
__________________
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

Duas uncias in puncta mortalis est.
Theseus is offline  
Old June 28, 2002, 02:32   #52
Guardian
Apolyton University
King
 
Guardian's Avatar
 
Local Time: 05:11
Local Date: November 1, 2010
Join Date: Feb 2001
Location: Bergen, Norway
Posts: 1,005
Quote:
Originally posted by Andreiguy


Peace treaties are automatically recreated after each 20 turns (...)

This is not entirely correct.
If the peace treaty was signed unconditionally, it will remain standing after 20 turns, kind of like a trade agreement that is not renegotiated. It will not automatically be renewed for another 20 turns, it will just remain in effect "until further notice". So, technically, once the initial 20 turns have passed, the treaty can be cancelled or renegotiated at any time.

Also, if the AI had to give us anything at all in return for peace, they will automatically come back after 20 turns and ask to extend the peace treaty. (Though this time they will want to do it unconditionally.)
__________________
"Politics is to say you are going to do one thing while you're actually planning to do someting else - and then you do neither."
-- Saddam Hussein
Guardian is offline  
Old June 28, 2002, 03:04   #53
notyoueither
Civilization III MultiplayerCivilization III PBEMInterSite Democracy Game: Apolyton TeamC3C IDG: Apolyton TeamApolytoners Hall of FameCiv4 InterSite DG: Apolyton TeamPolyCast TeamPtWDG Gathering StormC4DG Gathering Storm
Deity
 
notyoueither's Avatar
 
Local Time: 21:11
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
Theseus,

1 Warrior keeps the 2nd pop working. The 3rd pop goes unhappy. Sir Ralph suggested we build a spearman after the settler to keep the city producing at 3 pop. That spearman is called for in the plan and it can stay in Apolyton until the last of the 6 archers is finished.
__________________
(\__/)
(='.'=)
(")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.
notyoueither is offline  
Old June 28, 2002, 04:04   #54
Harovan
staff
PtWDG Gathering StormPtWDG2 Monty PythonC4DG Gathering Storm
Civ4: Colonization Content Editor
 
Local Time: 04:11
Local Date: November 1, 2010
Join Date: Dec 2001
Posts: 11,117
After the Pink Army departs (no spearman anymore), one citizen of Apolyton has to be switched to specialist. To taxman, if the city is still size 3, to entertainer if it is size 4. We should get rid of the unproductive citizen ASAP by producing 10 shields and then poprush a temple. After this, another settler is due.

Btw: It's not good to produce a settler in Banana HQ now. I'd suggest to switch this to warrior (according to Case Pink) to produce an initial garrison for the Red City. It's the small details that save us time.
Harovan is offline  
Old June 28, 2002, 17:30   #55
Theseus
PtWDG Gathering StormApolyton UniversityApolytoners Hall of FameBtS Tri-LeagueC4DG Gathering StormApolyCon 06 Participants
Emperor
 
Theseus's Avatar
 
Local Time: 23:11
Local Date: October 31, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
I agree... build a Warrior.

Also, French Warrior (is that right?) should intrude on France's territory on the mountain that is 2 tiles to the NW of Paris. We NEED to know whether Paris is on a hill, and where the rivers are.
__________________
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

Duas uncias in puncta mortalis est.
Theseus is offline  
Old June 28, 2002, 23:15   #56
trevor
Warlord
 
trevor's Avatar
 
Local Time: 22:11
Local Date: October 31, 2010
Join Date: May 2002
Location: Silver Spring, MD (Washington D.C.)
Posts: 157
I'm new to this grand republic. Can I still join the Academy? BTW, I belong to the DIA but I think that we must crush the pinks to better our economy. Sadly I cannot add any ideas on the coming war because I have no clue what is going on, can some one up date me on the current situation?
__________________
Overworked and underpaid C/LTJG in the NJROTC
If you try to fail and succeed which have you done?
If fail to plan, then you plan to fail
trevor is offline  
Old June 29, 2002, 04:47   #57
Harovan
staff
PtWDG Gathering StormPtWDG2 Monty PythonC4DG Gathering Storm
Civ4: Colonization Content Editor
 
Local Time: 04:11
Local Date: November 1, 2010
Join Date: Dec 2001
Posts: 11,117
trevor: I signed you up. The official join thread is this.
Harovan is offline  
Old June 29, 2002, 14:35   #58
Aggie
Civilization III PBEMPtWDG Glory of WarCivilization III Democracy GameC4DG SarantiumPtWDG2 TabemonoInterSite Democracy Game: Apolyton Team
King
 
Aggie's Avatar
 
Local Time: 22:11
Local Date: October 31, 2010
Join Date: Jun 2002
Location: Of GOW's half of BOB
Posts: 1,847
First of all I support this plan totally and thank everyone for their good work. Just a question and a comment.
1) Is there a danger of either france and america getting writting and then having the danger of an alliance against us?. If this should happen what are the plans we have against it. I remember one game where russia had every known country against me, so i worry about that.
2) if we were going to clear that jungle square anyway it is better we clear it before we build the road since that way the road cost less time. So by doing that we saved time. Unless ofcourse the jungle was not meant to be cleared until later.
Aggie
__________________
The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.
Aggie is offline  
Old June 29, 2002, 14:53   #59
notyoueither
Civilization III MultiplayerCivilization III PBEMInterSite Democracy Game: Apolyton TeamC3C IDG: Apolyton TeamApolytoners Hall of FameCiv4 InterSite DG: Apolyton TeamPolyCast TeamPtWDG Gathering StormC4DG Gathering Storm
Deity
 
notyoueither's Avatar
 
Local Time: 21:11
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
Yes Aggie, the longer the plan takes the larger the possibility of any number of problems arising. The French could get swordsmen. The Americans could ally with them. I think we should build defencive spearmen in BanahaHQ, Red and Blue City as soon as the archers depart.

re The military highway that I proposed as part of the plan. Well, it appears as if nobody is paying much attention to the mathematics of our workers. We can easily build the highway before our 2 workers are needed for additional clearing back home, and that highway would be very useful sooner rather than later for getting resources and luxuries back to the capitol. However, it doesn't appear as if the ministers (or very many others) agree with me.
__________________
(\__/)
(='.'=)
(")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.
notyoueither is offline  
Old June 29, 2002, 14:56   #60
Harovan
staff
PtWDG Gathering StormPtWDG2 Monty PythonC4DG Gathering Storm
Civ4: Colonization Content Editor
 
Local Time: 04:11
Local Date: November 1, 2010
Join Date: Dec 2001
Posts: 11,117
I think the southern worker should put his effort on mining and roading grassland around the southern city sites, we need more shields now, or else the unit building will take very long.
Harovan is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 23:11.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team