June 25, 2002, 08:12
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#1
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Warlord
Local Time: 04:12
Local Date: November 1, 2010
Join Date: Oct 2001
Location: Netherlands
Posts: 136
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We will never surrender!
I'm playing a game with my custom faction and all goes well. However, decades ago the Hive declared war on me (nothing new here) and they won't make peace. I've captured a few of their bases but I haven't committed any atrocities against them (unless blowing up a few colony pods and formers are considered atrocities by the AI). I've activated the scenario editor to see what Yang's policies were. Apparently he wants to fight to the death, even though I haven't given him any reason to do so. In fact, many times I've tried to contact him to make peace but he just blabbers about my Democratic government being a menace to his plans and won't listen to reason. There is no way that he can win this war (I'm casually building up my invason force while my navy and airforce contain him) but still he persists. So I was wondering: What makes an AI decide to fight to the death? And I know about atrocities, I am talking about other reasons .
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June 25, 2002, 08:19
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#2
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Prince
Local Time: 05:12
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Sweden
Posts: 653
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I don't know but the idiology and aggresive level, will have an high input I think.
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What do I care about your suffering? Pain, even agony, is no more than information before the senses, data fed to the computer of the mind. The lesson is simple: you have received the information, now act on it. Take control of the input and you shall become master of the output.
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June 25, 2002, 13:39
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#3
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King
Local Time: 13:12
Local Date: November 1, 2010
Join Date: Dec 1999
Location: Australia
Posts: 1,433
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The AI is more likely to fight to the death (or declare vendetta) if they owe you energy but are unable to meet the repayments.
Moral - don't lend lend the AI energy.
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There's no game in The Sims. It's not a game. It's like watching a tank of goldfishes and feed them occasionally. - Urban Ranger
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June 25, 2002, 15:15
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#4
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Prince
Local Time: 04:12
Local Date: November 1, 2010
Join Date: Feb 2001
Location: Augusta Vindelicorum
Posts: 655
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No idea. But it also seems to depend on the faction. Miriam loves to surrender (and to betray you later, but when you've kicked her a bit she will surrender again ... pp), Deirdre rarely does (how often I had her down to the last base, knocked out the last defender, no outstanding loan, no atrocities, I was running Green for ages, and she still happily wants to fight to the last (wo)man).
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Why doing it the easy way if it is possible to do it complicated?
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June 26, 2002, 03:16
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#5
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Warlord
Local Time: 04:12
Local Date: November 1, 2010
Join Date: Oct 2001
Location: Netherlands
Posts: 136
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Hmmmm, I think you're on to somehing Qilue, It's quite possible I gave Yang a loan (we've all been there: Yang comes whining at your door, threatens you and you give him a loan to shut him up). I'm not cetain however, but I suppose it makes sense . You know, quite often Moragn refuses to surrender too, even when my forces have eradicated the last defender of his last size 2 base he still says: "I'll crush you like a bug!" Oh well, at least he's got a sense of humour!
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June 28, 2002, 12:10
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#6
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Prince
Local Time: 22:12
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Connecticut, USA
Posts: 883
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If you're running Democratic, Yang will hate you no matter what.
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"I love justice, I hate iniquity. It is not my pleasure that the lower suffer injustice because of the higher." - Darius I, 550-486 BC
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June 28, 2002, 12:43
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#7
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Warlord
Local Time: 04:12
Local Date: November 1, 2010
Join Date: Oct 2001
Location: Netherlands
Posts: 136
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Quote:
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If you're running Democratic, Yang will hate you no matter what
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True, but that doesn't mean he has to fight to the death. I always have a Democratic government and I always have a fight with Yang but he is usually willing to make peace after I've captured a few of his bases. However, he didn't want to make peace this time, which I found puzzling since my reputaton is still noble. Oh well, he's dead now, so it doesn't matter .
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June 28, 2002, 13:35
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#8
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Emperor
Local Time: 00:12
Local Date: November 1, 2010
Join Date: Feb 2001
Posts: 4,783
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Quote:
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Originally posted by Panzer
You know, quite often Moragn refuses to surrender too, even when my forces have eradicated the last defender of his last size 2 base he still says: "I'll crush you like a bug!" Oh well, at least he's got a sense of humour!
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well maybe Morgan AI was just sensible in my situation but me and him were on that huge continent with the jungle on map of planet. i started around planteneck, he started around the mesa. of course he only had 4 bases for some reason, then declared war on me even thought i was in market. one fusion rover next to his crappiest base was enough for him in this case.
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June 28, 2002, 17:24
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#9
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King
Local Time: 03:12
Local Date: November 1, 2010
Join Date: May 1999
Location: of Candle'Bre
Posts: 1,804
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Firstly - why did you activate the scenario editor to see Yang's SE settings? Under the most recent patch, they appear under his faction profile (commlink, right-click his name).
Secondly - it's entirely possible to temporarily change government to one Yang prefers, talk to him, then change it back the same turn, recouping the money spent in the first place.
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June 28, 2002, 17:54
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#10
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Local Time: 05:12
Local Date: November 1, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
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Chowlett, Cheater!!!
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Contraria sunt Complementa. -- Niels Bohr
Mods: SMAniaC (SMAC) & Planetfall (Civ4)
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June 28, 2002, 18:50
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#11
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Prince
Local Time: 04:12
Local Date: November 1, 2010
Join Date: Feb 2001
Location: Augusta Vindelicorum
Posts: 655
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Quote:
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Buy your very own 4-dimensional, non-orientable, 1-sided, zero-edged, zero-volume, genus 1 manifold immersed in 3-space!
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Sorry, Chowlett, for being a bit pricky, but the manifold itself is 2-dimensional, and all 2-dimensional manifolds have zero volume with respect to a 4-dimensional measures.
University of Planet - Coffee Break Talks
__________________
Why doing it the easy way if it is possible to do it complicated?
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June 28, 2002, 21:46
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#12
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Emperor
Local Time: 00:12
Local Date: November 1, 2010
Join Date: Feb 2001
Posts: 4,783
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Quote:
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Originally posted by Chowlett
Firstly - why did you activate the scenario editor to see Yang's SE settings? Under the most recent patch, they appear under his faction profile (commlink, right-click his name).
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i think this means policies not SE settings. if you go to edit diplomacy you will see check boxes with things like
-vendetta
-truce
-treaty
-pact
-i have surrendered
-i want to talk
-i want revenge
-will fight to the death
-i am atrocity victim
-etc...
apparently will fight to the death is checked. i guess you know this when the faction says "nothing personal but planet simply isn't big enought for the two of us..."
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June 29, 2002, 00:55
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#13
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King
Local Time: 22:12
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Capitol Hill, Colony of DC
Posts: 2,108
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Quote:
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Originally posted by Chowlett
. . . . .
Secondly - it's entirely possible to temporarily change government to one Yang prefers, talk to him, then change it back the same turn, recouping the money spent in the first place.
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This kind of activity is illegal in PBEM/MP isn't it?
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June 29, 2002, 01:37
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#14
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Warlord
Local Time: 20:12
Local Date: October 31, 2010
Join Date: May 2001
Location: Salt Lake City, Utah
Posts: 287
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I regard SE fudging in the course of a diplomatic turn in order to gain AI brownie points to be bad form, and refrain from doing it. I take exception during a long-term war of invasion and eradication. if I feel the AI would surrender due to its hopeless situation and only my abhorrant SE settings are keeping it back, I'll change them to their preferred choice the turn I'll speak to them. But, I'll only accept unconditional surrender; I won't con peace treaties from them this way.
Sometimes this method saves time from the meaningless clean-up job of an invasion force; other times I've found antithetical SE settings don't matter and AI will surrender anyway. It seems to have great effect if you have some base or other that the AI wants badly back, i.e. "Return Socialism Tunnels!" "No." "Give me Fusion Power!" "No." "You're running DEMO! You die!" The AI will only bluff you twice with demands before falling back on an automatic SE-aversion declaration of war.
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"I wake. I work. I sleep. I die. The dark of space my only sky. My life is passed, and all I've been will never touch the earth again." --The Ballad of Sky Farm 3, Anonymous, Datalinks
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June 29, 2002, 05:50
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#15
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Warlord
Local Time: 04:12
Local Date: November 1, 2010
Join Date: Oct 2001
Location: Netherlands
Posts: 136
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Quote:
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Originally posted by TKG
i think this means policies not SE settings. if you go to edit diplomacy you will see check boxes with things like
-vendetta
-truce
-treaty
-pact
-i have surrendered
-i want to talk
-i want revenge
-will fight to the death
-i am atrocity victim
-etc...
apparently will fight to the death is checked. i guess you know this when the faction says "nothing personal but planet simply isn't big enought for the two of us..."
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Yup, that's what I meant. In this case the box "fight to the death" was checked.
I'm not sure the "nothing personal...." routine indicates that the faction will not surrender. I've seen it many times before and usually the faction will surrender anyway after you've pounded them long enough.
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June 29, 2002, 09:42
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#16
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Emperor
Local Time: 00:12
Local Date: November 1, 2010
Join Date: Feb 2001
Posts: 4,783
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now that i think of it, i think you're right
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June 29, 2002, 17:51
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#17
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PolyCast Thread Necromancer
Local Time: 03:12
Local Date: November 1, 2010
Join Date: Jul 2002
Location: We are all Asher now.
Posts: 1,437
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Quote:
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Originally posted by Panzer
Yup, that's what I meant. In this case the box "fight to the death" was checked.
I'm not sure the "nothing personal...." routine indicates that the faction will not surrender. I've seen it many times before and usually the faction will surrender anyway after you've pounded them long enough.
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Really? Every time the AI says that to me, they always fight to the death. Of course I never activate the secnario editor to check, but...Even if they're last base is undefended and they aren't producing minerals, they still "will derive great pleasure" in having me executed.
:hmm:
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July 1, 2002, 06:01
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#18
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Warlord
Local Time: 04:12
Local Date: November 1, 2010
Join Date: Oct 2001
Location: Netherlands
Posts: 136
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I'm certain now that the "Nothing personal" routine doesn't indicate that the AI will fight to the death. Example: Santiago comes knocking on my door demanding Doctrine: Airpower. Naturally I give her the finger and she declares Vendetta on me, using the "Nothing personal" routine. After conquering half of her bases she surrenders and she has been a good pet ever since. So the "Nothing personal" routine is just a phrase the AI uses to piss you off .
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July 1, 2002, 15:22
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#19
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Emperor
Local Time: 00:12
Local Date: November 1, 2010
Join Date: Feb 2001
Posts: 4,783
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so i guess there is no way to tell if the AI will fight to the death or not. except the "you butchered thousands of my people you monster" after you atrocity them.
here's something i've just seen for the first time. AI zak got eliminated by H'minee early and apparently do or die is on (or is it off?). anyways he started over. he only has 2 bases but they are far away and safe from the caretakers for now. i want to use him as a tech pet, so i tell him to end his war with the caretakers but he says: 'Never! H'minee and her ruthless followers must be crushed!'' it would seem that the AI wont surrender if you make it restart.(?)
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July 1, 2002, 18:42
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#20
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King
Local Time: 03:12
Local Date: November 1, 2010
Join Date: May 1999
Location: of Candle'Bre
Posts: 1,804
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Quote:
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Originally posted by Adalbertus
Sorry, Chowlett, for being a bit pricky, but the manifold itself is 2-dimensional, and all 2-dimensional manifolds have zero volume with respect to a 4-dimensional measures.
University of Planet - Coffee Break Talks
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I know - and I think "embedded" is wrong as well (should be immersed). I would gladly change it if someone would just give me a succinct alternative...
Quote:
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I regard SE fudging in the course of a diplomatic turn in order to gain AI brownie points to be bad form, and refrain from doing it. I take exception during a long-term war of invasion and eradication. if I feel the AI would surrender due to its hopeless situation and only my abhorrant SE settings are keeping it back, I'll change them to their preferred choice the turn I'll speak to them. But, I'll only accept unconditional surrender; I won't con peace treaties from them this way.
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Exactly how I use it. And I would never use it in MP.
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