November 12, 2000, 21:38
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#1
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Settler
Local Time: 00:46
Local Date: October 31, 2010
Join Date: Oct 2000
Posts: 65,535
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I can't colonize THAT fast
Ok, nostalgia or not I got my hands on Colonization for windows. I just love the trading system it has!
Is there a way to slow down the movement of units WITHOUT slowing the overall speed of the game?
Any wizards out there who can help me out?
(it's a shock to have a 386 then be out of the PC business for 5 years then get a pentium iii
So many games... so many games by Sid
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November 12, 2000, 22:52
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#2
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King
Local Time: 22:46
Local Date: October 30, 2010
Join Date: Jun 2000
Location: Melbourne, Australia
Posts: 1,597
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This should strictly be in the Other Games/Civ Comparison forum. Colonization is certainly the favourite so far of the recommendations I got for abandonware. BTW Father Beast has made a proposal for a special section for Colonization in the Apolyton forum, which you might be interested in.
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November 13, 2000, 08:32
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#3
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Prince
Local Time: 22:46
Local Date: October 30, 2010
Join Date: Jun 2000
Location: London, United Kingdom
Posts: 814
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Yeah, used to love the terrain and the trading.
It's just the war of independence is such a bore.
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November 13, 2000, 12:44
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#4
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Guest
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indeed, indeed.
Colonization questions might as well be posted at the Civilization Gaming Network in their Other Games forum, where Provost A (me  ) opened a thread on Colonization
http://www.civgaming.net/cgi-bin/forums/Ultimate.cgi
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November 13, 2000, 20:54
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#5
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Settler
Local Time: 00:46
Local Date: October 31, 2010
Join Date: Oct 2000
Posts: 65,535
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Yeah, I guess you're right. I didn't even see the otherciv/comp games forum. By eyes become mysteriously stuck in CIV2 all the time...
But then again if I did post it there, who whould've seen it
Thanks for the link Andz83
By the way to those who might be interested, all speed problems are solved with a nice boot disk especially made for colonization and the game it self at dos.
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November 13, 2000, 21:53
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#6
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Local Time: 22:46
Local Date: October 30, 2010
Join Date: Jul 2000
Location: Deity of Lists
Posts: 11,873
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Why does it matter if the units move fast, it's not real time?
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November 14, 2000, 18:37
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#7
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Settler
Local Time: 00:46
Local Date: October 31, 2010
Join Date: Oct 2000
Posts: 65,535
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The units (ships, dragoons etc) move at their turn but then dissapear. SO you don't know where to send your privateer to sink the ship and capture its cargo, you don't know if that nearby enemy colony receives a constant re-enforcement of units by land or by see and so on.
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November 15, 2000, 03:27
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#8
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Prince
Local Time: 17:46
Local Date: October 30, 2010
Join Date: May 1999
Location: Albert in a Can
Posts: 555
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You tend to learn the landmarks of the world you're playing on and become able to recognize them with less than a second of viewing.
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November 15, 2000, 11:54
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#9
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Settler
Local Time: 00:46
Local Date: October 31, 2010
Join Date: Oct 2000
Posts: 65,535
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It's more like a milisecond...
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