June 26, 2002, 18:01
|
#1
|
King
Local Time: 20:18
Local Date: October 31, 2010
Join Date: May 2002
Location: California - SF Bay Area
Posts: 2,120
|
Republic or Democracy?
I'm in the process of completing my first game that gets all the way to the modern age without ever having converted my civ to a democracy -- in the past I had typically varied between Monarchy (for extended wars) and Democracy (for peace or shorter wars) -- stopping off in Republic only if Democracy and extended wars were both distant possibilities.
I am impressed with Republic as a viable form of government, even late into the game, but my lack of experience with it has me wondering if I'm missing anything. Are there any differences between Republic and Democracy othen than: (1) more corruption in Republic; (2) no worker efficiency bonus in Republic; and (3) less war weariness in Republic?
From my one experience of playing a republic this late in the game, corruption and waste have simply not been a problem (though I see how it could be); does anyone have any advice with respect to war weariness -- is it noticeably less troublesome than with a Democracy?
Catt
|
|
|
|
June 26, 2002, 18:06
|
#2
|
Moderator
Local Time: 03:18
Local Date: November 1, 2010
Join Date: Apr 1999
Location: of Candle'Bre
Posts: 8,664
|
I usually make exactly one gov switch....from Despotism to Republic. War Weariness is too hateful to control easily in Democracy (better with Universal Sufferage, but still!), and Republic gets the job done well enough for me....I'm a believer!
-=Vel=-
__________________
The list of published books grows . If you're curious to see what sort of stories I weave out , head to Amazon.com and do an author search for "Christopher Hartpence ." Help support Candle'Bre , a game created by gamers FOR gamers. All proceeds from my published works go directly to the project .
|
|
|
|
June 26, 2002, 18:13
|
#3
|
Deity
Local Time: 05:18
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
|
same here
if i'm using a religious civ, i might do a quick pit-stop on monarchy though. Afterall it is just one turn
__________________
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
|
|
|
|
June 26, 2002, 18:20
|
#4
|
Prince
Local Time: 03:18
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Birmingham
Posts: 521
|
I never got on with republic, usually go despot - monarchy - democracy. If I get Sistine Chapel in democracy then extended wars are no real prob, if not I hit em hard and short, and if there's no other way i'll go commie for a bit.
__________________
"Bite my shiny metal ass" - Bender B. Rodriguez
|
|
|
|
June 26, 2002, 18:24
|
#5
|
King
Local Time: 20:18
Local Date: October 31, 2010
Join Date: May 2002
Location: California - SF Bay Area
Posts: 2,120
|
Quote:
|
Originally posted by Velociryx
I usually make exactly one gov switch....from Despotism to Republic. War Weariness is too hateful to control easily in Democracy (better with Universal Sufferage, but still!), and Republic gets the job done well enough for me....I'm a believer!
|
Quote:
|
Originally posted by alva848
same here
if i'm using a religious civ, i might do a quick pit-stop on monarchy though. Afterall it is just one turn
|
If I'm religious, I move between governments at will -- with just the one turn, I have nothing to fear. A 5 - 8 turn anarchy can be devilish however, especially if it is forced on you by war weariness.
I guess I've been lucky and/or still haven't experimented enough with non-religious civs -- I've generally found that I can start and end wars in a democracy quickly enough to avoid extensive WW, but the fear of widespread WW and the relatively little corruption / waste in a sprawling empire that must be close to the domination limit (through some pretty effective palace relocations) that I've encountered in this game has kept me in Republic -- and it seems to be working quite well.
Anyone know / have a good guess at the difference in WW rates between the two?
Catt
|
|
|
|
June 26, 2002, 18:51
|
#6
|
Prince
Local Time: 03:18
Local Date: November 1, 2010
Join Date: Jan 2001
Location: Auckland, New Zealand.
Posts: 689
|
I switch to republic as soon as possible, then stay there. Very rarely I change to democracy, but only late in the game. Cause the anarchy period takes ages, and the war weariness is a killer.
__________________
"Giving money and power to government is like giving whiskey and car keys to teenage boys."
--P.J. O'Rourke
|
|
|
|
June 26, 2002, 19:03
|
#7
|
King
Local Time: 03:18
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Vancouver, Canada
Posts: 1,141
|
I switch to Repulic as soon as possible and stay there as well. Democracies are tougher to handle, but perhaps more of an ideal for pacifists. Then again, when waging a defensive war, war weariness will still creep in no matter what.
|
|
|
|
June 26, 2002, 19:59
|
#8
|
Warlord
Local Time: 13:18
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Melbourne, Australia
Posts: 178
|
I go from despot to republic as soon as I can. Stay in republic for as long as needed to build reasonable infrastructure and military. Use military to destroy as many civ as I can that I didn't destroy as despot then eventually switch to democracy when most civs are very weak or gone. Big boost I believe to gold income in democracy if cites are well developed. But by then have huge army and looking a space victory too.
|
|
|
|
June 26, 2002, 23:19
|
#9
|
Prince
Local Time: 13:18
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Newcastle, Australia
Posts: 834
|
If I'm a non-religious civ, I'll be going Despotism->Monarchy->Democracy, or otherwise Republic in Monarchy's place, if I'm through with the early warmongering phase before my despotism is overthrown. At the point where I am more than twice the size and power of my largest and most powerful neighbour, I might switch to Democracy, due to the faster workers, and marginally less corruption than Republic. By the late game, I am able to control war weariness with the Suffrage and police stations.
However, if I'm religious, I'll just use whatever government suits the here-and-now. For example, in the early game, I'll go for a monarchy to maintain enough stability to fight the war indefinitely. Early game peacetime (if it ever happens) will see me using a Republic. However, since I don't start going peaceful and building up my infrastructure until the late medieval-early industrial time period, I'm more likely to use Democracy for my peacemongering then. If I find that a late game war is going to take much longer than anticipated, and my enemy have a strong culture, then I go for Communism.
|
|
|
|
June 26, 2002, 23:43
|
#10
|
King
Local Time: 20:18
Local Date: October 31, 2010
Join Date: May 2002
Location: California - SF Bay Area
Posts: 2,120
|
Quote:
|
Originally posted by LordAzreal
If I'm a non-religious civ, I'll be going Despotism->Monarchy->Democracy, or otherwise Republic in Monarchy's place, if I'm through with the early warmongering phase before my despotism is overthrown. At the point where I am more than twice the size and power of my largest and most powerful neighbour, I might switch to Democracy, due to the faster workers, and marginally less corruption than Republic. By the late game, I am able to control war weariness with the Suffrage and police stations.
However, if I'm religious, I'll just use whatever government suits the here-and-now. For example, in the early game, I'll go for a monarchy to maintain enough stability to fight the war indefinitely. Early game peacetime (if it ever happens) will see me using a Republic. However, since I don't start going peaceful and building up my infrastructure until the late medieval-early industrial time period, I'm more likely to use Democracy for my peacemongering then. If I find that a late game war is going to take much longer than anticipated, and my enemy have a strong culture, then I go for Communism.
|
I have been playing almost the exact same way as you describe -- with the one difference being I will rarely go communist but will usually drop back to Monarchy if needed due to a prolonged war. I used to play almost exclusively Egypt or Japan (both religious) which makes governement choices essentially no-brainers. Been playing a lot of "all random" games, and the non-religious civs don't provide the luxury of frequent government changes, of course. Hence the first ever (probably belated) experimentation with Republic through the entire game.
You mention "marginally less corruption than Republic" and the ability to "control war weariness with the Suffrage and police stations." Are the differences in corruption and war weariness definitely noticeable / severe?
In my game, I have seen way less corruption than I would have expected (always having gone to the "minimal" corruption of a Democracy), and my wars have been short enough to be unsure whether a Democracy would have needed a lot of extra handling -- if my experience with corruption is typical and a bunch of folks tell me that the war weariness is not meaningfully greater, than I will definitely increase my use of the Republic when playing a non-religious civ.
Catt
|
|
|
|
June 26, 2002, 23:50
|
#11
|
Emperor
Local Time: 23:18
Local Date: October 31, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
|
I've only had problems with WW in Democracy when in really long, vicious wars. No revolts, but ugly.
Rel = flex
Non-Rel = Republic
__________________
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
|
|
|
|
June 27, 2002, 12:44
|
#12
|
Prince
Local Time: 23:18
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Philadelphia, PA
Posts: 978
|
Well, if you want to stay on a war footing, stay in Republic. If you are going for culture or SS victory, go to Democracy. You can even go into Democracy if you have 7 or 8 luxuries and even fight wars.
With a religious civ, any government switching worries are moot points as no anarchy results.
|
|
|
|
June 27, 2002, 12:58
|
#13
|
King
Local Time: 22:18
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Constantly giggling as I type my posts.
Posts: 1,735
|
I like Democracy. Since I'm not much of a warmonger... except when I'm attacked, and which I point I commet acts of genocied.
__________________
I drink to one other, and may that other be he, to drink to another, and may that other be me!
|
|
|
|
June 27, 2002, 13:01
|
#14
|
Deity
Local Time: 23:18
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
|
If I'm playing my religious Japanese, I will often go Despot -> Monarchy -> Republic -> Democracy.
If I'm playing a non-religious civ (I've been experimenting with China), I will often go Despot -> Republic and leave it at that.
In my most recent game, however, I actually beelined for Monarchy and switched very early, and I've been a King ever since. It's now 1450AD, I'm building Hoover. I'm getting tech in 4 turns with a surplus. How? Well, Monarchy is actually a really good government. It's perfect for warmongering (I don't understand why anyone would pick Communism over Monarchy). I've basically been fighting since I put 3 archers together, taking small breaks to get my units across those annoying stretches of water.
My defenders give me military police bonuses, I'm pretty sure my entire military is free (I should check on that), I have destroyed 4 civs and 1/2 of a 5th, I've generated 8 GLs. Monarchy rocks - especially if you're playing a civ set up to reap the benifits. China is such a civ. They're industrious, so their workers (and slaves) are already pretty fast. They're militaristic, which obviously fits well with continuous warfare. They're not religious, which means government switches are big events. I have the tech for democracy. I have pondered switching. But I look at the box in the lower right hand corner, and it says things like:
Chinese Monarchy, 4124 gold
Replaceable Parts, 4 turns, +155 gold/turn
(these are made up from memory, but pretty close)
Why blow 5 turns in anarchy?
-Arrian
__________________
grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
|
|
|
|
June 27, 2002, 13:59
|
#15
|
Emperor
Local Time: 23:18
Local Date: October 31, 2010
Join Date: Apr 2002
Location: pittsburgh
Posts: 4,132
|
I'm the wrong guy to answer Arrian's monarchy vs communism question but I think I remember someone answering that it depends on whether you have core cities that are great (Monarchy is best) or lots of great cities spread all over the map (Communism is best). (Communism eliminates corruption due to distance?)
|
|
|
|
June 27, 2002, 14:07
|
#16
|
King
Local Time: 22:18
Local Date: October 31, 2010
Join Date: Jul 2001
Location: New England
Posts: 1,310
|
Quote:
|
Originally posted by Arrian
But I look at the box in the lower right hand corner, and it says things like:
Chinese Monarchy, 4124 gold
Replaceable Parts, 4 turns, +155 gold/turn
(these are made up from memory, but pretty close)
Why blow 5 turns in anarchy?
-Arrian
|
No reason to blow 5 turns in anarchy with numbers like that. Those numbers clearly indicate that you have a) a lot of cities b) good infrastructure c) roads and RR in all the tiles that matter
I assume that you just started to research RP this turn and that it will only take 4 turns to research from start to finish.
Like you I tend to stay with either monarchy, or maybe republic if I can managae the long wars. This is what I do for non-religious civs.
With religious civs, switch govts. almost at will to fit the needs of the many right here and now. Then I go back to rep or demo once the crisis is over.
__________________
signature not visible until patch comes out.
|
|
|
|
June 27, 2002, 14:47
|
#17
|
Deity
Local Time: 23:18
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
|
jshelr,
Yep, that's it. But here's the problem: prior to switching to communism, building up your totally corrupt cities requires a lot of cash. Most of those cities will have very little in the way of improvements, so you'd have to buy all sorts of improvements prior to the switchover. Then, upon switching to communism, you still have to build things like factories and whatnot in those cities to really make them worthwhile. Meanwhile, of course, your core cities are suddenly subject to massive corruption. Given enough time, you might eventually build up all of your cities such that you will have a superior empire. But I think it's best to rely on the twin core (barbel) of your palace/fp under Monarchy, as those cities come already fully developed.
Haupt. Dietrich,
Yeah, I just started on Rep. Parts. This is not a normal game for me. Normally I use Republic. I never thought I could manage this type of economy as a Monarchy. It may well be the always elusive "ultimate power" game I am continually seeking.
I have control of a large continent, with a perfectly placed forbidden palace and a well-placed (but not perfect) palace. I deliberately left the Palace a bit off-center to keep it near my Colossus city. If I get more late-game leaders, I will move it one city over, as the Colossus is nearing the end of its lifespan. My rail net is coming together nicely. The core cities are set up, and now the secondary cities are getting dealt with. The periphery will take a while longer. The only thing I lack is a place to build the iron works. I actually do have a city that can build it, but it's totally corrupt.
I am just trying to decide what I want to do with the Iroquois. Once I've destroyed America, they are the last AI civ remaining. They're pretty weak. Do I attempt to prop them up so I can have a grand 'ole war with them with Modern Armor, or do I knock them down to 1 city now and just play in the sandbox?
-Arrian
__________________
grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
|
|
|
|
June 27, 2002, 15:10
|
#18
|
Warlord
Local Time: 21:18
Local Date: October 31, 2010
Join Date: Jun 2002
Location: of Nothing! Canada, where the sun freezes
Posts: 140
|
How much money am I missing? Once I get to monacry I'm there the rest of the game. I just place my Palace and FP well enough so I don't loose much needed gold.
I read the benefits of each gov, but war weariness and units support cost( or lack os support from city) prevent me from moving to "higher" forms of Gov.
__________________
Janitor, janitor
scrub in vein
for the $h1t house poet
have struck again
|
|
|
|
June 27, 2002, 15:14
|
#19
|
King
Local Time: 22:18
Local Date: October 31, 2010
Join Date: Jul 2001
Location: New England
Posts: 1,310
|
Quote:
|
Originally posted by Arrian
I am just trying to decide what I want to do with the Iroquois. Once I've destroyed America, they are the last AI civ remaining. They're pretty weak. Do I attempt to prop them up so I can have a grand 'ole war with them with Modern Armor, or do I knock them down to 1 city now and just play in the sandbox?
-Arrian
|
Sounds like a great game you have there Arrian!
If I were in your position, and this is just what I would do - you do what you see fit, I would knock the Iroquois down to one city and milk the game for highscore. Sounds boring, however my ultimate goal is to humiliate the AI by getting the highest score I can in a game. Your situation sounds like the ideal way to get there. Good luck!
__________________
signature not visible until patch comes out.
|
|
|
|
June 27, 2002, 15:56
|
#20
|
Deity
Local Time: 23:18
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
|
W4r,
Under most circumstances, I would advocate using republic or democracy. The loss of some unit support and martial law bonuses is easily offset by the huge commerce boost - once you have your economy set up properly. By "properly" I mean you have courthouses, libraries and marketplaces in your good cities. Switching to republic too early can hurt.
I haven't switched in my current game not because Republic or Demo don't offer benifits... it's because I don't need them. Heh. I don't know what I'd do with the extra money. Plus, I want to continue fighting (the amusing part is that the Americans attacked me, not the other way around. I guess they were upset I stole two of their luxuries ).
-Arrian
__________________
grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
|
|
|
|
June 27, 2002, 18:05
|
#21
|
Emperor
Local Time: 22:18
Local Date: October 31, 2010
Join Date: Feb 2002
Location: Back in BAMA full time.
Posts: 4,502
|
There was some fairly detailed analysis before that showed that their was no real advantage of democracy over republic, but there were economic and science advantages of republic over monarchy (for a builder). As a result I never bother to get monarchy and never change to democracy. That analysis was done prior to 1.21 though so I'm not sure if it still holds up.
|
|
|
|
June 27, 2002, 18:20
|
#22
|
Deity
Local Time: 05:18
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
|
@ Arrian
could be interresting, just for testing purposses to switch to communism to see the differance
just a thought
__________________
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
|
|
|
|
June 27, 2002, 20:17
|
#23
|
King
Local Time: 22:18
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Constantly giggling as I type my posts.
Posts: 1,735
|
I've switched to communism once.... ONCE! I self-destructed when all of my cities went into instant rioting. I had all the improvments and all the wonders to fight it... no good. I switched back and although the rioting stopped, there were a lot of angry people. (most cities were like 10% overcrowed, and 90% "angry for what I did to them").
I should have said before on my prior post, that with a couple of exceptions, always play as the Romans.
__________________
I drink to one other, and may that other be he, to drink to another, and may that other be me!
|
|
|
|
June 28, 2002, 09:39
|
#24
|
Deity
Local Time: 23:18
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
|
Switching to communism would be really bad for my empire in this game, alva848. I have things set up just about perfectly - my Palace/FP are placed very well, which means the cities on my home continent (which is nearly my entire empire) are, at most, 50% corrupt (with 1 or 2 exceptions).
Even France, offshore, has a couple of cities which can build things (maybe 70% corrupt).
The Americas, on the other hand, are just about empty. I have 5 cities over there. Three are producing 2 shields, the rest 1. I don't want more cities because I would trigger domination.
So Communism would be horribly bad for my civ. Maybe 10 - 12 cities would benifit, the rest would be hurt. Big time.
-Arrian
__________________
grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 23:18.
|
|