Thread Tools
Old June 26, 2002, 19:57   #1
Inverse Icarus
Emperor
 
Inverse Icarus's Avatar
 
Local Time: 22:18
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
Firaxis: Another Thing I'd Like to see in a Patch...
ive said it before, but i'll rant some more.

anyway, i dont want elite knights defending a stack with regular/veteran pikemen in it. even if it has yellow-damaged pikemen in it.

i wish there was a way to make it so some units NEVER DEFENDED a stack unless they HAD to (ie the other units die).

nothing i hate more than having my elite knights getting slain and having 4 pikemen facing a city alone.
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
Inverse Icarus is offline  
Old June 26, 2002, 20:06   #2
jsw363
Prince
 
Local Time: 19:18
Local Date: October 31, 2010
Join Date: Jul 2001
Posts: 319
I think that the only way to do that currently would be to reduce the defensive capapbility of the knight, but it seems like you want the knight to keep its defensive capability even though it never uses it, correct?
jsw363 is offline  
Old June 26, 2002, 23:15   #3
bad0cat
Chieftain
 
bad0cat's Avatar
 
Local Time: 03:18
Local Date: November 1, 2010
Join Date: Dec 2000
Location: Austin, TX
Posts: 31
We're sort of discussing this same thing on the thread "changes for the military AI".

My opinion is that units should go back to being flagged as either offensive/defensive like they were in 1.07 If done correctly, this would fix the problem you're talking about and also make the computer use units more effeciently on a whole.
__________________
Everything I need to know I learned from Civilization: Whatever it is, nukes are the answer.
bad0cat is offline  
Old June 27, 2002, 00:08   #4
Dimorier Maximus
Warlord
 
Dimorier Maximus's Avatar
 
Local Time: 03:18
Local Date: November 1, 2010
Join Date: May 2001
Location: of Apolyton
Posts: 264
I know what you mean Uber...but I solve that problem by using Knights only. Who needs pikemen when you can have all knights?
Dimorier Maximus is offline  
Old June 27, 2002, 01:14   #5
Inverse Icarus
Emperor
 
Inverse Icarus's Avatar
 
Local Time: 22:18
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
Quote:
Originally posted by Dimorier Maximus
I know what you mean Uber...but I solve that problem by using Knights only. Who needs pikemen when you can have all knights?
i'd rather not lose a eilte knight though. i'd rather a pikeman (with a 3 defense, not a 2 like a knight) fight it out and die, rather than a knight fight it out and win with 1 hp left, or worse, retreat.
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
Inverse Icarus is offline  
Old June 27, 2002, 13:45   #6
Jay98
Settler
 
Local Time: 03:18
Local Date: November 1, 2010
Join Date: Jun 2002
Posts: 4
Couldn't you do that by not fortifying the knights? I hate spacing through a bunch of units as much as the next guy, but wouldn't that do it?

Maybe the game needs some sort of passive fortification where a unit is used defensively only when active defenders are destroyed.... sort of like sleep in Civ2?
Jay98 is offline  
Old June 27, 2002, 15:41   #7
Dimorier Maximus
Warlord
 
Dimorier Maximus's Avatar
 
Local Time: 03:18
Local Date: November 1, 2010
Join Date: May 2001
Location: of Apolyton
Posts: 264
Quote:
Originally posted by UberKruX


i'd rather not lose a eilte knight though. i'd rather a pikeman (with a 3 defense, not a 2 like a knight) fight it out and die, rather than a knight fight it out and win with 1 hp left, or worse, retreat.
It won't retreat unless it is alone. At least me thinks. And Knights have 3 defense, not 2. Well, let me check again. As long as you don't have some mod....they have 3 defense I think, which is why they defend instead of the pikemen.
Dimorier Maximus is offline  
Old June 27, 2002, 21:59   #8
Sabre2th
King
 
Sabre2th's Avatar
 
Local Time: 23:18
Local Date: October 31, 2010
Join Date: Nov 2000
Posts: 1,691
Yeah, knights have a defense of three. I'm fairly certain they'll retreat even if they're stacked with other units.
Sabre2th is offline  
Old June 29, 2002, 12:44   #9
Panag
MacCivilization II Democracy Game: ExodusC4BtSDG Rabbits of Caerbannog
Emperor
 
Panag's Avatar
 
Local Time: 05:18
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
hi ,

, , they ought to fix a bunch , ...

ones in a while a crash still reveals some bugs in 1.16f , ......

the worker identity bug

have a nice day

Last edited by Panag; June 29, 2002 at 12:55.
Panag is offline  
Old June 29, 2002, 19:08   #10
Coracle
Prince
 
Coracle's Avatar
 
Local Time: 22:18
Local Date: October 31, 2010
Join Date: Feb 2002
Posts: 915
Quote:
Originally posted by Dimorier Maximus
I know what you mean Uber...but I solve that problem by using Knights only. Who needs pikemen when you can have all knights?
Which is exactly why I edited knights to 5.2.2. forcing an attacker to bring pikemen along - which is realistic.

Knights at 4.3.2 gives it an absurdly high defense value, especially when you remember rifle-armed cavalry is in the original game 6.3.

So if you care nothing about reality and history, attack with your big stacks of 4.3.2 knights. But just remember you're playing a pure Fantasy situation.
Coracle is offline  
Old June 29, 2002, 19:17   #11
Panag
MacCivilization II Democracy Game: ExodusC4BtSDG Rabbits of Caerbannog
Emperor
 
Panag's Avatar
 
Local Time: 05:18
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
Quote:
Originally posted by Coracle


Which is exactly why I edited knights to 5.2.2. forcing an attacker to bring pikemen along - which is realistic.

Knights at 4.3.2 gives it an absurdly high defense value, especially when you remember rifle-armed cavalry is in the original game 6.3.

So if you care nothing about reality and history, attack with your big stacks of 4.3.2 knights. But just remember you're playing a pure Fantasy situation.
hi ,

, sounds great , but the AI tends not to use both defensive and offensive in a stack , .....

one reason for this is logical , the fast moving offensive units dont want to be slowed down by the slow moving defensive units , .....

however most players use a mix of this ; they go in the enemy's territory with both , look for a defensive position , put the defensive units there , and start to attack from that position with the offensive units , ...

if only the AI would start to use similar tactics , ....

have a nice day
Panag is offline  
Old June 29, 2002, 20:53   #12
zulu9812
King
 
zulu9812's Avatar
 
Local Time: 03:18
Local Date: November 1, 2010
Join Date: Jan 2002
Location: of Scotland
Posts: 1,383
Re: Firaxis: Another Thing I'd Like to see in a Patch...
Quote:
Originally posted by UberKruX
anyway, i dont want elite knights defending a stack with regular/veteran pikemen in it. even if it has yellow-damaged pikemen in it.
That's not really a fair criticism: in that example the knight was the best unit available for defense. A 4-3-2 unit will defend first, over a 1-3-1 unit, because the knight is the best available unit. Personally, I made Knights 4-2-2, making Pikemen more useful.
__________________
Up the Irons!
Rogue CivIII FAQ!
Odysseus and the March of Time
I think holding hands can be more erotic than 'slamming it in the ass' - Pekka, thinking that he's messed up
zulu9812 is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 23:18.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team