June 26, 2002, 19:57
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#1
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Emperor
Local Time: 22:18
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Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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Firaxis: Another Thing I'd Like to see in a Patch...
ive said it before, but i'll rant some more.
anyway, i dont want elite knights defending a stack with regular/veteran pikemen in it. even if it has yellow-damaged pikemen in it.
i wish there was a way to make it so some units NEVER DEFENDED a stack unless they HAD to (ie the other units die).
nothing i hate more than having my elite knights getting slain and having 4 pikemen facing a city alone.
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"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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June 26, 2002, 20:06
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#2
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Prince
Local Time: 19:18
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I think that the only way to do that currently would be to reduce the defensive capapbility of the knight, but it seems like you want the knight to keep its defensive capability even though it never uses it, correct?
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June 26, 2002, 23:15
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#3
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Chieftain
Local Time: 03:18
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We're sort of discussing this same thing on the thread "changes for the military AI".
My opinion is that units should go back to being flagged as either offensive/defensive like they were in 1.07 If done correctly, this would fix the problem you're talking about and also make the computer use units more effeciently on a whole.
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Everything I need to know I learned from Civilization: Whatever it is, nukes are the answer.
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June 27, 2002, 00:08
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#4
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Warlord
Local Time: 03:18
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I know what you mean Uber...but I solve that problem by using Knights only. Who needs pikemen when you can have all knights?
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June 27, 2002, 01:14
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#5
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Emperor
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Quote:
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Originally posted by Dimorier Maximus
I know what you mean Uber...but I solve that problem by using Knights only. Who needs pikemen when you can have all knights?
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i'd rather not lose a eilte knight though. i'd rather a pikeman (with a 3 defense, not a 2 like a knight) fight it out and die, rather than a knight fight it out and win with 1 hp left, or worse, retreat.
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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June 27, 2002, 13:45
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#6
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Settler
Local Time: 03:18
Local Date: November 1, 2010
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Couldn't you do that by not fortifying the knights? I hate spacing through a bunch of units as much as the next guy, but wouldn't that do it?
Maybe the game needs some sort of passive fortification where a unit is used defensively only when active defenders are destroyed.... sort of like sleep in Civ2?
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June 27, 2002, 15:41
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#7
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Warlord
Local Time: 03:18
Local Date: November 1, 2010
Join Date: May 2001
Location: of Apolyton
Posts: 264
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Quote:
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Originally posted by UberKruX
i'd rather not lose a eilte knight though. i'd rather a pikeman (with a 3 defense, not a 2 like a knight) fight it out and die, rather than a knight fight it out and win with 1 hp left, or worse, retreat.
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It won't retreat unless it is alone. At least me thinks. And Knights have 3 defense, not 2. Well, let me check again. As long as you don't have some mod....they have 3 defense I think, which is why they defend instead of the pikemen.
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June 27, 2002, 21:59
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#8
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King
Local Time: 23:18
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Posts: 1,691
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Yeah, knights have a defense of three. I'm fairly certain they'll retreat even if they're stacked with other units.
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June 29, 2002, 12:44
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#9
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Emperor
Local Time: 05:18
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hi ,
, , they ought to fix a bunch , ...
ones in a while a crash still reveals some bugs in 1.16f , ......
the worker identity bug
have a nice day
Last edited by Panag; June 29, 2002 at 12:55.
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June 29, 2002, 19:08
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#10
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Prince
Local Time: 22:18
Local Date: October 31, 2010
Join Date: Feb 2002
Posts: 915
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Quote:
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Originally posted by Dimorier Maximus
I know what you mean Uber...but I solve that problem by using Knights only. Who needs pikemen when you can have all knights?
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Which is exactly why I edited knights to 5.2.2. forcing an attacker to bring pikemen along - which is realistic.
Knights at 4.3.2 gives it an absurdly high defense value, especially when you remember rifle-armed cavalry is in the original game 6.3.
So if you care nothing about reality and history, attack with your big stacks of 4.3.2 knights. But just remember you're playing a pure Fantasy situation.
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June 29, 2002, 19:17
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#11
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Emperor
Local Time: 05:18
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Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Quote:
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Originally posted by Coracle
Which is exactly why I edited knights to 5.2.2. forcing an attacker to bring pikemen along - which is realistic.
Knights at 4.3.2 gives it an absurdly high defense value, especially when you remember rifle-armed cavalry is in the original game 6.3.
So if you care nothing about reality and history, attack with your big stacks of 4.3.2 knights. But just remember you're playing a pure Fantasy situation.
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hi ,
, sounds great , but the AI tends not to use both defensive and offensive in a stack , .....
one reason for this is logical , the fast moving offensive units dont want to be slowed down by the slow moving defensive units , .....
however most players use a mix of this ; they go in the enemy's territory with both , look for a defensive position , put the defensive units there , and start to attack from that position with the offensive units , ...
if only the AI would start to use similar tactics , ....
have a nice day
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June 29, 2002, 20:53
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#12
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King
Local Time: 03:18
Local Date: November 1, 2010
Join Date: Jan 2002
Location: of Scotland
Posts: 1,383
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Re: Firaxis: Another Thing I'd Like to see in a Patch...
Quote:
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Originally posted by UberKruX
anyway, i dont want elite knights defending a stack with regular/veteran pikemen in it. even if it has yellow-damaged pikemen in it.
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That's not really a fair criticism: in that example the knight was the best unit available for defense. A 4-3-2 unit will defend first, over a 1-3-1 unit, because the knight is the best available unit. Personally, I made Knights 4-2-2, making Pikemen more useful.
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