June 27, 2002, 11:52
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#1
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Prince
Local Time: 19:20
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Los Angeles
Posts: 570
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Contact?
Does it make sense that a player can communicate with any civilization on the map at any momment if they only have contact? That we can trade contact with other players? I think it would make much more sense if you could only communicate with a civ if you had units in contact or within that civs territory until you established an embassy. This change would keep techs and other info from flying around the continents and make the game more realistic. What do you think?
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June 27, 2002, 19:19
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#2
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Prince
Local Time: 22:20
Local Date: October 31, 2010
Join Date: Jun 2002
Location: Micco, FL
Posts: 811
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Given the fact that in the early stages of the game turns are 10 – 50 years long, the communication without direct contact is not so unrealistic. The diplomatic mission goes out, travels, makes contact and returns. Trading contact is nothing more than making introductions. But this assumes that Firaxis assumes that we would assume that diplomatic missions should be assumed to be like trade – assumed. 
Now trade is something that is unrealistic. What nation would make a 200-400 year trade deal without allowing for renegotiation?
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June 27, 2002, 23:59
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#3
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Warlord
Local Time: 22:20
Local Date: October 31, 2010
Join Date: May 2001
Posts: 106
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China, at gunpoint?
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June 28, 2002, 03:18
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#4
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PolyCast Thread Necromancer
Local Time: 03:20
Local Date: November 1, 2010
Join Date: Jul 2002
Location: We are all Asher now.
Posts: 1,437
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Quote:
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Originally posted by miccofl
Given the fact that in the early stages of the game turns are 10 – 50 years long, the communication without direct contact is not so unrealistic. The diplomatic mission goes out, travels, makes contact and returns. Trading contact is nothing more than making introductions. But this assumes that Firaxis assumes that we would assume that diplomatic missions should be assumed to be like trade – assumed. 
Now trade is something that is unrealistic. What nation would make a 200-400 year trade deal without allowing for renegotiation?
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Well IMO, it would be quite annoying if the AI came up every turn to renegotiate...
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June 28, 2002, 04:00
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#5
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King
Local Time: 03:20
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Vancouver, Canada
Posts: 1,141
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Quote:
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Originally posted by miccofl
Now trade is something that is unrealistic. What nation would make a 200-400 year trade deal without allowing for renegotiation?
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That was a game balance issue, as noted. It would be annoying if you had to renegotiate every deal every few turns.
I think most people here accept the fact that Civ III is not really trying to emulate reality, but create a version of it.
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June 28, 2002, 17:08
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#6
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Prince
Local Time: 22:20
Local Date: October 31, 2010
Join Date: Jun 2002
Location: Micco, FL
Posts: 811
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Agreed, but 20 turns is excessive.
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June 29, 2002, 14:41
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#7
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Warlord
Local Time: 05:20
Local Date: November 1, 2010
Join Date: Jun 2002
Posts: 186
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Quote:
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Originally posted by miccofl
Agreed, but 20 turns is excessive.
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There should be the option in the editor to change this ,
either more or less turns .
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June 29, 2002, 17:41
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#8
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Emperor
Local Time: 05:20
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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hi ,
one thing that is a bit frustrating is the "hidden nationality" , you are passing with your unit true territoy , so far so good , now you dont want to get contact with that civ , but certainly you get a nice "hi" from that civ , .......
have a nice day
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