June 27, 2002, 13:40
|
#1
|
Settler
Local Time: 03:21
Local Date: November 1, 2010
Join Date: Jun 2002
Location: London, U.K.
Posts: 10
|
I Know your Enemy's Enemy is your Friend, but...
I have a war with the Greeks, and wipe them out. A few turns later, I go to see the French, and my adviser advises that I be careful because the French betrayed "our friends the Greeks".
As the title says, I know your enemy's enemy is your friend, but considering I destroyed the Greek civilisation calling them my friends seems a bit strange! Hardly a major problem, but maybe one that could be amended sometime.
__________________
Honi soit qui mal y pense. Sauf si c'est moi.
|
|
|
|
June 27, 2002, 13:51
|
#2
|
King
Local Time: 22:21
Local Date: October 31, 2010
Join Date: Jul 2001
Location: New England
Posts: 1,310
|
Yeah I always found that strange. There are a few other examples of little quirks like this one. One of these examples is when during diplo negotiations you offer the AI 2 luxuries, world map, 1 tech for only 1 of his tech's and he says "forget it, it's never going to happen"!
That's frustrating but then after about 10 turns when I have saved up about 2000 gold I try the same deal again and he agrees because I've sweetened the deal by throwing in 900 gold. Now why couldn't he have said that in the first place instead of saying forget it, it's never going to happen.
Sometimes I feel like getting in my car and driving all the way to maryland and finding the guy who programmed this game and seriously $^#@%^#@%&@%^@&@@#$^&@$#&#$ him up.
__________________
signature not visible until patch comes out.
|
|
|
|
June 27, 2002, 14:16
|
#3
|
Princess
Local Time: 04:21
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Edinburgh, Scotland
Posts: 541
|
Quote:
|
Originally posted by Haupt. Dietrich
Yeah I always found that strange. There are a few other examples of little quirks like this one. One of these examples is when during diplo negotiations you offer the AI 2 luxuries, world map, 1 tech for only 1 of his tech's and he says "forget it, it's never going to happen"!
That's frustrating but then after about 10 turns when I have saved up about 2000 gold I try the same deal again and he agrees because I've sweetened the deal by throwing in 900 gold. Now why couldn't he have said that in the first place instead of saying forget it, it's never going to happen.
Sometimes I feel like getting in my car and driving all the way to maryland and finding the guy who programmed this game and seriously $^#@%^#@%&@%^@&@@#$^&@$#&#$ him up.
|
Ten turns later the tech might be much cheaper, because other civs discovered it. If you ask the AI what he wants for a tech or resource and he says "it's never going to happen", that means that you simply don't have enough to offer at that time. A few turns later, the price might have changed drastically.
Also take into account that the value of luxury resources depends directly on how many happy faces you (or the AI respectively) would gain, so the price for that changes with the number of cities, number of market places and other luxury resources you already have.
|
|
|
|
June 27, 2002, 15:19
|
#4
|
King
Local Time: 22:21
Local Date: October 31, 2010
Join Date: Jul 2001
Location: New England
Posts: 1,310
|
Quote:
|
Originally posted by Lucilla
Ten turns later the tech might be much cheaper, because other civs discovered it. If you ask the AI what he wants for a tech or resource and he says "it's never going to happen", that means that you simply don't have enough to offer at that time. A few turns later, the price might have changed drastically.
Also take into account that the value of luxury resources depends directly on how many happy faces you (or the AI respectively) would gain, so the price for that changes with the number of cities, number of market places and other luxury resources you already have.
|
Thanks for the clarification!
I wish though that the programmers simply wrote what you said into the AI's reply instead of "Forget it, it's never going to happen". It is true that after playing for a while any intelligent person can figure out why the AI is saying no, but a simple straight answer would save many a headache.
__________________
signature not visible until patch comes out.
|
|
|
|
June 27, 2002, 15:29
|
#5
|
Prince
Local Time: 19:21
Local Date: October 31, 2010
Join Date: Jul 2001
Posts: 319
|
Re: I Know your Enemy's Enemy is your Friend, but...
Quote:
|
Originally posted by Pillager
As the title says, I know your enemy's enemy is your friend, but considering I destroyed the Greek civilisation calling them my friends seems a bit strange!
|
I didn't really understand this either, but rationalized that perhaps your advisor is just being diplomatic or using rhetoric to convince you that the French really ARE evil. Either way it doesn't ring true.
|
|
|
|
June 27, 2002, 15:53
|
#6
|
Emperor
Local Time: 04:21
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Praha, Czech Republic
Posts: 5,581
|
Re: I Know your Enemy's Enemy is your Friend, but...
Quote:
|
Originally posted by Pillager
I have a war with the Greeks, and wipe them out. A few turns later, I go to see the French, and my adviser advises that I be careful because the French betrayed "our friends the Greeks".
As the title says, I know your enemy's enemy is your friend, but considering I destroyed the Greek civilisation calling them my friends seems a bit strange! Hardly a major problem, but maybe one that could be amended sometime.
|
Yeah, must agree with this. And especially this one would be extremely easy to fix - just omit the word "friends" and it is WAY better: "French betrayed the Greeks (in the past)." No need to say whether Greeks were our friends or not. I prefer to keep myself at a distance from all those other guys anyway... all of them have already betrayed me one time or another...
|
|
|
|
June 27, 2002, 16:35
|
#7
|
Princess
Local Time: 04:21
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Edinburgh, Scotland
Posts: 541
|
Quote:
|
Originally posted by Haupt. Dietrich
Thanks for the clarification!
I wish though that the programmers simply wrote what you said into the AI's reply instead of "Forget it, it's never going to happen". It is true that after playing for a while any intelligent person can figure out why the AI is saying no, but a simple straight answer would save many a headache.
|
I guess, my answer would have been to long to fit into the box on the screen
|
|
|
|
June 27, 2002, 17:08
|
#8
|
Prince
Local Time: 23:21
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Philadelphia, PA
Posts: 978
|
Re: I Know your Enemy's Enemy is your Friend, but...
Quote:
|
Originally posted by Pillager
I have a war with the Greeks, and wipe them out. A few turns later, I go to see the French, and my adviser advises that I be careful because the French betrayed "our friends the Greeks".
As the title says, I know your enemy's enemy is your friend, but considering I destroyed the Greek civilisation calling them my friends seems a bit strange! Hardly a major problem, but maybe one that could be amended sometime.
|
Well, if you destroyed them, I'm sure you kept a couple of their cities, so the Greek people are now your friends.
Basically, the game sees any civ you are not at war with as "friend". Simple solution, they could put "The French have betrayed the Greeks before, don't trust them." No reference to friend at all. Easy as pie.
|
|
|
|
June 27, 2002, 18:53
|
#9
|
Prince
Local Time: 22:21
Local Date: October 31, 2010
Join Date: Jun 2002
Location: Micco, FL
Posts: 811
|
Why don’t you just change the text file? You can have all sorts of other fun there as well. You would not believe the things that hot little number I downloaded for a Cultural Advisor wants me to do with her in ALL my cities…
|
|
|
|
June 27, 2002, 20:46
|
#10
|
Prince
Local Time: 22:21
Local Date: October 31, 2010
Join Date: Feb 2002
Posts: 915
|
Quote:
|
Originally posted by Haupt. Dietrich
. . .Sometimes I feel like getting in my car and driving all the way to maryland and finding the guy who programmed this game and seriously $^#@%^#@%&@%^@&@@#$^&@$#&#$ him up.
|
Yea. Take a number and get in line.
So they're in Maryland!
|
|
|
|
June 27, 2002, 22:24
|
#11
|
Deity
Local Time: 05:21
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
|
Quote:
|
Originally posted by Haupt. Dietrich
Yeah I always found that strange. There are a few other examples of little quirks like this one. One of these examples is when during diplo negotiations you offer the AI 2 luxuries, world map, 1 tech for only 1 of his tech's and he says "forget it, it's never going to happen"!
That's frustrating but then after about 10 turns when I have saved up about 2000 gold I try the same deal again and he agrees because I've sweetened the deal by throwing in 900 gold. Now why couldn't he have said that in the first place instead of saying forget it, it's never going to happen.
|
They prefer cash as to deals per turn aswell.
certainly when you are not on 'polite/gracious' terms.
culture and militairy capabilities come into the picture too.
This is all offcourse coming from personnel experience and could be well off
__________________
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
|
|
|
|
June 27, 2002, 23:41
|
#12
|
Warlord
Local Time: 22:21
Local Date: October 31, 2010
Join Date: May 2001
Posts: 106
|
perhaps the advisor is being sarcastic?
or more likely, the programmer was drunk?
|
|
|
|
June 29, 2002, 19:40
|
#13
|
Emperor
Local Time: 05:21
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
|
Re: I Know your Enemy's Enemy is your Friend, but...
Quote:
|
Originally posted by Pillager
I have a war with the Greeks, and wipe them out. A few turns later, I go to see the French, and my adviser advises that I be careful because the French betrayed "our friends the Greeks".
As the title says, I know your enemy's enemy is your friend, but considering I destroyed the Greek civilisation calling them my friends seems a bit strange! Hardly a major problem, but maybe one that could be amended sometime.
|
hi ,
 , would it be possible to post a SAV(e) ,.....
have a nice day
|
|
|
|
June 30, 2002, 04:14
|
#14
|
Apolyton CS Co-Founder
Local Time: 05:21
Local Date: November 1, 2010
Join Date: Aug 1998
Location: Macedonia, Greece
Posts: 24,480
|
1 week of posting ban and 10% pcr to Haupt. Dietrich, and Coracle for their "jokes"
|
|
|
|
June 30, 2002, 05:26
|
#15
|
King
Local Time: 03:21
Local Date: November 1, 2010
Join Date: Jan 2002
Location: of Scotland
Posts: 1,383
|
Quote:
|
Originally posted by Haupt. Dietrich
Sometimes I feel like getting in my car and driving all the way to maryland and finding the guy who programmed this game and seriously $^#@%^#@%&@%^@&@@#$^&@$#&#$ him up.
|
That'll be Soren then.
But seriously, this has got to be a bug rather than a design feature. It sounds like what happens is that for the purposes of reputation, friend/enemy status isn't taken into account. SO betraying your enemies is frowned upon! Also, bearing in mind that the AI isn't as smart as we are, if France got the message "Germany [you] betrayed our friends the English" - even though France was at war with England, your standing with France would still go down. Which has got to be a bug.
|
|
|
|
June 30, 2002, 07:48
|
#16
|
King
Local Time: 03:21
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
|
no, i think its just a design floor! Somthing they stupidly designed and missed out a few lines of programing so they could get home early for some...
...sugar!
I suppose they just missed it out in the x-mas rush (mmm, prezies!).
They really should of sorted it out ASAP!
|
|
|
|
June 30, 2002, 11:00
|
#17
|
Prince
Local Time: 21:21
Local Date: October 31, 2010
Join Date: Apr 1999
Location: In a dark and scary hole!
Posts: 728
|
What if since the Greeks don't exist any more then they don't have a current reputation standing. Therefore, the a considered in a default (friend) status, because the logic does not know what else to do.
__________________
Sorry....nothing to say!
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 23:21.
|
|