June 28, 2002, 09:11
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#1
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Prince
Local Time: 04:23
Local Date: November 1, 2010
Join Date: May 2001
Location: KULTUR-TERROR
Posts: 958
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Workers
What are the rules on trading workers?
Sometimes I can demand or buy workes from other civs, sometimes I can sell my workers to other civs and sometiems I can't trade workers at all. I don't get it.
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June 28, 2002, 09:16
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#2
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Prince
Local Time: 23:23
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Philadelphia, PA
Posts: 978
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Workers must inside your capital to be traded. If you have a worker in your capital, it will appear on the diplomacy screen. And vice versa for the AI.
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June 28, 2002, 09:27
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#3
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Prince
Local Time: 04:23
Local Date: November 1, 2010
Join Date: May 2001
Location: KULTUR-TERROR
Posts: 958
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aha. Thanks
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June 28, 2002, 09:47
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#4
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Prince
Local Time: 04:23
Local Date: November 1, 2010
Join Date: May 2001
Location: KULTUR-TERROR
Posts: 958
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Quote:
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And vice versa for the AI
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Isn't that a bit dumb. How often does the AI have a worker inside its capital? Maybe every 15th turn or something. It should be easier to trade workers in my opinion.
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June 28, 2002, 13:26
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#5
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Princess
Local Time: 04:23
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Edinburgh, Scotland
Posts: 541
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Quote:
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Originally posted by Gangerolf
Isn't that a bit dumb. How often does the AI have a worker inside its capital? Maybe every 15th turn or something. It should be easier to trade workers in my opinion.
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I agree, it should be possible to trade workers independent from their location. I think, however, that it might be implemented the current way, because there's no easy way to determine which specific worker you want to trade. So there must be a rule to define which workers are tradeable.
You wouldn't want your worker that's about to build a road in the next turn on the outer edge of your empire to suddenly disappear, just because you traded it.
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June 28, 2002, 14:47
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#6
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Prince
Local Time: 23:23
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Philadelphia, PA
Posts: 978
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Quote:
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Originally posted by Gangerolf
Isn't that a bit dumb. How often does the AI have a worker inside its capital? Maybe every 15th turn or something. It should be easier to trade workers in my opinion.
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Well, I usually only get wrokers in trades when I'm pounding the AI in a war and then make a lopsided peace treaty. Usually, the AI hides all of its workers in its cities during wars, so their capital can have a heap of them.
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June 28, 2002, 15:11
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#7
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Warlord
Local Time: 21:23
Local Date: October 31, 2010
Join Date: Jun 2002
Location: of Nothing! Canada, where the sun freezes
Posts: 140
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Quote:
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Originally posted by dunk999
Well, I usually only get wrokers in trades when I'm pounding the AI in a war and then make a lopsided peace treaty. Usually, the AI hides all of its workers in its cities during wars, so their capital can have a heap of them.
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Most peace treaties do end up a lopsided deal. Most I got was 4 cities, techs and slave workers.
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June 29, 2002, 14:43
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#8
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Warlord
Local Time: 05:23
Local Date: November 1, 2010
Join Date: Jun 2002
Posts: 186
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Its a bit confusing right now ,
captured workers show up in the city screen as the workers from the human player civ .
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June 30, 2002, 09:36
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#9
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Prince
Local Time: 03:23
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Birmingham
Posts: 521
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It would also be nice to be able to sell military units in the same way, that would finally let you interfere to some extent in other civs wars
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"Bite my shiny metal ass" - Bender B. Rodriguez
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June 30, 2002, 17:06
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#10
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Prince
Local Time: 19:23
Local Date: October 31, 2010
Join Date: Feb 2002
Location: Call me KOTA
Posts: 365
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I like the idea of indirect support of a weaker civ to mess with a strong civ, all without you fighting.
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June 30, 2002, 17:34
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#11
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King
Local Time: 03:23
Local Date: November 1, 2010
Join Date: Jan 2002
Location: of Scotland
Posts: 1,383
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You could do that in SMAC - dunno why it wasn't put in CivIII. MAybe PTW will have unit trading
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June 30, 2002, 18:11
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#12
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Deity
Local Time: 05:23
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
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Quote:
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Originally posted by zulu9812
You could do that in SMAC - dunno why it wasn't put in CivIII. MAybe PTW will have unit trading
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AFAIK: PTW will NOT have this ability
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June 30, 2002, 18:23
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#13
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Prince
Local Time: 04:23
Local Date: November 1, 2010
Join Date: May 2001
Location: KULTUR-TERROR
Posts: 958
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you could do it in civ2 as well (give units to other civs), so why wasn't this implemented in civ3
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June 30, 2002, 19:02
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#14
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King
Local Time: 16:23
Local Date: October 31, 2010
Join Date: Dec 2000
Location: of Hamilton, New-Zealand.
Posts: 1,160
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Unit Trading, not only of workers, is in my humble opinion essential.
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June 30, 2002, 19:15
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#15
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Deity
Local Time: 05:23
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
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Quote:
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Originally posted by Grrr
Unit Trading, not only of workers, is in my humble opinion essential.
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can't say i dissagree here :
Long time no see Grrr, what happened?
Good to see you back
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#There’s a city in my mind
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July 1, 2002, 10:28
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#16
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Prince
Local Time: 23:23
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Philadelphia, PA
Posts: 978
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Unit trading would be fun. See if you can figure out where that tank came from.
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July 1, 2002, 14:24
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#17
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Emperor
Local Time: 22:23
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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Quote:
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Originally posted by Gangerolf
Isn't that a bit dumb. How often does the AI have a worker inside its capital? Maybe every 15th turn or something. It should be easier to trade workers in my opinion.
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when you attack, the AI runs workers into its cities. if you attack near the capitial, all the workers run there.
for the AI, i think it's more of a "please dont destroy me" gambit.
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July 1, 2002, 17:11
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#18
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Deity
Local Time: 05:23
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
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after 1.21 it is more difficult IMO though.
he will pull them back to his cities as before, but will use them to rush buy militairy units faster.
__________________
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
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July 1, 2002, 21:07
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#19
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Prince
Local Time: 21:23
Local Date: October 31, 2010
Join Date: May 2002
Location: of Central Texas
Posts: 561
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--Worker Trading--
You can usually get about 30 Gold per worker. Or you can get several workers for a tech plus cash.
Even though all workers show up on your trade screen as from your nationality, that's not always the case. And, I've found out, that just because Motezuma trades you a worker, it might turn out to be Greek or something. All workers apear as whichever nationality is trading them.
--Unit Trading--
As well as supplying an ally w/ units, a nice feature would be unit 'borrowing'. For example, your ally has 30 transports or something and you want to put your bazillion land units on another continent on which you don't yet have an airport, Couldn't you 'rent' your ally's transports or something. This would be a cool feature to see in the game.
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July 1, 2002, 21:37
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#20
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King
Local Time: 03:23
Local Date: November 1, 2010
Join Date: Jan 2002
Location: of Scotland
Posts: 1,383
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Thing is - alliances don't really mean anything in CivIII. No-one is your friend, only enemies yet to be conquered. Again, using SMAC as a shining example ( ), your units could occupy the same square as a unit from the same Brotherhood pact
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July 1, 2002, 21:53
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#21
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Prince
Local Time: 21:23
Local Date: October 31, 2010
Join Date: May 2002
Location: of Central Texas
Posts: 561
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Quote:
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[SIZE=1] ....using SMAC as a shining example (), your units could occupy the same square as a unit from the same Brotherhood pact
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That would be very useful in Civ3. I don't know how many times I've had to go around 'friendly' units to reach a common enemy.
I've only played Civ and Civ3, looks like SMAC might have to be put on my list of software to play obsessively for several months.
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July 2, 2002, 16:31
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#22
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Warlord
Local Time: 05:23
Local Date: November 1, 2010
Join Date: Jun 2002
Posts: 186
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There seems to be something wrong with the captured workers and settlers .
They show up in the diplomacy screen as the ones from my civ ?
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