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Old June 28, 2002, 09:11   #1
Gangerolf
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Workers
What are the rules on trading workers?
Sometimes I can demand or buy workes from other civs, sometimes I can sell my workers to other civs and sometiems I can't trade workers at all. I don't get it.
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Old June 28, 2002, 09:16   #2
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Workers must inside your capital to be traded. If you have a worker in your capital, it will appear on the diplomacy screen. And vice versa for the AI.
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Old June 28, 2002, 09:27   #3
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aha. Thanks
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Old June 28, 2002, 09:47   #4
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And vice versa for the AI
Isn't that a bit dumb. How often does the AI have a worker inside its capital? Maybe every 15th turn or something. It should be easier to trade workers in my opinion.
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Old June 28, 2002, 13:26   #5
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Quote:
Originally posted by Gangerolf

Isn't that a bit dumb. How often does the AI have a worker inside its capital? Maybe every 15th turn or something. It should be easier to trade workers in my opinion.
I agree, it should be possible to trade workers independent from their location. I think, however, that it might be implemented the current way, because there's no easy way to determine which specific worker you want to trade. So there must be a rule to define which workers are tradeable.
You wouldn't want your worker that's about to build a road in the next turn on the outer edge of your empire to suddenly disappear, just because you traded it.
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Old June 28, 2002, 14:47   #6
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Quote:
Originally posted by Gangerolf

Isn't that a bit dumb. How often does the AI have a worker inside its capital? Maybe every 15th turn or something. It should be easier to trade workers in my opinion.
Well, I usually only get wrokers in trades when I'm pounding the AI in a war and then make a lopsided peace treaty. Usually, the AI hides all of its workers in its cities during wars, so their capital can have a heap of them.
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Old June 28, 2002, 15:11   #7
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Quote:
Originally posted by dunk999


Well, I usually only get wrokers in trades when I'm pounding the AI in a war and then make a lopsided peace treaty. Usually, the AI hides all of its workers in its cities during wars, so their capital can have a heap of them.
Most peace treaties do end up a lopsided deal. Most I got was 4 cities, techs and slave workers.
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Old June 29, 2002, 14:43   #8
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Its a bit confusing right now ,
captured workers show up in the city screen as the workers from the human player civ .
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Old June 30, 2002, 09:36   #9
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It would also be nice to be able to sell military units in the same way, that would finally let you interfere to some extent in other civs wars
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Old June 30, 2002, 17:06   #10
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I like the idea of indirect support of a weaker civ to mess with a strong civ, all without you fighting.
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Old June 30, 2002, 17:34   #11
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You could do that in SMAC - dunno why it wasn't put in CivIII. MAybe PTW will have unit trading
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Old June 30, 2002, 18:11   #12
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Quote:
Originally posted by zulu9812
You could do that in SMAC - dunno why it wasn't put in CivIII. MAybe PTW will have unit trading

AFAIK: PTW will NOT have this ability
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Old June 30, 2002, 18:23   #13
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you could do it in civ2 as well (give units to other civs), so why wasn't this implemented in civ3
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Old June 30, 2002, 19:02   #14
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Unit Trading, not only of workers, is in my humble opinion essential.
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Old June 30, 2002, 19:15   #15
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Quote:
Originally posted by Grrr
Unit Trading, not only of workers, is in my humble opinion essential.

can't say i dissagree here :

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Good to see you back
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Old July 1, 2002, 10:28   #16
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Unit trading would be fun. See if you can figure out where that tank came from.
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Old July 1, 2002, 14:24   #17
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Quote:
Originally posted by Gangerolf

Isn't that a bit dumb. How often does the AI have a worker inside its capital? Maybe every 15th turn or something. It should be easier to trade workers in my opinion.
when you attack, the AI runs workers into its cities. if you attack near the capitial, all the workers run there.

for the AI, i think it's more of a "please dont destroy me" gambit.
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Old July 1, 2002, 17:11   #18
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after 1.21 it is more difficult IMO though.
he will pull them back to his cities as before, but will use them to rush buy militairy units faster.
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Old July 1, 2002, 21:07   #19
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--Worker Trading--
You can usually get about 30 Gold per worker. Or you can get several workers for a tech plus cash.

Even though all workers show up on your trade screen as from your nationality, that's not always the case. And, I've found out, that just because Motezuma trades you a worker, it might turn out to be Greek or something. All workers apear as whichever nationality is trading them.


--Unit Trading--
As well as supplying an ally w/ units, a nice feature would be unit 'borrowing'. For example, your ally has 30 transports or something and you want to put your bazillion land units on another continent on which you don't yet have an airport, Couldn't you 'rent' your ally's transports or something. This would be a cool feature to see in the game.
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Old July 1, 2002, 21:37   #20
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Thing is - alliances don't really mean anything in CivIII. No-one is your friend, only enemies yet to be conquered. Again, using SMAC as a shining example (), your units could occupy the same square as a unit from the same Brotherhood pact
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Old July 1, 2002, 21:53   #21
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[SIZE=1] ....using SMAC as a shining example (), your units could occupy the same square as a unit from the same Brotherhood pact

That would be very useful in Civ3. I don't know how many times I've had to go around 'friendly' units to reach a common enemy.

I've only played Civ and Civ3, looks like SMAC might have to be put on my list of software to play obsessively for several months.
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Old July 2, 2002, 16:31   #22
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There seems to be something wrong with the captured workers and settlers .
They show up in the diplomacy screen as the ones from my civ ?
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