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Old June 29, 2002, 11:02   #1
Fraze
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Do you use specialists much ?
Just wondering because I haven’t been and when I have made a few scientist it doesn't seemed to have helped much.

I still can't seem to help falling behind in science and have to try to catch up with diplomacy.
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Old June 29, 2002, 14:52   #2
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If I set city moods to be automatically set by the governor there is really no need to bother. You will get specialists that way, and if you don't like the fact that there aren't enough scientists, just adjust the slider.
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Old June 29, 2002, 21:27   #3
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Only when I reach the max anout of workers. then I make them all tax collectors. I'm a capitalist.
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Old July 2, 2002, 16:23   #4
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Another use for specialists is to minimize science spending. If you set your science rate to zero and make one citizen a scientist, you will still research at the minimum rate (40 turns).

Otherwise, I only use entertainers.
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Old July 2, 2002, 19:20   #5
Sean
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I hardly ever use specialists, except when my cities become very large (24+). I probably should pay mor attention to such micro-management.
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Old July 2, 2002, 22:48   #6
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Only after having modded them to produce extra gold or science.
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Old July 3, 2002, 02:57   #7
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Not really. There is no reason to, although I am thinking of modding them in o rder to make them more useful, as GT suggested I did use them in Civ 2 a lot.
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Old July 3, 2002, 02:58   #8
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i tend to play tiny-medium map /monarch - deity ...so i only use entertainers - sometimes one single scientist...
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Old July 3, 2002, 09:19   #9
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Sometimes the single scientist thing, otherwise only when my cities cross size 20. Then I'll have some taxmen. Otherwise it's only entertainers, and even then not much.

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Old July 3, 2002, 12:47   #10
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I dont understand why theyve made it this far into the civ design cycle. Maybe in SMAC they were interesting, but the traditional ones are just batty and not worthit.
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Old July 3, 2002, 12:57   #11
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In the mod-with-no-name that we made once upon a time, we changed specialists so that taxmen and scientists each provided 3 of their particular resource (left entertainers alone), and gave them pre-requisite techs of Currency (Taxmen) and Writing (Scientists). Made a pretty compelling difference in game play, actually!

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Old July 3, 2002, 13:21   #12
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I only use them in hyper-corrupt cities. One that is size 5 but still only produces 1 shield and 1 gold coin each turn. I make a few citizens einsteins and get a research point out of the city.
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Old July 11, 2002, 21:36   #13
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Fraze: I imagine you mean on smaller cities, right? Once you get to larger cities that fill up their squares EVERY new citizen becomes a specialist. As mentioned by others, I tend to let the governors deal with that. You can control it overall by using your science rate and by adjusting what they emphasize. They can emphasize money, food, or production. Don't bother with specialists because when you start to tweak specialists it also means that you now have to micro-manage happines. The larger your Civ gets, the higher your potential for things to fall through the cracks. Let your Govs manage happiness, unless under the most extreme conditions and use your science rate and emphasis sliders to control the specialists.
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Old July 12, 2002, 11:17   #14
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Only to starve my cities
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