June 29, 2002, 11:02
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#1
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Prince
Local Time: 03:27
Local Date: November 1, 2010
Join Date: Sep 2000
Location: Crewe, Cheshire,UK
Posts: 576
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Do you use specialists much ?
Just wondering because I haven’t been and when I have made a few scientist it doesn't seemed to have helped much.
I still can't seem to help falling behind in science and have to try to catch up with diplomacy.
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June 29, 2002, 14:52
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#2
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Prince
Local Time: 22:27
Local Date: October 31, 2010
Join Date: Feb 2002
Posts: 915
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If I set city moods to be automatically set by the governor there is really no need to bother. You will get specialists that way, and if you don't like the fact that there aren't enough scientists, just adjust the slider.
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June 29, 2002, 21:27
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#3
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King
Local Time: 22:27
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Constantly giggling as I type my posts.
Posts: 1,735
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Only when I reach the max anout of workers. then I make them all tax collectors. I'm a capitalist.
__________________
I drink to one other, and may that other be he, to drink to another, and may that other be me!
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July 2, 2002, 16:23
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#4
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Prince
Local Time: 23:27
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Philadelphia, PA
Posts: 978
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Another use for specialists is to minimize science spending. If you set your science rate to zero and make one citizen a scientist, you will still research at the minimum rate (40 turns).
Otherwise, I only use entertainers.
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July 2, 2002, 19:20
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#5
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Prince
Local Time: 03:27
Local Date: November 1, 2010
Join Date: Jan 2001
Location: Auckland, New Zealand.
Posts: 689
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I hardly ever use specialists, except when my cities become very large (24+). I probably should pay mor attention to such micro-management.
__________________
"Giving money and power to government is like giving whiskey and car keys to teenage boys."
--P.J. O'Rourke
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July 2, 2002, 22:48
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#6
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Emperor
Local Time: 14:27
Local Date: November 1, 2010
Join Date: Dec 2001
Location: of Melbourne, Australia
Posts: 6,851
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Only after having modded them to produce extra gold or science.
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July 3, 2002, 02:57
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#7
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Prince
Local Time: 04:27
Local Date: November 1, 2010
Join Date: May 2002
Location: Germany
Posts: 720
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Not really. There is no reason to, although I am thinking of modding them in o rder to make them more useful, as GT suggested I did use them in Civ 2 a lot.
__________________
Excellence can be attained if you Care more than other think is wise, Risk more than others think is safe, Dream more than others think is practical and Expect more than others think is possible.
Ask a Question and you're a fool for 3 minutes; don't ask a question and you're a fool for the rest of your life! Chinese Proverb
Someone is sitting in the shade today because someone planted a tree a long time ago. Warren Buffet
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July 3, 2002, 02:58
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#8
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Settler
Local Time: 04:27
Local Date: November 1, 2010
Join Date: Dec 2001
Location: bremen
Posts: 23
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i tend to play tiny-medium map /monarch - deity ...so i only use entertainers - sometimes one single scientist...
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July 3, 2002, 09:19
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#9
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Deity
Local Time: 23:27
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
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Sometimes the single scientist thing, otherwise only when my cities cross size 20. Then I'll have some taxmen. Otherwise it's only entertainers, and even then not much.
-Arrian
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grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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July 3, 2002, 12:47
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#10
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King
Local Time: 22:27
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Charlottesville VA
Posts: 1,184
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I dont understand why theyve made it this far into the civ design cycle. Maybe in SMAC they were interesting, but the traditional ones are just batty and not worthit.
__________________
"What can you say about a society that says that God is dead and Elvis is alive?" Irv Kupcinet
"It's easy to stop making mistakes. Just stop having ideas." Unknown
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July 3, 2002, 12:57
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#11
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Moderator
Local Time: 03:27
Local Date: November 1, 2010
Join Date: Apr 1999
Location: of Candle'Bre
Posts: 8,664
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In the mod-with-no-name that we made once upon a time, we changed specialists so that taxmen and scientists each provided 3 of their particular resource (left entertainers alone), and gave them pre-requisite techs of Currency (Taxmen) and Writing (Scientists). Made a pretty compelling difference in game play, actually!
-=Vel=-
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July 3, 2002, 13:21
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#12
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King
Local Time: 21:27
Local Date: October 31, 2010
Join Date: Jul 2000
Location: ... no, a Marquis.
Posts: 2,179
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I only use them in hyper-corrupt cities. One that is size 5 but still only produces 1 shield and 1 gold coin each turn. I make a few citizens einsteins and get a research point out of the city.
__________________
The first President of the first Apolyton Democracy Game (CivII, that is)
The gift of speech is given to many,
intelligence to few.
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July 11, 2002, 21:36
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#13
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Chieftain
Local Time: 22:27
Local Date: October 31, 2010
Join Date: Nov 2001
Location: New York
Posts: 53
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Fraze: I imagine you mean on smaller cities, right? Once you get to larger cities that fill up their squares EVERY new citizen becomes a specialist. As mentioned by others, I tend to let the governors deal with that. You can control it overall by using your science rate and by adjusting what they emphasize. They can emphasize money, food, or production. Don't bother with specialists because when you start to tweak specialists it also means that you now have to micro-manage happines. The larger your Civ gets, the higher your potential for things to fall through the cracks. Let your Govs manage happiness, unless under the most extreme conditions and use your science rate and emphasis sliders to control the specialists.
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July 12, 2002, 11:17
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#14
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Chieftain
Local Time: 03:27
Local Date: November 1, 2010
Join Date: Jun 2000
Posts: 90
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Only to starve my cities
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