View Poll Results: Babylonian War plans
Way to go ESMC, nothing could go wrong. 9 69.23%
Huh...you are nuts, the war should be done like this(see below at my arguments) 1 7.69%
Hit them with all the bananas we have. 3 23.08%
Voters: 13. You may not vote on this poll

 
 
Thread Tools
Old July 1, 2002, 07:10   #1
shade
Civilization II Democracy Game
King
 
shade's Avatar
 
Local Time: 04:31
Local Date: November 1, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
Babylonian War opperation
Babylonian war:

change production in Akkad from temple to spy(rush it-->37G)
rush the Cavalry in Babylon(136G)
rush spy in Ashur(72G)



turn 1812:
-use a first cavalry in Ashur to kill the bab settler (green circle)
take a second cavalry to take a look at black space near Nineveh(red 1)+return home if he needs to fight(ie after he won )
(and kill units in the open if there are some hiding in the darkà we can not allow reinforcements)
take the 3 unit(if there is no unit that needs to be attacked by unit 2 then send unit 2 to the same destination )and send it to backup the cavalry west of Nineveh.
-send Bombay cavalry in Madras to Ashur
-send one riflemen from bangalore to Ashur(he will be defending when all cavalry are fighting)
-send the 2 cavalry from Delhi to Ashur(and take a look at the productionspeed of the riflemenà just one turn slower then growing)
-send the Babar spy to the front(ashur)
-use the Babylonian spy to investigate Ur(and retreat then)(light blue)

You have 3 days to vote.
Attached Thumbnails:
Click image for larger version

Name:	babwar1.gif
Views:	65
Size:	84.4 KB
ID:	18543  
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site:home of Civ:Imperia(WIP)

Last edited by shade; July 1, 2002 at 12:19.
shade is offline  
Old July 1, 2002, 07:15   #2
shade
Civilization II Democracy Game
King
 
shade's Avatar
 
Local Time: 04:31
Local Date: November 1, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
turn 1814:
use the 3 spies to try to get rid of the city-walls of UR(first try to use the spy stored in the fortress(1), then the one rushed in akkad(2) and if all fails try the one next to Ashur(she can just get to UR(3) )
IF we succeed in killing those walls à send all cavalry we have in the neaburhood on Ur
(we are talking about 5 or 6 unitsà should be enough)
*Cavalry in fortress
*2 cavalry(or 3 if there was nothing that needed to be killed outside Nineveh) west of Nineveh
*cavalry in Akkad
*Cavalry rushed in Babylon
IF we didn’t succeedà bring cavalry to the fortress and (rush-)build more spies and try again
(btw we have >5000G so some spies rushing isn’t a problem)
Attached Thumbnails:
Click image for larger version

Name:	babwar2.gif
Views:	65
Size:	84.3 KB
ID:	18544  
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site:home of Civ:Imperia(WIP)
shade is offline  
Old July 1, 2002, 07:18   #3
shade
Civilization II Democracy Game
King
 
shade's Avatar
 
Local Time: 04:31
Local Date: November 1, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
finishing touch
turn1816-->???:
(I continue as if we conquered UR(if not this turn should be pushed back till we have))
When we have conquered UR the bribe-cost will go down quite a bità I suggest bribing their 2 remaining cities(we have enough money to do so…My guess is that we can bribe the remaining cities for less the 1000G)
Nineveh isn’t that big and the other remaining city won’t be that big toà to find the other city I suggest using our cavalry to explore the dark


Voila the entire campaign...I don't think there is much that could go wrong and even if something goes wrong it's only a temporary setback.

Shade,ESMC
Attached Thumbnails:
Click image for larger version

Name:	babwar3.gif
Views:	64
Size:	35.0 KB
ID:	18545  
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site:home of Civ:Imperia(WIP)
shade is offline  
Old July 1, 2002, 07:37   #4
H Tower
Civilization II Democracy Game: ExodusScenario League / Civ2-CreationCivilization II Democracy Game: Red FrontCivilization II Democracy GameNationStates
 
H Tower's Avatar
 
Local Time: 22:31
Local Date: October 31, 2010
Join Date: Jul 2001
Posts: 6,135
great plan. but what about that pm i sent you?
H Tower is offline  
Old July 1, 2002, 07:51   #5
atawa
Civilization II MultiplayerCivilization II Democracy GameCivilization II Succession Games
King
 
atawa's Avatar
 
Local Time: 05:31
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
Looks good

Kill the settler with the non-vet Cavalry.
atawa is offline  
Old July 1, 2002, 08:03   #6
atawa
Civilization II MultiplayerCivilization II Democracy GameCivilization II Succession Games
King
 
atawa's Avatar
 
Local Time: 05:31
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
A couple of points:

Do we realy need all the cavalry from India for this campaign?

As we are planning on bribing the remains of the Babs we surely dont need them.

I propose we send 1 rifleman from Babar and one from Bangalore to Ashur for defence.

Keeping the spy in Babar for bribing barbs in case they wonder east.

The Cavalry we dont need to defend we can ship with the transport being build in New Castellon to Citadel, picking up units from Rivertown island on the way.
atawa is offline  
Old July 1, 2002, 08:35   #7
shade
Civilization II Democracy Game
King
 
shade's Avatar
 
Local Time: 04:31
Local Date: November 1, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
Quote:
Originally posted by H Tower
great plan. but what about that pm i sent you?
I just replied, I would suggest waiting sometime with that...those Vet clads are quite good and we'll need them much in our Carth war.
And the extra movement from Lighthouse are used in my calculations for our Carthagian invasion.

Quote:
A couple of points:
Do we realy need all the cavalry from India for this campaign?


As we are planning on bribing the remains of the Babs we surely dont need them.
no but they are backup if things go wrong.
Quote:
Keeping the spy in Babar for bribing barbs in case they wonder east.
those barbs aren't a problem
and we can always rush an other spy...I just want to make sure we have enough spies to take down those walls in UR and make sure we can start bribing as fast as possible.

Shade
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site:home of Civ:Imperia(WIP)
shade is offline  
Old July 1, 2002, 13:20   #8
Marquis de Sodaq
King
 
Marquis de Sodaq's Avatar
 
Local Time: 21:31
Local Date: October 31, 2010
Join Date: Jul 2000
Location: ... no, a Marquis.
Posts: 2,179
No need to explore with cavalry! The bridge southeast of Ur allows quick access to the river there. With a spy (moves 9 tiles by road), it will be easy to move another tile or two, reveal the rest of their map, and then try to tear down the walls back at Ur.

Is there any plan to quell the unrest near Babar and Dortmund?
__________________
The first President of the first Apolyton Democracy Game (CivII, that is)

The gift of speech is given to many,
intelligence to few.
Marquis de Sodaq is offline  
Old July 1, 2002, 21:08   #9
shade
Civilization II Democracy Game
King
 
shade's Avatar
 
Local Time: 04:31
Local Date: November 1, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
Quote:
Originally posted by Marquis de Sodaq
No need to explore with cavalry! The bridge southeast of Ur allows quick access to the river there. With a spy (moves 9 tiles by road), it will be easy to move another tile or two, reveal the rest of their map, and then try to tear down the walls back at Ur.
that looks to me like a rivermouth yes but does not extend in the direction you want,might not be that clear with the zoom.

Quote:
Is there any plan to quell the unrest near Babar and Dortmund?
That's only a minor problem, I'll do some suggestion to our prez how it could be handled, nothing to worry about.
(the suggetsion will probably be: wait to see were they are heading--> build spy--> recruite them )

Shade
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site:home of Civ:Imperia(WIP)
shade is offline  
Old July 2, 2002, 03:31   #10
MrWhereItsAt
Alpha Centauri Democracy GameCivilization II Democracy GamePtWDG RoleplayAlpha Centauri PBEMSpanish CiversCall to Power Democracy GameCivilization II Democracy Game: Red FrontPtWDG2 Latin LoversACDG The Cybernetic ConsciousnessCivilization III PBEMC3C IDG: Apolyton TeamACDG Planet University of TechnologyACDG3 GaiansC3CDG The Lost BoysCivilization III Democracy GameInterSite Democracy Game: Apolyton Team
Deity
 
MrWhereItsAt's Avatar
 
Local Time: 15:31
Local Date: November 1, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
Just a few points (from FINALLY looking at the save ) on the movements set in motion in 1812:

-The Cavalry moving from Madras to Ashur will arrive in 1816 with 2/3 a move left
-Rifleman from Bangalore to Ashur arrives in 1818 with 2/3 a move left
-2 Cavalry from Delhi to Ashur arrive in 1816 with 2/3 a move left
-Spy from Babar to Ashur arrives in 1816 with 2 2/3 moves left

I assume these Cavalry are only reinforcements for if we somehow have a problem taking Babylon quickly? Otherwise are they moving here because it is closaer to Carthage?

1814 moves
-The two Cavalry west of Nineveh - will they be left on the hills IMMEDIATELY West of Nineveh? Otherwise they will be left on open grassland or plains.

Also, a quick idea of my own:

There are 4 Cavalry in the cities in the old Roman Empire (East of this continent), that could be put onto a Transport and sent through towards Carthage. Also, we could rush two more Cavalry for around 220 gold, and another two for 420 gold. What do you think? Or do we need some Cavalry in these cities?

Premier of Apolytonia
MrWIA.
__________________
Consul.

Back to the ROOTS of addiction. My first missed poll!
MrWhereItsAt is offline  
Old July 2, 2002, 04:48   #11
James Adams
Civilization II Democracy GameCivilization II Multiplayer
Prince
 
James Adams's Avatar
 
Local Time: 03:31
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Southampton, England, Uk.
Posts: 574
Great plan, but all of the other plans still need to be thought over!
__________________
Play the Demo Games!!
Running for Foreign Minister in the 3rd Civ2 Single Human Play game!!
Vote for the experience, Vote for me!!
James Adams is offline  
Old July 2, 2002, 06:26   #12
shade
Civilization II Democracy Game
King
 
shade's Avatar
 
Local Time: 04:31
Local Date: November 1, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
Quote:
Originally posted by MrWhereItsAt
Just a few points (from FINALLY looking at the save ) on the movements set in motion in 1812:

-The Cavalry moving from Madras to Ashur will arrive in 1816 with 2/3 a move left
-Rifleman from Bangalore to Ashur arrives in 1818 with 2/3 a move left
-2 Cavalry from Delhi to Ashur arrive in 1816 with 2/3 a move left
-Spy from Babar to Ashur arrives in 1816 with 2 2/3 moves left

I assume these Cavalry are only reinforcements for if we somehow have a problem taking Babylon quickly? Otherwise are they moving here because it is closaer to Carthage?
their main goal is backup for if things go wrong, If nothing goes wrong there still are some caravel close,so they can be shipped to the Carth-island
Quote:

1814 moves
-The two Cavalry west of Nineveh - will they be left on the hills IMMEDIATELY West of Nineveh? Otherwise they will be left on open grassland or plains.
You might think this is creazy but they are intended to stay on the plains(in 1812!!!!).
There is 1 cavalry on a plain that can't move anymore this turn,I suggest getting 1 or 2 more Cavalry from Ashur to that place and the next turn(1814) if the walls are down they can attack Ur full strength, If the wall's are still standing they have to be send to the fortress SW of Ur(there is 1 cavalry in it now). I know there is a risk they might send out a 2xmove unit, but if we place them on those hills they will attack the units.
(If our prez thinks the risk is to big he can put the 1or2 other cavalry on the grasslandsquare just south of the current location==> they will be able to attack Ur with 4/3 movementpoints )


Quote:
Also, a quick idea of my own:

There are 4 Cavalry in the cities in the old Roman Empire (East of this continent), that could be put onto a Transport and sent through towards Carthage. Also, we could rush two more Cavalry for around 220 gold, and another two for 420 gold. What do you think? Or do we need some Cavalry in these cities?
I don't think we need them in those cities(maybe just leave one or 2 of them behind you never know what the AI(game) might throw at us.
The others can be send to the Carthagian Island

Shade
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site:home of Civ:Imperia(WIP)
shade is offline  
Old July 2, 2002, 07:04   #13
atawa
Civilization II MultiplayerCivilization II Democracy GameCivilization II Succession Games
King
 
atawa's Avatar
 
Local Time: 05:31
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
As Minister of City's I strongly suggest kepping a decent size defence force in the roman city's.

We wouldnt want to loose one to barbarians
atawa is offline  
Old July 2, 2002, 07:09   #14
James Adams
Civilization II Democracy GameCivilization II Multiplayer
Prince
 
James Adams's Avatar
 
Local Time: 03:31
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Southampton, England, Uk.
Posts: 574
atawa you are right!
__________________
Play the Demo Games!!
Running for Foreign Minister in the 3rd Civ2 Single Human Play game!!
Vote for the experience, Vote for me!!
James Adams is offline  
Old July 2, 2002, 07:48   #15
Hydey
Civilization II Democracy GameCivilization II Multiplayer
Emperor
 
Hydey's Avatar
 
Local Time: 13:31
Local Date: November 1, 2010
Join Date: Mar 2000
Location: up shyte creek without a paddle
Posts: 6,250
What does it matter if we lost a city to barbs for one turn then bribe it back for next to nothing
__________________
The difference between genius and stupidity is that genius has its limits

Hydey the no-limits man. :(
Hydey is offline  
Old July 2, 2002, 10:17   #16
Marquis de Sodaq
King
 
Marquis de Sodaq's Avatar
 
Local Time: 21:31
Local Date: October 31, 2010
Join Date: Jul 2000
Location: ... no, a Marquis.
Posts: 2,179
Quote:
Originally posted by shade
that looks to me like a rivermouth yes but does not extend in the direction you want,might not be that clear with the zoom.
Irrelevant.

Spies have 2 square visibility - from that first river square, the rest of their map is revealed.
Attached Images:
 
__________________
The first President of the first Apolyton Democracy Game (CivII, that is)

The gift of speech is given to many,
intelligence to few.
Marquis de Sodaq is offline  
Old July 2, 2002, 15:09   #17
atawa
Civilization II MultiplayerCivilization II Democracy GameCivilization II Succession Games
King
 
atawa's Avatar
 
Local Time: 05:31
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
Quote:
Originally posted by Hydey
What does it matter if we lost a city to barbs for one turn then bribe it back for next to nothing

I guess you want more foreign civ's to play with

Seriously, the initial attack destroys improvements, and when bribed back its 2 sizes smaller
atawa is offline  
Old July 2, 2002, 18:33   #18
Hydey
Civilization II Democracy GameCivilization II Multiplayer
Emperor
 
Hydey's Avatar
 
Local Time: 13:31
Local Date: November 1, 2010
Join Date: Mar 2000
Location: up shyte creek without a paddle
Posts: 6,250
Seriously the game will be over in about 10 turns if the barbs take a city and we bribe it back and its 2 sizes smaller will not change a bloody thing.
__________________
The difference between genius and stupidity is that genius has its limits

Hydey the no-limits man. :(
Hydey is offline  
Old July 2, 2002, 22:18   #19
MrWhereItsAt
Alpha Centauri Democracy GameCivilization II Democracy GamePtWDG RoleplayAlpha Centauri PBEMSpanish CiversCall to Power Democracy GameCivilization II Democracy Game: Red FrontPtWDG2 Latin LoversACDG The Cybernetic ConsciousnessCivilization III PBEMC3C IDG: Apolyton TeamACDG Planet University of TechnologyACDG3 GaiansC3CDG The Lost BoysCivilization III Democracy GameInterSite Democracy Game: Apolyton Team
Deity
 
MrWhereItsAt's Avatar
 
Local Time: 15:31
Local Date: November 1, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
Quote:
Originally posted by shade


You might think this is creazy but they are intended to stay on the plains(in 1812!!!!).
There is 1 cavalry on a plain that can't move anymore this turn,I suggest getting 1 or 2 more Cavalry from Ashur to that place and the next turn(1814) if the walls are down they can attack Ur full strength, If the wall's are still standing they have to be send to the fortress SW of Ur(there is 1 cavalry in it now). I know there is a risk they might send out a 2xmove unit, but if we place them on those hills they will attack the units.
(If our prez thinks the risk is to big he can put the 1or2 other cavalry on the grasslandsquare just south of the current location==> they will be able to attack Ur with 4/3 movementpoints )

Shade
Thanks for the clarification of things above - I thought I could see what you were doing anyway, I just wanted to make sure your intentions are clear to me.

About those Cavalry being placed in such a vulnerable area - admittedly Babylon lost a fair few units (I expect ) in the attack on Babylon and Akkad, but it may still be a risk.
However, I must bow before the superior advice of the SMC: as long as the people and I realize the risk being taken.

Premier of Apolytonia
MrWIA.
__________________
Consul.

Back to the ROOTS of addiction. My first missed poll!
MrWhereItsAt is offline  
Old July 3, 2002, 04:40   #20
James Adams
Civilization II Democracy GameCivilization II Multiplayer
Prince
 
James Adams's Avatar
 
Local Time: 03:31
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Southampton, England, Uk.
Posts: 574
Quote:
Originally posted by Hydey
What does it matter if we lost a city to barbs for one turn then bribe it back for next to nothing
It would be a lost of presige to lost a city to the barbs!
__________________
Play the Demo Games!!
Running for Foreign Minister in the 3rd Civ2 Single Human Play game!!
Vote for the experience, Vote for me!!
James Adams is offline  
Old July 3, 2002, 06:26   #21
JCP
Civilization II Democracy GameCivilization III Democracy GameMacCivilization II Succession GamesScenario League / Civ2-CreationCivilization II Multiplayer
Prince
 
JCP's Avatar
 
Local Time: 05:31
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Paris, France, Europe
Posts: 554
Globaly a good plan !
About the number of cavalries used, it's prudence !
I think they must be ready, but if the spy look at Ur shows there a few units, they may be sent to Girba for transporting to Carthage !
About exploring the dark face of the country, remember that spies have a larger view than cavalry to see units around !
For further transports, we have to accelerate the construction of the railways on this island !
__________________
JCP
Paris, FRANCE
JCP is offline  
Old July 3, 2002, 09:26   #22
Hydey
Civilization II Democracy GameCivilization II Multiplayer
Emperor
 
Hydey's Avatar
 
Local Time: 13:31
Local Date: November 1, 2010
Join Date: Mar 2000
Location: up shyte creek without a paddle
Posts: 6,250
Quote:
Originally posted by James Adams
It would be a lost of presige to lost a city to the barbs!
Perhaps you are right, we don't want the computer laughing at us do we.
__________________
The difference between genius and stupidity is that genius has its limits

Hydey the no-limits man. :(
Hydey is offline  
Old July 4, 2002, 08:30   #23
James Adams
Civilization II Democracy GameCivilization II Multiplayer
Prince
 
James Adams's Avatar
 
Local Time: 03:31
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Southampton, England, Uk.
Posts: 574
Quote:
Originally posted by Hydey


Perhaps you are right, we don't want the computer laughing at us do we.
Sorry, I meant for ourself and other who come to this forum!
__________________
Play the Demo Games!!
Running for Foreign Minister in the 3rd Civ2 Single Human Play game!!
Vote for the experience, Vote for me!!
James Adams is offline  
Old July 4, 2002, 14:08   #24
shade
Civilization II Democracy Game
King
 
shade's Avatar
 
Local Time: 04:31
Local Date: November 1, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
Quote:
Originally posted by JCP
Globaly a good plan !
About the number of cavalries used, it's prudence !
I think they must be ready, but if the spy look at Ur shows there a few units, they may be sent to Girba for transporting to Carthage !
The main problem here is the incertainty of how long it will take our spies to kill those walls?
*destroying walls it something with a lower succesrate then other things
*destroying something in a capital also has a lower succes-rate then in other cities...
-->there is a very small chance those 3 spies aren't enough(and we will only know that when they have done their thing)...
so if the research tells us the city has(eg 4 defenders+building something) and our attacks fail we will first need to get new spies...by the time they are finished I'm sure the AI will have added some defenders to Ur=> even if we would rush new spies immediatly there could easilly be 6 units to defend Ur...I hope we don't need them, but I know Murphy's Law .

estimate for a worst case scenario:
we only have 1/4 chance of succes per spy(1/2 for the walls and 1/2 for the city beeing a capital...I'm not sure if they accumulate but this is just a WCS)
42% chance of failure
(by 1/2 chance of succes)
12.5% chance of failure
definatly not zero=possible.

I'll send my report today or tomorow.

Shade
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site:home of Civ:Imperia(WIP)
shade is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 23:31.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team