View Poll Results: Carth war
great go for it,whipe them out...kill,bribe... 11 78.57%
Huh...do you really think this is going to work?Listen to my beter plan. 1 7.14%
throw bananas and hope they slip over them 2 14.29%
Voters: 14. You may not vote on this poll

 
 
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Old July 1, 2002, 08:36   #1
shade
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Carth war plans
I don't have much time now so here we go:

we won’t be starting to hit them hard the first turn.
I suggest keeping up the constantly killing of their troops with our clads(therefore I would beg our science advisor not to take any actions that could
1* take some of the movement-points away by making lighthouse obsolete
2* let us keep the Clads until we really start the troop-invasions(so stay away from magnetism)

the global orders:
* just keep killing with clads

*we take out the island with Tigis and Cartago Nova
-->underneath the clad in the circle there is a Caravel with 2 rifflemen and 1 cavalry
as soon as it’s fit enough we send the caravel to tigis and take it over with the cavalry(move in the caravel unload 1 rifflemen as deffence and load the cavalry again and move up to Carthago nova and take this emptied city out then.
(I also drew a backup route, but I’m not sure if it’s roaded .If it is roaded we can take over Carthago Nova over land with the Cavalry…the blue arrow)

You have 3 days to vote

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Old July 1, 2002, 09:38   #2
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part 2
*our goal Leptis Magna: start of the finishing touch.
--> we can send the caravel near Veii to Leptis Magna, and take over the emptied city with a crusader. enter the caravel in the city, leave the riflemen to defend our new city and start producing spies(rushbuying because we’ll need them soon )
and send the caravel loaded with 2 cavalry to our next stop : Utica.
Again the same scenario, empty the city with the 2 Clads and take it over with a crusader.
Enter the city with the caravel and remaining crusader.
In the mean while we clear out Carthage with our clads(we have 3 or 4 of them close enough ) and take it over with the Cavalry we landed in Utica with our Caravel.

The Carths have >1000G ergo there is a chance they will move their capital.
So I would suggest, after the capture of Carthage to wait a little and build up some troops on their island .(If they don’t relocate their capital I would advice a true spy-festè rush spies in all cities we take over and bribe the hell out of the rest of them.)
If they do relocate their capital, I suggest ,if it’s a coastal city to empty it with spies and take it over, if inland…take a break so new plans can be deviced.

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Old July 1, 2002, 09:42   #3
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sounds ok to me
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Old July 1, 2002, 09:49   #4
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Any comments are welcome...
The only important uncertainty is what will happen when we take over their capital...
If no new one appears we can bribe all remaining cities on the island before the end of the session.
(Therefore I would ask to rush spies in all conquered cities).

Normally there will be no need for further troop-transport...but if our president has nothing else to do he can start boarding troops for transport.(there will be quite some cavalry grouped in ex-babylonia and there are some caravels around there who could transport our troops fast to the Carths.

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Old July 1, 2002, 13:06   #5
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I think it is a good first dish for our last meal !
If we have enough clads, it may be usefull to use one as a defensive unit, to break counter-attacks : for instance, keeping an ironclad around Leptis Magna after its falling can control the ways of reinforcement.
Aren't we able to build tranports ? Such a boat in Girba will give us the means to bring a lot of units and spies convoyed from the whole continent by the railroads !
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Old July 1, 2002, 13:11   #6
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Quote:
Originally posted by shade
Any comments are welcome...
The only important uncertainty is what will happen when we take over their capital...
If you first kill enough of their units, they will rushbuy reinforcements... Empty the city, but don't conquer it that turn. Use F3 to see when they finally fall below 1000g, then move in.

I'd also suggest emptying Rusicade. They will spend more gold on defenders, and there will be less chance of them attacking our new Leptis Magna.


MdS organizes a "snorkeling" cruise for Carthaginian nobles
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Old July 1, 2002, 18:05   #7
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perhaps an engineer should be included with the follow on forces to build roads and speed more units to the front if the carths relocate inland.
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Old July 1, 2002, 19:57   #8
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There is a completed Transport at New Castellon and another nearly finished at Nova Hispania that could pick up units from the Roman/Indian area for delivery to the Carthage Front. A 3rd is nearly complete in Washington to take units from that area.

And if we ceased our tech research, we would pick up 500 gold per turn, enough to bribe a lot of cities and rush-build Spies and Cavalry! I can't think of anything we really need to discover to finish this game.

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Old July 1, 2002, 21:18   #9
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Quote:
Originally posted by Marquis de Sodaq

I'd also suggest emptying Rusicade. They will spend more gold on defenders, and there will be less chance of them attacking our new Leptis Magna.


MdS organizes a "snorkeling" cruise for Carthaginian nobles
One of the main objectives is to keep their cities empty while we take over(thought I wrote that somewhere)
By the time we get to Carthago they will already have lost 4 entire cities(--> cashloss from there to)
So I think it might be quite close...(on the other hand I always have the impression the AI manages to get gold/shields as much as it needs(and more) and still has profit)

Cavebear I think they might arrive to late for the fun...(I don't actually need them, because I plan a spy-fest , rushing spies in newly conquered cities to buy other ones.

The extra cash would be nice but I don't think it's neccessary yet.

It's hard to plan further then the capture of Carthage because it holds the uncertainty of rehoming the capital...but if the AI's cash actually gets less by rushing defensive units it will be no real problem.

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Old July 2, 2002, 03:38   #10
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There are some great ideas here I am SOOO glad the Cabinet this term is a well-oiled, ass-kicking war machine!

I think there is no harm in bringing a Transport full of extra Cavalry from the old Roman colonies - we may not need them that is true, but if there is a problem with being blocked from some of their cities, or they get lucky, the extra forces could help.... quieten... their armies.
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Old July 2, 2002, 04:40   #11
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Great plan, and go with the transport full with cavalry!
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Old July 2, 2002, 06:02   #12
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their armies their men with pointed sticks are no chance against our mighty war hardened veterans
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Old July 2, 2002, 07:16   #13
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Quote:
Originally posted by Hydey
their armies their men with pointed sticks are no chance against our mighty war hardened veterans
Great is it?
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Old July 2, 2002, 18:36   #14
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We might not *need* the extra units, but it costs nothing to get them started on their way. If the AI increases the bribery cost (I will point out that Boston cost us over 1200 gold), you will be glad to have the units nearby rather than lounging around back in the conquered islands.

I think we should make sure this last military campaign is planned and conducted properly. The casual assumption of easy success could make us look bad and present a sloppy ending to an otherwise sterling game.

Better to be prepared than to be sorry...

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Old July 3, 2002, 04:41   #15
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We should have as much units to call on so we can react to anything!
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Old July 3, 2002, 06:13   #16
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Globaly a good plan !
About cavalry in complement of spies, see the thread :
http://apolyton.net/forums/showthrea...threadid=54500
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