July 1, 2002, 15:28
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#1
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Deity
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Coloseum idea!?!
I have always been curious why the modern days coloseum is called coloseum, instead of something like maybe Stadium or something...but anyway, I have an idea, which could make this "problem" more realistic and interesting (And I choose fun over realism, so don't give me that speach... )
Anyway, here's the idea:
In the anicent times you get the coloseum, but what about having the coloseum to be obsolete (not in the same way as wonders) when it gets to industrial age or something. The Coloseum gives two happy faces in the city, but when obsolate it could give 1 happy face in the city where it's built, those obsolate coloseums also gives +50% culture per turn (This means it will give +6 culture when it's more than 1000 years old), but of course this also means you can't build any more coloseums but when you reach late industrial/early modern age you can built stadiums instad, which gives +2 happy faces
In addition we could also make the oldest coloseum in each civ give an extra happy face, plus some extra commerce (turism)
What do you think? Is it a good idea, or should we just ignore this idea, and forget it as fast as possible?
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July 1, 2002, 16:01
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#2
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Deity
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Re: Coloseum idea!?!
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Originally posted by ADG
What do you think? Is it a good idea, or should we just ignore this idea, and forget it as fast as possible?
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the sooner the better
seriously, i would like to some more buildings too.
Especially culture ones, with no other function but to produce culture. This could create extra dilemma's.
go for happiness: build coloseum
need culture: build church (whatever you call it )
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July 1, 2002, 17:55
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#3
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Prince
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Yeah!
that's a great idea.
now if we could only use GL's to create sports teams instead of armies, and we could REALLY conquer the world with culture!
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July 1, 2002, 20:28
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#4
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Emperor
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hi ,
a civilized nation shall use the coloseum as football field and so , for sports in genneral , ....therefore it should keep its culture and happy effects , ...
have a nice day
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July 1, 2002, 20:33
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#5
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Deity
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Quote:
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Originally posted by panag
a civilized nation shall use the coloseum as football field and so , for sports in genneral , ....therefore it should keep its culture and happy effects , ...
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But when you go to see some football game, you don't go to a COLOSEUM, you go to a STADIUM!
And with my idea, I believe there could be some other things to consider when choosing what to build, than there's now, building the coloseum in the right time, could change things more than it does now
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July 1, 2002, 20:42
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#6
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Emperor
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Quote:
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Originally posted by ADG
But when you go to see some football game, you don't go to a COLOSEUM, you go to a STADIUM!
And with my idea, I believe there could be some other things to consider when choosing what to build, than there's now, building the coloseum in the right time, could change things more than it does now
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hi ,
just imagine its a stadium , .....they cant have the two buildings in , ...
after all its just a game , ....
just think of the colosseum becoming a theater and then a stadium , .....it evolves over time , ....
have a nice day
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July 1, 2002, 23:53
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#7
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King
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this might be a bit excessive, eh? more buildings means more chance of things becoming cluttered, unbalanced, and less fun
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July 2, 2002, 06:52
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#8
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Deity
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Quote:
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Originally posted by Sabre2th
this might be a bit excessive, eh? more buildings means more chance of things becoming cluttered, unbalanced, and less fun
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Actually not. More buildings makes the strategy of choosing what building to build more interesting, and thereby make it more fun...
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July 2, 2002, 08:17
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#9
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Emperor
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If you go to your City View in the modern age you'll see that the Colosseum graphic has changed to a Stadium one.
It's purely an aesthetic alteration, but it is in there.
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July 2, 2002, 14:14
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#10
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Emperor
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Quote:
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Originally posted by Sabre2th
this might be a bit excessive, eh? more buildings means more chance of things becoming cluttered, unbalanced, and less fun
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hi ,
there is at least room for 50 more buildings , wonders included , without spoiling the fun , or even unbalancing it , ....
have a nice day
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July 2, 2002, 15:08
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#11
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Deity
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Quote:
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Originally posted by panag
there is at least room for 50 more buildings , wonders included , without spoiling the fun , or even unbalancing it , ....
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Yes, and if they'd change the timeline, to make it slower, there would also be some time, to use all these 50 new buildings
But anyway, there's always room for more buildings, without the chance of an unbalanced gameplay...
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July 2, 2002, 17:12
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#12
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Prince
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It would be great if buildings could update their names or provide different benefits as the ages prgressed. It's incongruent that you have more options for religious happiness via temples then cathedrals, but the same doesn't apply for other improvements. Are colosea (sp?) really necessary in 2000? Are they even useful? I don't think so. I think that a stadium improvement would be of great use.
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July 2, 2002, 18:09
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#13
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Deity
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Quote:
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Originally posted by jsw363
It would be great if buildings could update their names or provide different benefits as the ages prgressed. It's incongruent that you have more options for religious happiness via temples then cathedrals, but the same doesn't apply for other improvements. Are colosea (sp?) really necessary in 2000? Are they even useful? I don't think so. I think that a stadium improvement would be of great use.
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The only good a coloseum is good for in year 2000 is for turism...and I guess people are happy having a such old building (That is never going to be built again) in the city...
But a name change would be ok, but I still prefer it to be a new building. Because I don't believe Romes Coloseum is used as a football stadium these days
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July 2, 2002, 18:16
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#14
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Prince
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Quote:
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Originally posted by ADG
But a name change would be ok, but I still prefer it to be a new building. Because I don't believe Romes Coloseum is used as a football stadium these days
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There are others that are still in use though. I went to a performance of Aida in Verona's coloseum a few years ago. Not exactly gladitorial games, but I am sure that it made a few people happy.
I've also wanted to see some things that become obsolete become tourist attractions. I guess without tourism specifically in the game the only way to accomplish this is by upping the culture points. The whole idea of tourism would go along well with the idea of city ruins (destroyed cities) being used for tourism as well.
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July 2, 2002, 20:56
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#15
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Prince
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This kind of goes along with another little addition I would like to see with regards to culture. What does everyone think about extra culture for 'firsts' in your civ? The first of every city improvment could get an extra culture point, regardless of what it is. Perhaps the culture victory will need to be slightly changed (ie just increase the numbers) but it could add a little to your civ's character. Maybe the first of a certain building in the world could generate 2 culture points. This way your oldest bank or the world's first airport can get some special recognition. Maybe even one or two civ-wide culture points for any existing military units that have sprouted a Great Leader.
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July 2, 2002, 21:14
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#16
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Chieftain
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Your intentions are good, but I fear you're getting into semantics, and turning Civ into Simcity.
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July 3, 2002, 08:27
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#17
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Deity
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Quote:
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Originally posted by jsw363
I've also wanted to see some things that become obsolete become tourist attractions. I guess without tourism specifically in the game the only way to accomplish this is by upping the culture points. The whole idea of tourism would go along well with the idea of city ruins (destroyed cities) being used for tourism as well.
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Turism would be a good add to the game I think. Like if you within your borders have the ruins of a capital (or any other large city) (From a civ that has been gone for a long time), the tourism will be good at the cities near...
There could this way also have a way to win the game through tourism, by maybe having 70% of all tourist attractions (But you also need to know all other civs in the game).
Tourist attractions could be this:
Obsolate Coloseums (min. 1000 years old)
Certain Wonders (Pyramids, etc)
Temples (min. 2000 years old)
Cathedrals (min 1500 years old)
Ruins of great cities (min. 300 years since it was destroyed)
Ruins of cities from lost civilizations (min 1000 years sine the civilization was destroyed)
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July 3, 2002, 08:28
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#18
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Deity
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Quote:
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Originally posted by Jezz
Your intentions are good, but I fear you're getting into semantics, and turning Civ into Simcity.
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Just how can any of these ideas mentioned here turn Civ into SimCity?
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July 3, 2002, 12:38
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#19
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Emperor
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Quote:
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Originally posted by Andrew_Jay
This kind of goes along with another little addition I would like to see with regards to culture. What does everyone think about extra culture for 'firsts' in your civ? The first of every city improvment could get an extra culture point, regardless of what it is. Perhaps the culture victory will need to be slightly changed (ie just increase the numbers) but it could add a little to your civ's character. Maybe the first of a certain building in the world could generate 2 culture points. This way your oldest bank or the world's first airport can get some special recognition. Maybe even one or two civ-wide culture points for any existing military units that have sprouted a Great Leader.
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hi ,
, in a way its allready done , you also get points for the age , ...
have a nice day
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July 3, 2002, 13:22
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#20
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Prince
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Quote:
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Originally posted by ADG
Turism would be a good add to the game I think. Like if you within your borders have the ruins of a capital (or any other large city) (From a civ that has been gone for a long time), the tourism will be good at the cities near...
Tourist attractions could be this:
Obsolate Coloseums (min. 1000 years old)
Certain Wonders (Pyramids, etc)
Temples (min. 2000 years old)
Cathedrals (min 1500 years old)
Ruins of great cities (min. 300 years since it was destroyed)
Ruins of cities from lost civilizations (min 1000 years sine the civilization was destroyed)
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As noted by Panag, the cultural values are taken into account somewhat, but it would be nice to have an explicit tourism component. I think that your years maybe a bit off though ADG.
People visit Cathedrals that are much less than 1500 years old (like Notre Dame); ruins of cities from lost civilizations (Aztec and Incan ruins are younger than 1000 years).
Anyways, it would be great to play as the French and develop a Riviera of cultural attractions left over from the destroyed Egyptians for the Germans to come visit.
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July 3, 2002, 13:22
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#21
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Chieftain
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Things already upgrade as time goes on, they just do it by themselves. For example, they dont make the barracks go obsolete anymore, its assumed they upgrade by themselves. We dont really have granaries nowadays, theyre silos. So it can be assumed the colosseums ARE stadiums...
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July 3, 2002, 13:43
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#22
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Deity
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Quote:
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Originally posted by jsw363
As noted by Panag, the cultural values are taken into account somewhat, but it would be nice to have an explicit tourism component. I think that your years maybe a bit off though ADG.
People visit Cathedrals that are much less than 1500 years old (like Notre Dame); ruins of cities from lost civilizations (Aztec and Incan ruins are younger than 1000 years).
Anyways, it would be great to play as the French and develop a Riviera of cultural attractions left over from the destroyed Egyptians for the Germans to come visit.
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The reason I choose those years, are because IF there are an tourism victory (Owning 70% of all tourist attractions), we have to lower the number of tourist attractions. If we don't, I guess this victory will be more of a domination instead (Ok, it's still domination of some kind, but not the same, if we don't lower it, it might end up being almost the same as domination!!!)
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July 3, 2002, 14:22
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#23
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Emperor
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Quote:
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Originally posted by ShredZ
Things already upgrade as time goes on, they just do it by themselves. For example, they dont make the barracks go obsolete anymore, its assumed they upgrade by themselves. We dont really have granaries nowadays, theyre silos. So it can be assumed the colosseums ARE stadiums...
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hi ,
the image changes , however not for the colosseum , ...
there should maybe be something extra , like a sports facility , or a swimmingpool , or even both
have a great day
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July 3, 2002, 18:13
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#24
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Prince
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The culture points change over time? Or do you mean they just accumulate?
What I meant was, a little someting extra. Your first temple would generate an extra music note, the first factory even could generate a music note, perhaps two if it was the world's first factory. This actually come close to being a simulation of tourism. Typically mundane stuff like factories must be fairly interesting in places like Britain where they may be almost 300 yeard old (but not still working of course) Maybe these extra points don't kick in until the next age, the Medieval people can look back and consider their Civ's very first temple or barracks comethign pretty special.
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July 3, 2002, 18:39
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#25
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Emperor
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Quote:
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Originally posted by Andrew_Jay
The culture points change over time? Or do you mean they just accumulate?
What I meant was, a little someting extra. Your first temple would generate an extra music note, the first factory even could generate a music note, perhaps two if it was the world's first factory. This actually come close to being a simulation of tourism. Typically mundane stuff like factories must be fairly interesting in places like Britain where they may be almost 300 yeard old (but not still working of course) Maybe these extra points don't kick in until the next age, the Medieval people can look back and consider their Civ's very first temple or barracks comethign pretty special.
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hi ,
you have a nice point , but its not in the game , and it is , ....your first temple is a bit older then the second so he gets more culture , .....
but seeing where you want to go , yes that would be good , but could be complicated , ....
a good Question for the next turnchat
have a nice day
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July 6, 2002, 16:00
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#26
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Chieftain
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:D
Quote:
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Typically mundane stuff like factories must be fairly interesting in places like Britain where they may be almost 300 yeard old (but not still working of course) Maybe these extra points don't kick in until the next age, the Medieval people can look back and consider their Civ's very first temple or barracks comethign pretty special.
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Rofl, 300 years? I'm flattered you think Britain's advanced that quickly, but 1700? I don't think so, mabe more around 1780... also most old factories will have been replaced by new one. Having extra points in culture as the ages progress is a good idea though. As it the tourism.
However, there seems to be a very contagious disease where people call "Amphiatheatres" "Coloseum". The Coloseum was an Amphiatheatre built in Rome on the ruins of Nero's Colossos (it was torn down after his death), hence the locals called it the "Coloseum". Otherwise I think Amphiatheatre is more approiate anyway, as it allows one to think of other events at it than Gladitorial Combat (Greek Theatre anyone?)
:0
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July 6, 2002, 17:43
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#27
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Prince
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Sorry Pevonian, but I do know my history. Not to say that number is right, I just did some sloppy, casual math, i.e. "We are in the century that starts with a '20' early industrialisation started in England in the century that started with a '17'. There you go. Note I said "almost"
But anyway, yeah, I thouht that maybe by the medieval times, your first temple could start producing three notes, or four if it was the first ever. No need to make every "first" improvement have a little cultural bonus as there are quite a lot of improvements in the modern times, and I find I'm always building a lot of them. Nothing too special about the first SAM site, or recycling centre . . . though that's debatable. I know the first mass-transit systems, especially subways, would be somethign of note, even though they are considered modern technologies.
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July 7, 2002, 04:46
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#28
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Chieftain
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Hate to..
Did you miss the millenium, we're in the 21st Century
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July 7, 2002, 12:35
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#29
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Prince
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the year being 2002, I wasn't looking at numbers of centuries. 1780 and 2002, at a quick glance and not being too concerned about the math works about to be . . . "Almost 300 years old . . ."
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July 9, 2002, 03:30
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#30
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Settler
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Pavonian, in my understanding you are slightly incorrect.
Ampitheatres were built on a hill side with the audience (usually) only seated on one side of the performance area. Whereas Arenas were building that rose from the ground, simulating the hillside seating arrangement, that encircled the stage with seating.
The Colosseum was an arena that had a special name (and was also the largest and most famous) just as the ballfield in Chicago is called Wrigley Field. However, the Colosseum became so famous throughout time that it's name became synonymous with arena. So we now have the Los Angeles Colisseum and in Oakland the Network Associates Colisseum and I'm sure many others across the world.
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