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View Poll Results: what Shall we discover next?
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Fundamentalism
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1 |
5.26% |
Genetic Engineering
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1 |
5.26% |
Guerrilla Warfare
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1 |
5.26% |
Magnetism
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1 |
5.26% |
Refining
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0 |
0% |
Theory of Gravity
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1 |
5.26% |
Magnetism->Electricity
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0 |
0% |
Refining->Combustion
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1 |
5.26% |
Refining->Combustion->Theory of Gravity->Flight
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10 |
52.63% |
Magnetism->Electricity->Electronics
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0 |
0% |
Magnetism->Electricity->Steel
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1 |
5.26% |
Magnetism->Electricity->Refrigeration
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0 |
0% |
Theory of Gravity->Atomic Theory
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1 |
5.26% |
We need Banana growing technology!
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1 |
5.26% |
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July 1, 2002, 17:55
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#1
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Local Time: 22:33
Local Date: October 31, 2010
Join Date: Jul 2001
Posts: 6,135
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Science Report 1812
"All the world marvels at our superior intellect sire!" As well they should, we're the most advanced nation, but that is no reason to rest on our laurels, We need to continue to encourage our scientists to discover new technologies for us.
We are currently researching theology which will allow us to build J.S. Bach's Cathedral(Decreases Unhappy Citizens on continent by 2 per city) It also cancels the effects of the Oracle which is in Delhi. The Oracle doubles the effects of all temples, so a period of disorder is possible in several cities which are close to going into disorder.
After that we can research: Fundamentalism, Genetic Engineering, Guerrilla Warfare, Magnestism, refining or Theory of Gravity.
-- Fundamentalism Allows us to build Fanatics(4-4-1) We have the Statue of Liberty so there is no reason to discover Fundy unless we want Fanatics
-- Genetic Engineering would allow us to build the Cure for Cancer wonder which is not really neccessary to have under a communist government.
-- Guerrilla Warfare Allows us to build Partisans(4-4-1 all as road) and research Labor Union(w/mass production) which would give us Mech Infantry(6-6-3)
-- Magnetism Which would normally allow us to build Galleons but we have already discovered industrialization and they would be obsolete. We could build Frigates but ironclads or transports would do a better job. We could also research Electricity. Magnetism also cancels the Lighthouse and we would lose one movement point for every ship and the automatic veteran status of every new ship built
Minister of war Shade reccommends we avoid discovering this tech for at least a few more turns.
-- Refining Allows us to build power plants and research Combustion and Plastics(w/Spaceflight)
-- Theory of Gravity Allows us to build Isaac Newton's College which doubles science output in that city and research Atomic Theory and Flightw/combustion)
#################
Explanation of Secondary Technologies
-- Electricity(requires Magnetism) It would allow us to build Destroyers(4-4-6) and research electronics, Radio(w/Flight), Refrigeration, and Steel. However, it would upgrade all our veteran ironclads to green destroyers and would cancel the Great Library, (which would be no great loss.) As with Magnestism, Minister of War, Shade reccommends against discovering Electricity for a while.
-- Combustion(which requires Refining) would allow us to research Automobile(w/Steel), Flight(w/Theory of Gravity) and allow us to build Submarines(10-2-3) which IMO would be useless in this stage of the game.
-- Atomic Theory would allow us to research Nuclear Fission wich would allow us to build the manhattan project, however nukes would not be available until we discover rocketry somewhere off in the distant future. In my mind, this make Atomic Theory worthless to us at this stage.
-- Flight requires three techs which we have not yet acquired(Refining, Combustion and the Theory of Gravity). However it would allow us to build Fighters(4-2-10) It would also allow us to research Radio(w/Electricity).
Flight also cancels the effects of the Collossus which is in the Babylonian city of Ur However Minister of War Shade will probab;y conquer Ur before we discover flight
#################
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July 1, 2002, 19:41
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#2
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Emperor
Local Time: 22:33
Local Date: October 31, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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Question: If we discovered Magnetism, would our Caravels upgrade to Galleons and then to Transports?
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Civ2 Demo Game #1 City-Planner, President, Historian
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Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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July 1, 2002, 21:01
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#3
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Local Time: 22:33
Local Date: October 31, 2010
Join Date: Jul 2001
Posts: 6,135
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i have tested it and yes, they would be upgraded over a period of two turns.
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July 2, 2002, 01:53
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#4
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Prince
Local Time: 21:33
Local Date: October 31, 2010
Join Date: Jan 2002
Location: Alabama, home of the Chronically Ignorant
Posts: 381
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__________________
"The price of freedom is eternal vigilance." -Thomas Jefferson
Former Minister of City Planning of the third Civ2 Democracy Game
Former Minister of Science of the third Civ2 Democracy Game
Former Imperial Expansion Minister of the first Civ2 Democracy Game
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July 2, 2002, 04:59
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#5
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Prince
Local Time: 03:33
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Southampton, England, Uk.
Posts: 574
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I advise, to Research this technology line; Refining->Combustion->Theory of Gravity->Flight!
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July 2, 2002, 06:08
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#6
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Emperor
Local Time: 13:33
Local Date: November 1, 2010
Join Date: Mar 2000
Location: up shyte creek without a paddle
Posts: 6,250
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Forget science, we have all we need to finish this game off very quickly
__________________
The difference between genius and stupidity is that genius has its limits
Hydey the no-limits man. :(
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July 2, 2002, 06:35
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#7
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King
Local Time: 04:33
Local Date: November 1, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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Airplanes would be nice, so MdS's pidgen-brigade can take a rest ...
Shade
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ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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July 2, 2002, 07:01
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#8
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King
Local Time: 05:33
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
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I agree with Hydey, we might as well set sience at 0% and get extra money for bribing/rushbuying.
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July 2, 2002, 07:11
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#9
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Prince
Local Time: 03:33
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Southampton, England, Uk.
Posts: 574
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We need to keep research so to keep head of the others by the most possible margin!
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July 2, 2002, 07:50
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#10
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Emperor
Local Time: 13:33
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Join Date: Mar 2000
Location: up shyte creek without a paddle
Posts: 6,250
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keep ahead of the others , there will be no others in 2 sessions
__________________
The difference between genius and stupidity is that genius has its limits
Hydey the no-limits man. :(
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July 2, 2002, 07:55
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#11
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Deity
Local Time: 22:33
Local Date: October 31, 2010
Join Date: Feb 2002
Location: location, location
Posts: 13,220
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I agree with atawa and Hydey. Any sciences obtained by others will become ours with the next, inevitable city conquest.
We might aw well go 0% science, boost our taxes, and, while we're at it, GO FUNDY.
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Apolyton's Grim Reaper 2008
RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
"The Borg are gay." -Drake Tungsten
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July 2, 2002, 10:15
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#12
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King
Local Time: 21:33
Local Date: October 31, 2010
Join Date: Jul 2000
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Posts: 2,179
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__________________
The first President of the first Apolyton Democracy Game (CivII, that is)
The gift of speech is given to many,
intelligence to few.
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July 2, 2002, 15:47
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#13
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Local Time: 22:33
Local Date: October 31, 2010
Join Date: Jul 2001
Posts: 6,135
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as for the question of lowering the science rate, it was disscussed during the last administration by Ixnay. the result of the poll actually called for an increase in the science rate. I was actually one of the people advocating a lower science rate you can find the discussion here: http://apolyton.net/forums/showthrea...threadid=53771
We also discussed changing governments during the last administration too. communism beat out fundy. read about it here. http://apolyton.net/forums/showthrea...threadid=53771
Could the situation have changed that quickly? the government change thread is still on page 1.
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July 2, 2002, 18:18
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#14
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Emperor
Local Time: 22:33
Local Date: October 31, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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Once we got Spies and Transport, there really wasn't anything valuable to us to research, so the situation *has* changed. The only thing that *might* be useful is upgrading our existing Caravels to Transports, and we need Magnetism for that. But even that (the upgrade) would take 7 or 8 turns, and I expect our Caravels and existing Transports can deliver all we have excess by that time. The 500 gold per turn is better now.
__________________
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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July 2, 2002, 22:31
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#15
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Deity
Local Time: 15:33
Local Date: November 1, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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H Tower - perhaps a quick poll about the science rate - given our changed circumstances - is in order?
Premier of Apolytonia
MrWIA.
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July 2, 2002, 23:09
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#16
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Emperor
Local Time: 22:33
Local Date: October 31, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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I agree. I think it is time to consider a cessation of tech research in favor of gold accumulations, due to special end-of-game considerations. I think it is quite legitimate for the Minister of Science to consider no more science research.
__________________
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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July 2, 2002, 23:41
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#17
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Deity
Local Time: 15:33
Local Date: November 1, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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Quote:
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Originally posted by cavebear
I agree. I think it is time to consider a cessation of tech research in favor of gold accumulations, due to special end-of-game considerations. I think it is quite legitimate for the Minister of Science to consider no more science research.
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I just realized - if this happens the Science Advisor's last job may be to put himself out of work!
Premier of Apolytonia
MrWIA.
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July 3, 2002, 04:27
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#18
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Prince
Local Time: 03:33
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Southampton, England, Uk.
Posts: 574
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We need more technology we need to get wonder's to make our end-game score as high as possible!
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July 3, 2002, 16:28
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#19
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Local Time: 22:33
Local Date: October 31, 2010
Join Date: Jul 2001
Posts: 6,135
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please continue all discussion on adjusting the science rate in this thread. http://apolyton.net/forums/showthrea...14#post1093455
this thread should remain open to debate what technology should be next, if there is a next.
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July 3, 2002, 20:58
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#20
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Emperor
Local Time: 22:33
Local Date: October 31, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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Quote:
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Originally posted by MrWhereItsAt
I just realized - if this happens the Science Advisor's last job may be to put himself out of work!
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I did realize that, and so I posted my suggestion with some considerable reluctance. I am naturally sympathetic to the interests of an elected official to get to play out his/her turn. On the other hand, there is still the legitimate concern for the best strategy to end the game quickly with efficient use of all possible resources.
Indeed, it is worth noting that your own job may be to end your Presidency before it's alotted time. Would you deliberately drag the game out in order to play the whole month? So it is also with the other positions.
__________________
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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July 3, 2002, 21:54
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#21
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Local Time: 22:33
Local Date: October 31, 2010
Join Date: Jul 2001
Posts: 6,135
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i knew going in before the election that i could be jobless. in fact i tried to make it so that the science advisor position never existed when we debated this just before the election. but the will of the people said wait a while before stopping research, and if the will of the people says to stop, i(we) will stop. i wouldn't have it any other way. and if i give the sermon at my own funeral, that's that. And when we start the next game, i'll have some government service under my belt and some practice at doing the science advisor position.
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July 4, 2002, 03:45
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#22
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Prince
Local Time: 03:33
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Southampton, England, Uk.
Posts: 574
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We need to just lower the science rate to 60%!
__________________
Play the Demo Games!!
Running for Foreign Minister in the 3rd Civ2 Single Human Play game!!
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July 4, 2002, 04:54
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#23
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Emperor
Local Time: 13:33
Local Date: November 1, 2010
Join Date: Mar 2000
Location: up shyte creek without a paddle
Posts: 6,250
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Quote:
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Originally posted by James Adams
We need to just lower the science rate to 60%!
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Please dicuss this in the other thread
http://apolyton.net/forums/showthrea...threadid=54756
__________________
The difference between genius and stupidity is that genius has its limits
Hydey the no-limits man. :(
Last edited by Hydey; July 4, 2002 at 05:07.
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July 4, 2002, 04:56
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#24
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Prince
Local Time: 03:33
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Southampton, England, Uk.
Posts: 574
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Hydey, I got this when i click at your link Congratulations! You found a missing page
http://apolyton.net/forums/showthre...714
If you care too much about it (or about the well-being of our site ) please report the error
If you are using our IP address to access the site, please use our domain name(apolyton.net) instead!
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Play the Demo Games!!
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July 4, 2002, 05:09
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#25
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Emperor
Local Time: 13:33
Local Date: November 1, 2010
Join Date: Mar 2000
Location: up shyte creek without a paddle
Posts: 6,250
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Thats strange, try again as it worked for me just now.
__________________
The difference between genius and stupidity is that genius has its limits
Hydey the no-limits man. :(
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July 4, 2002, 06:02
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#26
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Prince
Local Time: 03:33
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Southampton, England, Uk.
Posts: 574
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Strange is a word that is not strong enought for this, I try again and it worked!
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