July 2, 2002, 12:01
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#1
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Warlord
Local Time: 22:35
Local Date: October 31, 2010
Join Date: Jul 2002
Posts: 139
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Only one leader per elite unit?
I was testing out a strategy so I was reload cheating, and I noticed that a given elite unit seemd to be able to only generate one GL. I had an elite unit which had already generated a GL, and after reloading (I obviously got interested in testing this theory) about 50 times I still had not generated a GL. I moved another elite unit in, and it had generated a GL on about the third attempt.
Did I just play the odds wrong, or can a given unit only generate one GL in its lifetime (or in x number of turns)?
(PS: obviously "Remember random seed" was off)
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Post replies comment:
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Ok, so for now I have to remember who's generated a GL and who's not, but I do wish that I'd asked this question *before* I reloaded 50 times to test the theory.
Thanks for all the (very helpful) replies.
P.S. I have a follow-up question below.
Last edited by RedBird; July 2, 2002 at 22:13.
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July 2, 2002, 12:12
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#2
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Prince
Local Time: 19:35
Local Date: October 31, 2010
Join Date: Feb 2002
Location: Call me KOTA
Posts: 365
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Nope, there's one GL per elite unit.
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July 2, 2002, 12:23
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#3
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Firaxis Games Software Engineer
Local Time: 23:35
Local Date: October 31, 2010
Join Date: Mar 1998
Posts: 5,360
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Yes, there is only one GL per elite. Firaxis has confirmed this.
Another related interesting thing I learned recently, that Firaxis has also confirmed, are the odds of unit promotion. Here's a Mike Breitkreutz quote from a post over at CivFanatics:
Quote:
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Odds of promotion are based on whether the civ has the Militaristic trait or not and whether the victory was against barbarians or not. Basically, chances of promotion are halved for victories over Barbarians and doubled for Militaristic civs.
non-militaristic civ vs. non-barbarians:
conscript to regular: 1 in 2
regular to veteran: 1 in 4
veteran to elite: 1 in 8
non-militaristic civ vs. barbarians:
conscript to regular: 1 in 4
regular to veteran: 1 in 8
veteran to elite: 1 in 16
militaristic civ vs. non-barbarians:
conscript to regular: 1 in 1
regular to veteran: 1 in 2
veteran to elite: 1 in 4
militaristic civ vs. barbarians:
conscript to regular: 1 in 2
regular to veteran: 1 in 4
veteran to elite: 1 in 8
If a victorious unit fails to get promoted, it will always be promoted upon surviving any other battle in the same turn. This gives an obvious advantage to defenders as well as an incentive to use the same offensive units for additional battles whenever possible.
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July 2, 2002, 12:59
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#4
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Prince
Local Time: 21:35
Local Date: October 31, 2010
Join Date: Jan 2002
Location: reprocessing plutonium, Yongbyon, NK
Posts: 560
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I believe Firaxis is working on flaging elite units which have produced a GL, just so we know.
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July 2, 2002, 13:33
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#5
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Deity
Local Time: 05:35
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
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Quote:
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If a victorious unit fails to get promoted, it will always be promoted upon surviving any other battle in the same turn. This gives an obvious advantage to defenders as well as an incentive to use the same offensive units for additional battles whenever possible.
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Does this apply to generating GL's too? That would be too simple i guess
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July 2, 2002, 13:45
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#6
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Firaxis Games Software Engineer
Local Time: 23:35
Local Date: October 31, 2010
Join Date: Mar 1998
Posts: 5,360
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Quote:
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Originally posted by alva848
Does this apply to generating GL's too? That would be too simple i guess
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You're right, that would be too easy Unfortunately leaders always get their standard 1/16 chance (1/12 with Heroic Epic)
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July 2, 2002, 17:13
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#7
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Warlord
Local Time: 05:35
Local Date: November 1, 2010
Join Date: Jun 2002
Posts: 186
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Where else can these type of calculations be found ?
And is there a thread or so that combines them all ?
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July 2, 2002, 17:55
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#8
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Emperor
Local Time: 22:35
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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if i have an elite horseman, that generates a leader, and then i upgrade that elite horseman to a veteran knight, can that knight generate a leader (after it becomes elite etc)?
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July 2, 2002, 17:57
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#9
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Firaxis Games Software Engineer
Local Time: 23:35
Local Date: October 31, 2010
Join Date: Mar 1998
Posts: 5,360
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Yes, it can.
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July 2, 2002, 18:02
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#10
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Emperor
Local Time: 20:35
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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Only 1 GL per unit, but as I recall, if you UPGRADE it then its GL flag is cleared and it can create another. Of course it would have to be promoted to Elite again first.
[EDIT] Oops! That's what I get for posting while at work -- interruptions delay the post and then I'm just repeating what others said.
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JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
Last edited by Jaybe; July 2, 2002 at 18:20.
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July 2, 2002, 19:03
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#11
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Warlord
Local Time: 22:35
Local Date: October 31, 2010
Join Date: Jul 2002
Posts: 139
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Follow-up question:
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Can elite units in an army generate GL's
Also, what is the meaning of the army itself (as opposed to the units in the army) being regular, or veteran, or elite? How and when does the army itself get promoted?
Thanks again.
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July 2, 2002, 21:43
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#12
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Deity
Local Time: 05:35
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
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Quote:
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Originally posted by RedBird
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Follow-up question:
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Can elite units in an army generate GL's
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IIRC yes, I think i have seen it happen. Not 100% sure though but 99% will do
EDIT: This info seems to incorrect
( for better info, see further down the line )
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Come along and take that ride
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Last edited by alva; July 4, 2002 at 00:52.
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July 3, 2002, 12:10
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#13
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Warlord
Local Time: 22:35
Local Date: October 31, 2010
Join Date: Feb 2002
Location: NW PA, USA
Posts: 103
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great leader related question:
Can flagging more than the Heroic Epic (in editor) as a GL appearance odds improver (1:16 down to 1:12) improve odds below 1:12 for GL appearance or is 1:12 the best chances you can get. Not counting the militaristic effect either. And is militaristic chance 1:12 for having Heroic Epic or something better?
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July 3, 2002, 13:13
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#14
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Firaxis Games Software Engineer
Local Time: 23:35
Local Date: October 31, 2010
Join Date: Mar 1998
Posts: 5,360
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1) More than one Heroic epic-type building has no additional effect.
2) The militaristic civ trait does not affect the odds for Great Leader generation in any way except making it easier for units to become elite.
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July 3, 2002, 13:23
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#15
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Emperor
Local Time: 23:35
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Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
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RedBird:
Units in Armies can NOT generate GLs. Got this from Mike B. (I think) a while back.
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July 3, 2002, 14:15
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#16
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Deity
Local Time: 23:35
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Join Date: Jul 2001
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Posts: 17,978
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Yeah, I remember that too. No GLs from armies. Which is why I put elites that have generated GLs already in armies if possible.
The discovery of this tidbit (originally from CivFanatics, IIRC) has definitely helped my leader generation. I just completed a game in which I generated 12 great leaders (standard map). I played china (militaristic) and leader #1 was made into an army so I could build the HE. Still, that's a lot of leaders.
-Arrian
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July 3, 2002, 21:47
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#17
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Warlord
Local Time: 22:35
Local Date: October 31, 2010
Join Date: Feb 2002
Location: NW PA, USA
Posts: 103
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Quote:
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Originally posted by alexman
1) More than one Heroic epic-type building has no additional effect.
2) The militaristic civ trait does not affect the odds for Great Leader generation in any way except making it easier for units to become elite.
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Thanks for the info.
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July 3, 2002, 23:44
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#18
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Emperor
Local Time: 23:35
Local Date: October 31, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
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For everyone's benefit, it's my understanding that both the upcoming patch and PTW will somehow flag those elite units that have generated a GL.
Thanks Firaxis, btw... by nature, you typically generate GLs at exciting junctures, and although I try, I often forget which damn elite I've gotta pull outta there.
I do the same as Arrian... elite+leaders are mostly put into Armies.
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The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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