July 2, 2002, 15:50
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#1
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Warlord
Local Time: 03:36
Local Date: November 1, 2010
Join Date: May 1999
Location: Beaverton, OR, USA
Posts: 102
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Mars Mod
I've been re-reading K.S. Robinson's wonderful RGB Mars triology, and I was wondering -
What would it take to create a "terraform Mars" scenario? What would have to be modified?
First, of course, would be to create a Mars map, which should be straightforward enough. I'm envisioning it starting with no water, and no breathable atmosphere. Terraforming would eventually create seas and atmosphere.
Second, the fungus would have to go, obviously. Monoliths may or may not be included.
Third, all the land tiles would originally have no soil, only regolith, so they would produce food only with (hydroponic) farms. There should be a way to create soil, of course, through terraforming, and perhaps as global terraforming proceeds, soil would spontaneously form. A soil (as opposed to a regolith) tile would provide some food on it's own.
As for the atmosphere, I'm not sure if that can be modeled in the game. If it could, then you could make it so (for example) forests couldn't be created until the atmosphere is built up sufficiently. The first steps would be to create greenhouse gases (esp. CO2) to build up the atmospheric pressure and warm the planet; then forests could create O2, and once it's breathable, then maybe give a pop growth bonus to everyone.
The factions (except maybe Fungus Boy) would all pretty much work as they are, and you might even be able to work in the aliens as the "ancient Martians" returned.
Victory conditions would have to be figured out, though all the military-political-economic ones would work fine as they are.
Military units are all pretty much fine the way they are, IMO.
So, anyone want to help with this? Anyone have any comments or further ideas?
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Lev Koszegi
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January 2, 2003, 02:28
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#2
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Emperor
Local Time: 23:36
Local Date: October 31, 2010
Join Date: Jun 2000
Location: Fort LOLderdale, FL Communist Party of Apolyton
Posts: 9,091
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The atmosphere isn't such a great problem as the temperature of the planet. Normal plant life wouldn't survive, since it would freeze. That excludes forests at first, but farms could be in greenhouses.
How do you get rid of fungus, worms, and the second sun?
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Christianity: The belief that a cosmic Jewish Zombie who was his own father can make you live forever if you symbolically eat his flesh and telepathically tell him you accept him as your master, so he can remove an evil force from your soul that is present in humanity because a rib-woman was convinced by a talking snake to eat from a magical tree...
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January 3, 2003, 02:00
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#3
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Prince
Local Time: 21:36
Local Date: October 31, 2010
Join Date: Dec 2002
Posts: 811
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Isn't there a scenario option to turn off all fungus and native life?
The Xenofungus site I think had a cool Mars map, which is sort of boring in single player. There's so little green most of the factions randomly start next to each other. But all the Mars geographical features are labeled, so someone put a lot of hard work into it.
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"We are living in the future, I'll tell you how I know, I read it in the paper, Fifteen years ago" - John Prine
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January 3, 2003, 13:43
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#4
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King
Local Time: 05:36
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Tyskland
Posts: 1,952
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mhh if you redesign the Fungus art into fertile soil it would seem as if the Planet slowly terraforms?
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Stopped waiting for Duke Nukem
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January 4, 2003, 16:38
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#5
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Emperor
Local Time: 23:36
Local Date: October 31, 2010
Join Date: Jun 2000
Location: Fort LOLderdale, FL Communist Party of Apolyton
Posts: 9,091
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Where's the xenofungus site?
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Christianity: The belief that a cosmic Jewish Zombie who was his own father can make you live forever if you symbolically eat his flesh and telepathically tell him you accept him as your master, so he can remove an evil force from your soul that is present in humanity because a rib-woman was convinced by a talking snake to eat from a magical tree...
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January 4, 2003, 21:22
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#6
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Prince
Local Time: 21:36
Local Date: October 31, 2010
Join Date: Dec 2002
Posts: 811
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Quote:
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Originally posted by chegitz guevara
Where's the xenofungus site?
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http://xenofungus.cjb.net/
It seems to have disappeared. Hopefully not forever.
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"We are living in the future, I'll tell you how I know, I read it in the paper, Fifteen years ago" - John Prine
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February 6, 2003, 03:11
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#7
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Emperor
Local Time: 23:36
Local Date: October 31, 2010
Join Date: Jun 2000
Location: Fort LOLderdale, FL Communist Party of Apolyton
Posts: 9,091
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Is there an editor for this game?
__________________
Christianity: The belief that a cosmic Jewish Zombie who was his own father can make you live forever if you symbolically eat his flesh and telepathically tell him you accept him as your master, so he can remove an evil force from your soul that is present in humanity because a rib-woman was convinced by a talking snake to eat from a magical tree...
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February 6, 2003, 17:20
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#8
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Prince
Local Time: 21:36
Local Date: October 31, 2010
Join Date: Dec 2002
Posts: 811
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Quote:
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Originally posted by chegitz guevara
Is there an editor for this game?
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Beyond the in-game scenario editor and hand editing the text files, not one I have ever come across.
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"We are living in the future, I'll tell you how I know, I read it in the paper, Fifteen years ago" - John Prine
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February 8, 2003, 22:20
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#9
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Local Time: 05:36
Local Date: November 1, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
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The Mars map can be downloaded at civ.org.pl There is also a Mars scenario (v3.0 - the old v1.1 is also on LoD's site), which has been sent to civ.org.pl, Apolyton and CGN, but neither has put them on their site, though I have gotten answer from LoD and CGN they would.
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Contraria sunt Complementa. -- Niels Bohr
Mods: SMAniaC (SMAC) & Planetfall (Civ4)
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February 8, 2003, 22:28
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#10
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Local Time: 05:36
Local Date: November 1, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
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Quote:
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Originally posted by Static23
Isn't there a scenario option to turn off all fungus and native life?
The Xenofungus site I think had a cool Mars map, which is sort of boring in single player. There's so little green most of the factions randomly start next to each other. But all the Mars geographical features are labeled, so someone put a lot of hard work into it.
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Man that sounds much like the map I'm talking about.  Who knows they have put it on their site without me knowing.  Tell me, as I can't access the site, are Olympus Mons and such represented by vulcanoes? What about Elysium Montes (that has changed from vulcano to no vulcano depending on the map version)? Are dunes used? Is Argyre Planitia the Garland Crater? And Hellas Planitia a bunch of 0-1000m lowlands?
If so, I can't recall ever giving the Marsmap to that site...
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Contraria sunt Complementa. -- Niels Bohr
Mods: SMAniaC (SMAC) & Planetfall (Civ4)
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February 8, 2003, 22:51
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#11
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Prince
Local Time: 21:36
Local Date: October 31, 2010
Join Date: Dec 2002
Posts: 811
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I said I think I got it from that site. The link has been down for a few months, it seems. I'm not positve where I got it, but I know it didn't get it from Poly, CGN or civ.org.pl.
The map is exactly as you described. I assume it is an early version because Elysium Montes is two volcanoes. The map I have is called mars3.MP .
Are early versions posted anywhere on the net?
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"We are living in the future, I'll tell you how I know, I read it in the paper, Fifteen years ago" - John Prine
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February 9, 2003, 10:22
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#12
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Local Time: 05:36
Local Date: November 1, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
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The only place where I know of that the map can be downloaded is civ.org.pl. I also sent it to Apolyton way back, but they didn't respond. Now I've sent the MarsSurvivors v3.0 scenario to those other sites, and in the zipfile the updated Marsmap is included. Elysium Montes are no longer vulcanoes, which means that Elysium is guaranteed to become an isle if you raise the sea levels (as in KSR's Mars Trilogy), which didn't happen while they were vulcanoes.
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Mods: SMAniaC (SMAC) & Planetfall (Civ4)
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February 9, 2003, 15:39
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#13
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Prince
Local Time: 21:36
Local Date: October 31, 2010
Join Date: Dec 2002
Posts: 811
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I can post it here or email it to you if want to see if it's the same map. It's only 10k zipped.
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"We are living in the future, I'll tell you how I know, I read it in the paper, Fifteen years ago" - John Prine
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February 9, 2003, 15:51
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#14
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Local Time: 05:36
Local Date: November 1, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
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Oh that would be nice. Thanks. Here's the version I have (10k too) attached btw.
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Mods: SMAniaC (SMAC) & Planetfall (Civ4)
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February 9, 2003, 19:35
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#15
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Prince
Local Time: 21:36
Local Date: October 31, 2010
Join Date: Dec 2002
Posts: 811
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Here's my copy. I think I've had it for 5-6 months. Look the same to me, with very minor changes.
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"We are living in the future, I'll tell you how I know, I read it in the paper, Fifteen years ago" - John Prine
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February 12, 2003, 13:00
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#16
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Local Time: 05:36
Local Date: November 1, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
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It's indeed an earlier version, one where I put way too much mineral and energy bonuses on it... If you would remember again where you got it, if it wasn't Xenofungus, please tell me, as I'd like to ask where the site owner got the map from.
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Contraria sunt Complementa. -- Niels Bohr
Mods: SMAniaC (SMAC) & Planetfall (Civ4)
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February 12, 2003, 13:55
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#17
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Prince
Local Time: 21:36
Local Date: October 31, 2010
Join Date: Dec 2002
Posts: 811
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Quote:
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Originally posted by Maniac
It's indeed an earlier version, one where I put way too much mineral and energy bonuses on it... If you would remember again where you got it, if it wasn't Xenofungus, please tell me, as I'd like to ask where the site owner got the map from.
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I try to find it again. They had a bunch of maps, most of which i downloaded. Unfortunately, I lost the bookmark and the site doesn't appear to be listed in any of the link pages of the other SMAC sites that I have found. Not sure why, because they had more maps than most of the other sites put together.
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April 25, 2003, 00:31
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#18
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King
Local Time: 22:36
Local Date: October 31, 2010
Join Date: Sep 2002
Location: State of Insanity (aka Texas)
Posts: 2,242
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I've got the mars3.mp file too - mine came from http://alpha-centauri-stuff.cjb.net IIRC
I went looking for some topographical maps after playing around on the _huge_ 'Inhabitable Mars' Map for Civ3 - I want a big 'Blue Mars' map for AC  (b/c I'm too impatient to wait x years to get Eco Eng, then have to wait like a century to raise the levels to where I can go swimming  )
And um.....where can I find the updated version of your map, since Xenofungus is down?
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But there's no sense crying over every mistake. You just keep on trying till you run out of cake.
PolyCast | Girl playing Civ + extra added babble! | Yo voté en 2008!
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April 25, 2003, 17:12
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#19
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Local Time: 05:36
Local Date: November 1, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
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Odd, I didn't find the Marsmap in the files/maps section of the link in your post.  Whatever. *shrugs*
Anyway, currently the only place where the most recent version of the map is downloadable is at www.civgaming.net . However I just edited my signature, so you can download it simply by clicking on the last link you see below in my sig.
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