Thread Tools
Old July 8, 2002, 11:58   #31
Adm.Naismith
King
 
Adm.Naismith's Avatar
 
Local Time: 04:42
Local Date: November 1, 2010
Join Date: Oct 1999
Location: Milano - Italy
Posts: 1,674
Thanks Ignorance, it's exactly the thread that I vaguely remembered
__________________
"We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
- Admiral Naismith
Adm.Naismith is offline  
Old July 8, 2002, 13:29   #32
Arrian
PtWDG Gathering StormInterSite Democracy Game: Apolyton TeamApolyton UniversityC4DG Gathering StormPtWDG2 Cake or Death?
Deity
 
Arrian's Avatar
 
Local Time: 23:42
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
Good stuff, Catt.

I wonder if one should always switch your production to non-settlers in the early game on the turn you are about to pop a hut, in order to increase you chances of getting a settler. Then switch back to settler(s) after popping the hut.

Theseus,

This is why blitz units are fantastic for leader creation. Modern Armor (or Panzers) in particular. 3 attacks per turn... a vet unit could get promoted to elite (attacks 1 and 2) and then generate a leader (attack 3) in the same turn. Yeehaw! Of course, by that stage in the game, leaders are usually not very important.

-Arrian
__________________
grog want tank...Grog Want Tank... GROG WANT TANK!

The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
Arrian is offline  
Old July 8, 2002, 14:20   #33
alexman
PtWDG Gathering StormCivilization IV CreatorsInterSite Democracy Game: Apolyton TeamApolyton UniversityIron CiversCivilization IV: MultiplayerApolytoners Hall of FameCivilization IV PBEMApolyCon 06 Participants
Firaxis Games Software Engineer
 
alexman's Avatar
 
Local Time: 23:42
Local Date: October 31, 2010
Join Date: Mar 1998
Posts: 5,360
Re: Compiled Firaxian Comments on Undocumented Game Features
Thanks Catt!

One small point though:

Quote:
Settler:
--Player must not have a settler (active or in production) or any unit with the Settle AI strategy.
--Player must have less cities than (TotalCities / NumActivePlayers).
I think the second item should read "no more cities" and not "less cities"

People get settlers from huts in 3950 B.C. after they build their initial city. It happens all the time. But in 3950 B.C. each AI civ has one city so TotalCities/NumActivePlayers=1. Obviously the player's cities are not less than that.
alexman is offline  
Old July 8, 2002, 16:48   #34
Catt
PtWDG Gathering StormApolyton University
King
 
Catt's Avatar
 
Local Time: 20:42
Local Date: October 31, 2010
Join Date: May 2002
Location: California - SF Bay Area
Posts: 2,120
Re: Re: Compiled Firaxian Comments on Undocumented Game Features
Quote:
Originally posted by alexman
Thanks Catt!

One small point though:



I think the second item should read "no more cities" and not "less cities"

People get settlers from huts in 3950 B.C. after they build their initial city. It happens all the time. But in 3950 B.C. each AI civ has one city so TotalCities/NumActivePlayers=1. Obviously the player's cities are not less than that.
Sounds to me like you're correct (for I too have heard magical tales of the 3950 BC settler, though never experienced it). However, the above was a direct quote from a Firaxian (Mike B., I think).

I suspect that it is less than precise language on the poster's part.
Catt is offline  
Old July 15, 2002, 10:37   #35
Meldor
Settler
 
Local Time: 21:42
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Houston, Texas
Posts: 25
Quote:
Originally posted by Zanzin
thanks Catt, very informative!!

Btw, a question, hopefully someone can answer - if i put workers (both mind and captured ones) in my capital cit, I should be able to trade them with other civs, right? Because when I tried to in my last game, I couldn't!

(Keep in mind, this was in the modern age, so there's plenty of trade routs (land, sea and air) happening between the capitals.
You have to have a city on the same land mass. We found this out in an SG game over at CivFanatics. If you have cleared all unwanted people from your land mass it doesn't matter what else you have (embassies, etc.).
Meldor is offline  
Old July 15, 2002, 18:38   #36
Purple
Prince
 
Purple's Avatar
 
Local Time: 22:42
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Austin, TX, US
Posts: 723
Barbarian uprisings
You might want to add the revelation in another thread about the trigger for barbarian uprisings.

IIRC, they may occur a maximum of three times a game, once for each new age (not the Ancient Age). They are triggered when two players enter a new age.

Of course, they only occur when there is sufficient unclaimed terrritory (I don't know what size the unclaimed bit must be for a barb hut to appear). This means that the later eras often do not witness an uprising, since the land grab phase has already concluded.

Good thread idea, Catt! Thanks.

Last edited by Purple; July 15, 2002 at 18:44.
Purple is offline  
Old July 15, 2002, 22:01   #37
Coracle
Prince
 
Coracle's Avatar
 
Local Time: 22:42
Local Date: October 31, 2010
Join Date: Feb 2002
Posts: 915
Quote:
Originally posted by Ignorance
Culture-Flipping Exposed - Dan Magaha FIRAXIS

The only thing I want to hear from Dan is "Culture Flipping ENDED".
Coracle is offline  
Old July 16, 2002, 01:25   #38
Hurricane
Warlord
 
Hurricane's Avatar
 
Local Time: 05:42
Local Date: November 1, 2010
Join Date: May 2001
Location: Arctic Hill
Posts: 266
Very good thread, Catt! I somehow managed to miss all the threads you picked the info from, so this was all new good stuff for me.

I agree with Arrian that you should build something else than settlers in the early game (say, a granary) and only switch over just before it finishes to maximise the chance of gaining settlers from goody huts.
Hurricane is offline  
Old October 20, 2002, 23:08   #39
JohnM2433
Warlord
 
Local Time: 19:42
Local Date: October 31, 2010
Join Date: Jul 2002
Location: Milwaukee, Wisconsin
Posts: 227
(bump)

Catt, I've seen those statistics for unit promotion before, and I distinctly remember that it said the odds are halved for defenders. If I'm right on that, you should probably edit it in. But then again, they could have changed that in a patch. I dunno.

Also, the odds for GL generation are 1/16 without the Heroic Epic and 1/12 with it for attackers, half that for defenders, IIRC.
__________________
"God is dead." - Nietzsche
"Nietzsche is dead." - God
JohnM2433 is offline  
Old October 21, 2002, 03:51   #40
Tiberius
PtWDG LegolandCivilization III PBEMInterSite Democracy Game: Apolyton TeamCivilization IV CreatorsC4DG Sarantium
Emperor
 
Tiberius's Avatar
 
Local Time: 05:42
Local Date: November 1, 2010
Join Date: Jan 2000
Location: Europe
Posts: 4,496
Quote:
Originally posted by Zanzin
thanks Catt, very informative!!

Btw, a question, hopefully someone can answer - if i put workers (both mind and captured ones) in my capital cit, I should be able to trade them with other civs, right? Because when I tried to in my last game, I couldn't!

(Keep in mind, this was in the modern age, so there's plenty of trade routs (land, sea and air) happening between the capitals.
I think the civs that are exchanging the workers must be on the same continent, or at least must have some cities on a common continent (to put in another way, they must be connected by roads).
Why is that is beyond me. Maybe those poor workers are too poor to take a ship or a flight and they can only walk

Edited: Oh, I've just realized that this is old thread. Why did you dig it out? Anyway, my answer is a little late
__________________
"The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
--George Bernard Shaw
A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
--Woody Allen
Tiberius is offline  
Old October 21, 2002, 04:55   #41
Demerzel
Warlord
 
Local Time: 03:42
Local Date: November 1, 2010
Join Date: Jul 2002
Posts: 219
hehe caught out by the old thread topped prank eh?

re. workers, one of the wackiest things about the unmodded games is you can't airlift them. what's up with that?? mebbe it is as you say and Civ3 has special rules to make sure they all go 3rd class shipping.
Demerzel is offline  
Old October 21, 2002, 10:31   #42
Arrian
PtWDG Gathering StormInterSite Democracy Game: Apolyton TeamApolyton UniversityC4DG Gathering StormPtWDG2 Cake or Death?
Deity
 
Arrian's Avatar
 
Local Time: 23:42
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
An old thread maybe, but a goodie. In fact, if this isn't linked in Theseus' "must read" thread, it should be.

You also can't airlift settlers, leaders or armies (even empty ones). *shrug*

-Arrian
__________________
grog want tank...Grog Want Tank... GROG WANT TANK!

The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
Arrian is offline  
Old October 21, 2002, 13:47   #43
Catt
PtWDG Gathering StormApolyton University
King
 
Catt's Avatar
 
Local Time: 20:42
Local Date: October 31, 2010
Join Date: May 2002
Location: California - SF Bay Area
Posts: 2,120
Quote:
Originally posted by JohnM2433
(bump)

Catt, I've seen those statistics for unit promotion before, and I distinctly remember that it said the odds are halved for defenders. If I'm right on that, you should probably edit it in. But then again, they could have changed that in a patch. I dunno.

Also, the odds for GL generation are 1/16 without the Heroic Epic and 1/12 with it for attackers, half that for defenders, IIRC.
JohnM- I think that the "halved for defenders" only applies to GL generation, not simple unit promotions. And you're correct on the GL 1/16 but with HE 1/12 -- just a slightly different point.

Quote:
Originally posted by Arrian
An old thread maybe, but a goodie. In fact, if this isn't linked in Theseus' "must read" thread, it should be.
A nice old thread . . . how I miss you .

If someone wanted to take the initiative (I don't), I've always wanted a "topped thread" that provides specific game information as shared by Firaxis team members, with appropriate links to the chat log / post. In other words, no player testing (that has value, too), no hypotheses, no speculation, etc. -- only coomentary from Firaxis regarding the game rules / mechanics that have been revealed online but don't appear in the editor, the civilopedia, the manual etc. Kind of an "insider's manual."

Would be a great service that wouldn't take a huge amount of time (I think) -- a review of the chat logs and a search of the forums for Firaxian posts.

Catt
Catt is offline  
Old October 21, 2002, 20:25   #44
kring
Civilization III Democracy GameCivilization III PBEMCivilization III MultiplayerNationStatesCTP2 Source Code ProjectApolyton UniversityCivilization IV Creators
King
 
kring's Avatar
 
Local Time: 21:42
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Wichita,KS,USA
Posts: 1,044
Firaxis Soren's Barbarian Uprising Link

Definitely a thread worthy of being bumped.

Quote:
ok, enough with the suspense!

barbarian uprisings are triggered the second time a civ enters a new age. (once for the middle ages, once for the industrial age, once for the modern age...) The intention was to basically simulate the barbarian hordes that knocked out Rome and (to a lesser degree) the Mongols. This made a little more sense back when barbarians were more destructive, but having half your civ knocked out for seemingly random reasons was deemed not much fun. Instead, we flipped the concept around and gave a temporal bonus (the Golden Age) instead of a temporal penalty.

Last edited by kring; October 22, 2002 at 02:21.
kring is offline  
Old October 22, 2002, 00:03   #45
Theseus
PtWDG Gathering StormApolyton UniversityApolytoners Hall of FameBtS Tri-LeagueC4DG Gathering StormApolyCon 06 Participants
Emperor
 
Theseus's Avatar
 
Local Time: 23:42
Local Date: October 31, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
"Soren's Barbarian Uprising Link "

Well EXCUUSE ME!!

Harrumph. Friggin' threadjacker.
__________________
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

Duas uncias in puncta mortalis est.
Theseus is offline  
Old October 22, 2002, 01:15   #46
JohnM2433
Warlord
 
Local Time: 19:42
Local Date: October 31, 2010
Join Date: Jul 2002
Location: Milwaukee, Wisconsin
Posts: 227
Hm, I searched for the info on unit promotions on Civ Fanatics, and I only saw what you presented, with nothing on the odds being halved for defenders. So I guess I was mistaken and that that only applies to GL generation, not simple unit promotion.

Heck, you can see how I would make a mistake like that. The odds for non-militaristic and vs. barbarians are halved from otherwise, so I remembered seeing the odds halved, and since they were halved for defenders elsewhere (GL generation), I unconsciously generalized. Sorry about that.

Also, just to make myself clear, when I say "defenders", I'm refering to when any elite is defending, not just to "defensive" units like spearmen, pikemen, etc. One more thing: The odds of generating a Great Leader from a given elite victory are the same for militaristic and non-militaristic civs, right? (Obviously, militaristic civs will tend to have more elites, and thus more elite victories, though.)
__________________
"God is dead." - Nietzsche
"Nietzsche is dead." - God
JohnM2433 is offline  
Old October 22, 2002, 06:15   #47
alva
Civilization III PBEMPtWDG2 Cake or Death?PtWDG Gathering StormInterSite Democracy Game: Apolyton TeamC3C IDG: Apolyton TeamC4DG Gathering Storm
Deity
 
alva's Avatar
 
Local Time: 05:42
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
Quote:
Originally posted by Theseus
"Soren's Barbarian Uprising Link "

Well EXCUUSE ME!!

Harrumph. Friggin' threadjacker.
didn't even get a warning for that . grmmbll double*""é stand@##ards## mmblgrrr
__________________
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
alva is offline  
Old October 22, 2002, 13:57   #48
Catt
PtWDG Gathering StormApolyton University
King
 
Catt's Avatar
 
Local Time: 20:42
Local Date: October 31, 2010
Join Date: May 2002
Location: California - SF Bay Area
Posts: 2,120
Quote:
Originally posted by JohnM2433
Also, just to make myself clear, when I say "defenders", I'm refering to when any elite is defending, not just to "defensive" units like spearmen, pikemen, etc. One more thing: The odds of generating a Great Leader from a given elite victory are the same for militaristic and non-militaristic civs, right? (Obviously, militaristic civs will tend to have more elites, and thus more elite victories, though.)
Yup - "defender" just means being attacked versus attacking - any elite unit can be a "defender" for the 1/32 GL generation chance. And also correct that the GL odds are the same for militaristic and non-militaristic civs -- this last point is widely misunderstood and if you visit the forums regularly, you'll see someone proclaim that militaristic civs have a better chance of generating GLs about every few weeks. Just won't seem to die, that one.

Catt
Catt is offline  
Old October 27, 2002, 16:38   #49
Theseus
PtWDG Gathering StormApolyton UniversityApolytoners Hall of FameBtS Tri-LeagueC4DG Gathering StormApolyCon 06 Participants
Emperor
 
Theseus's Avatar
 
Local Time: 23:42
Local Date: October 31, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
Does someone want to take on the task of organizing Firazian comments a little further?
__________________
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

Duas uncias in puncta mortalis est.
Theseus is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 23:42.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team