July 3, 2002, 16:13
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#1
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Prince
Local Time: 22:42
Local Date: October 31, 2010
Join Date: Dec 1969
Location: London, Ontario, Canada
Posts: 657
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Production in City Square
Are the following rules true?
Capitol City Square base production (F/S/C) = 2/1/3
Regular City Square base production (F/S/C) = 2/1/1
Regardless of any terrain or resource bonuses except:
Capitol in Hills with gold = 2/1/5
River , +1 C
Are there other exceptions besides Hill with Gold and rivers?
Does a city on a floodplain bring extra food outside of despotism?
Besides Civ trait bonuses, are there any changes to the base production with increased population?
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July 3, 2002, 16:27
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#2
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Firaxis Games Software Engineer
Local Time: 23:42
Local Date: October 31, 2010
Join Date: Mar 1998
Posts: 5,360
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I posted this once before...
The center tile: - Produces exactly two food for all terrain.
- Uses terrain shield production, but has a one-shield-minimum.
- Uses terrain commerce production. Includes road commerce bonus, if appicable to the terrain. Capital produces four commerce minimum (new to 1.21f, and subject to government penalty).
- If size 7+, produces one extra shield and one extra commerce.
- If size 13+, produces yet another shield and another commerce. On top of that, but only for this size, commercial civs produce an extra commerce, and Industrious produce an extra shield.
- Despotism/Anarchy tile penalty applies as for any other tile.
Hope this helps clear things up.
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July 3, 2002, 17:19
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#3
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Prince
Local Time: 22:42
Local Date: October 31, 2010
Join Date: Dec 1969
Location: London, Ontario, Canada
Posts: 657
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alexman,
Thanks for the summary!
So the bonuses of strategic resources (etc) still apply (but only if above the minimum, and not for food)?
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