July 5, 2002, 03:16
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#1
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King
Local Time: 05:49
Local Date: November 1, 2010
Join Date: May 2001
Location: appendix of Europe
Posts: 1,634
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june patch
i remember there was some talk about june patch...its still not out...
were there any clues as to when the next patch will be out?
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joseph 1944: LaRusso if you can remember past yesterday I never post a responce to one of your statement. I read most of your post with amusement however.
You are so anti-america that having a conversation with you would be poinless. You may or maynot feel you are an enemy of the United States, I don't care either way. However if I still worked for the Goverment I would turn over your e-mail address to my bosses and what ever happen, happens.
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July 5, 2002, 03:34
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#2
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Deity
Local Time: 21:49
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
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They meant June by the... errrm, uhhhh, well... some other calendar or other.
Seriously. It'll be done when it's done. Just be glad it's being tested. Last I heard, Mike broke something. That was last week. Gotta fix it and make sure it is fixed.
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July 5, 2002, 04:37
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#3
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King
Local Time: 05:49
Local Date: November 1, 2010
Join Date: May 2001
Location: appendix of Europe
Posts: 1,634
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broke...what?
__________________
joseph 1944: LaRusso if you can remember past yesterday I never post a responce to one of your statement. I read most of your post with amusement however.
You are so anti-america that having a conversation with you would be poinless. You may or maynot feel you are an enemy of the United States, I don't care either way. However if I still worked for the Goverment I would turn over your e-mail address to my bosses and what ever happen, happens.
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July 5, 2002, 04:46
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#4
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Prince
Local Time: 03:49
Local Date: November 1, 2010
Join Date: Mar 2000
Location: Great Britain
Posts: 671
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I think we missed June
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I have walked since the dawn of time and were ever I walk, death is sure to follow. As surely as night follows day.
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July 5, 2002, 05:10
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#5
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Deity
Local Time: 21:49
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
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Quote:
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Originally posted by LaRusso
broke...what?
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Dunno. They don't publish the dirty details. That's just what was said when he and Dan dropped by for a chat last week.
__________________
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(='.'=)
(")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.
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July 5, 2002, 13:49
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#6
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King
Local Time: 21:49
Local Date: October 31, 2010
Join Date: Jul 2000
Location: ... no, a Marquis.
Posts: 2,179
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I'll take a working version over a deadline.  This has been the most extensive and long lasting beta test known to man.
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The first President of the first Apolyton Democracy Game (CivII, that is)
The gift of speech is given to many,
intelligence to few.
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July 5, 2002, 16:56
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#7
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Chieftain
Local Time: 03:49
Local Date: November 1, 2010
Join Date: May 2002
Location: Devon, England
Posts: 75
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Does anyone have any clues to what is being included in the next patch?
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July 5, 2002, 17:13
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#8
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King
Local Time: 03:49
Local Date: November 1, 2010
Join Date: Jan 2002
Location: of Scotland
Posts: 1,383
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mini-map
effect of commercial trait doubled
removal of all (?) hard-coding
the abilty to set which terrain can be settled, inc. the sea (!)
and other stuff I can't remember right now
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July 5, 2002, 17:20
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#9
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Chieftain
Local Time: 03:49
Local Date: November 1, 2010
Join Date: May 2002
Location: Devon, England
Posts: 75
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I hope they do double the effect of comercial as i always play the english and as far as im concerned expansionistic and comercial are the two worst traits. Babylon actually suit my style of play but when i played with them I couldnt bring myself to destroy my homeland England, which is sad really considering its only a game!
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July 5, 2002, 17:55
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#10
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Prince
Local Time: 21:49
Local Date: October 31, 2010
Join Date: Jan 2002
Location: reprocessing plutonium, Yongbyon, NK
Posts: 560
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There will also apparently be some sort of unit naming with the next patch.
Quote:
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Originally posted by frostycreep
as far as im concerned expansionistic and comercial are the two worst traits.
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I think a good way to improve expansionist would be to let them build an advanced settler later in the game. The unit could have 2 moves and found cities with some basic improvements (aquaduct, temple). Such a unit could be good for mid/late game scavenging for land after warfare and razing.
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July 8, 2002, 15:01
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#11
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Prince
Local Time: 21:49
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 812
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Quote:
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I think a good way to improve expansionist would be to let them build an advanced settler later in the game
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I actually already did something like that. I changed normal settlers to require 3 food for everyone (to slow the early land grab, that works well btw). Then added a new "pioneer" unit for expansionist civs that only requires 2 food and has 2 movement and becomes available in the 2nd age (feudalism I think). Both seem to work fairly well. The only problem Ive encountered is rarely an ai will get a bad starting location and never be able to expand because they can't get to size 4, but in about half a dozen games with 16 civs in them, its only happened twice.
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July 8, 2002, 15:19
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#12
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King
Local Time: 21:49
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Keeper of the Can-O'Whoopass
Posts: 1,104
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Quote:
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Originally posted by wervdon
I actually already did something like that. I changed normal settlers to require 3 food for everyone (to slow the early land grab, that works well btw). Then added a new "pioneer" unit for expansionist civs that only requires 2 food and has 2 movement and becomes available in the 2nd age (feudalism I think). Both seem to work fairly well. The only problem Ive encountered is rarely an ai will get a bad starting location and never be able to expand because they can't get to size 4, but in about half a dozen games with 16 civs in them, its only happened twice.
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This is an outstanding modification. I've been toying with increasing the shield cost or population costs of settlers to stop the absolutely out of control land whoring (I use that word alot) by the AI (and possibly the human player). That it works well is good.
Venger
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July 8, 2002, 17:23
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#13
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Settler
Local Time: 03:49
Local Date: November 1, 2010
Join Date: Jun 2002
Posts: 25
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I'd make more comments about the name "june patch" except for one thing: I'm using windows 98...
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