July 5, 2002, 14:29
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#1
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Settler
Local Time: 03:50
Local Date: November 1, 2010
Join Date: Jul 2002
Posts: 4
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What exactly is Play the World
ive seen all this stuff about but what is it... an expanison, how much it gonna cost.
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July 5, 2002, 16:27
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#2
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Deity
Local Time: 05:50
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
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Price estimate = 30 us (not confirmed)
and yes, it's is an expansion
not certain if it's a standalone, but i don't think so
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#Theres a city in my mind
Come along and take that ride
And its all right, baby, its all right #
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July 5, 2002, 17:32
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#3
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King
Local Time: 23:50
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Cincinnati
Posts: 2,015
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it will basically have new civs, scenarios, a few new features, scenario editor by then, and a few other things we arent aware of.
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July 5, 2002, 22:34
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#4
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Settler
Local Time: 03:50
Local Date: November 1, 2010
Join Date: Jul 2002
Posts: 4
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a scenario editor so we can place units like in ctp2. spectacular!!!
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July 6, 2002, 08:02
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#5
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Deity
Local Time: 06:50
Local Date: November 1, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
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A full scenario editor, placing units, cities, editing, triggers, etc. Also, of course, adding your own units, techs, etc. At least that's what they promise.
And that's also 8 new civs, as well as some new units, as well as a few new terrain improvements.
I must agree that we'd need a summary thread - what we know about PtW.
__________________
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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July 7, 2002, 18:49
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#6
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Prince
Local Time: 04:50
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Vienna, Austria
Posts: 988
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Quote:
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Originally posted by Solver
A full scenario editor, placing units, cities, editing, triggers, etc. Also, of course, adding your own units, techs, etc. At least that's what they promise.
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Didnīt they promise 'a full scenario editor' last time already?
For me itīs 'once bitten, twice shy'.
I find CivIII so boring, compared to its predecessors, I havenīt played a game in months.
I couldnīt even bring myself to download the latest patch; I simply do not bother about CivIII any more at all.
So one thing I promise is: I promise not to buy PtW. At least not before itīs down to less than $10.
Which may be soon enough, otoh.
__________________
Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts
Free Slobo, lock up George, learn from Kim-Jong-Il.
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July 7, 2002, 21:22
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#7
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Deity
Local Time: 05:50
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
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But i guess , you do like the civIII-forum?  :
__________________
#Theres a city in my mind
Come along and take that ride
And its all right, baby, its all right #
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July 7, 2002, 21:27
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#8
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Chieftain
Local Time: 03:50
Local Date: November 1, 2010
Join Date: Jan 2001
Location: Nashville, TN
Posts: 89
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Quote:
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Originally posted by alva848
But i guess , you do like the civIII-forum? :
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HAW! Oh and the editor is coming out in a patch not in play the world.
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July 7, 2002, 22:08
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#9
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King
Local Time: 23:50
Local Date: October 31, 2010
Join Date: Nov 2000
Posts: 1,691
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Quote:
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Originally posted by Comrade Tribune Didnīt they promise 'a full scenario editor' last time already?
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Yes, and it's not out yet. It's coming in the next patch. They've admitted that they screwed up. Give them a chance to fix it.
Yeah it sucks that we have to buy multiplayer in an XP, but they've given what I think are at least somewhat acceptable reasons for it
Last edited by Sabre2th; July 7, 2002 at 22:43.
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July 7, 2002, 23:55
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#10
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Deity
Local Time: 05:50
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
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Please don't tell me you're related to coracle!!!  :;
__________________
#Theres a city in my mind
Come along and take that ride
And its all right, baby, its all right #
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July 9, 2002, 16:45
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#11
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Chieftain
Local Time: 21:50
Local Date: October 31, 2010
Join Date: Jun 2002
Location: Dallas
Posts: 58
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I agree it would be nice to receive multiplayer for free, but Firaxis IS expanding on the virgin form of the game (which I'm surprised anyone would find boring). I think it's good they released multiplayer long after they released the initial game - now when people do play MP they will be seasoned gamers, rather than learning the game as they go.
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July 9, 2002, 18:01
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#12
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Prince
Local Time: 04:50
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Vienna, Austria
Posts: 988
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Quote:
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Originally posted by alva848
But i guess , you do like the civIII-forum? :
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I do.
__________________
Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts
Free Slobo, lock up George, learn from Kim-Jong-Il.
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July 9, 2002, 18:04
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#13
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Prince
Local Time: 04:50
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Vienna, Austria
Posts: 988
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Quote:
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Originally posted by Sabre2th
Yes, and it's not out yet. It's coming in the next patch.
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Iīll believe that when I see it.
And when will that glorious, legendary patch happen to surface? Together with the 2nd Coming, I presume?
__________________
Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts
Free Slobo, lock up George, learn from Kim-Jong-Il.
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July 9, 2002, 18:10
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#14
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Prince
Local Time: 04:50
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Vienna, Austria
Posts: 988
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Quote:
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Originally posted by Incan_Warrior
(which I'm surprised anyone would find boring).
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If this were the General Forum, I would now simply bump one of the many 10-pages-long 'all the things to hate about civiii' threads.
But if you donīt believe me, ask Yin.
__________________
Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts
Free Slobo, lock up George, learn from Kim-Jong-Il.
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July 9, 2002, 23:18
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#15
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Prince
Local Time: 22:50
Local Date: October 31, 2010
Join Date: Feb 2002
Posts: 915
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You are wise, Comrade!!
PTW is merely a lot of SUPERFICIAL UNIMPORTANT STUFF slapped on to a very flawed system. Firaxis is going to stick us up for THIRTY bucks  for that - that after sticking me up for almost $70 last November for a beta game and useless Official Guide. It is like putting lipstick on the same old sow.
NO sale, Soren, Jeff.
Last edited by Coracle; July 10, 2002 at 19:52.
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July 9, 2002, 23:23
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#16
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Firaxis Games Programmer/Designer
Local Time: 23:50
Local Date: October 31, 2010
Join Date: Apr 2002
Location: Maryland
Posts: 9,567
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*Skips reading over Coracle's post because they all say the same thing*
I will laugh at you all when the patch is released in 2 or 3 weeks (yes, in two or three weeks. They're doing it right this time instead of like Civ 3 was).
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July 9, 2002, 23:27
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#17
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King
Local Time: 23:50
Local Date: October 31, 2010
Join Date: Nov 2000
Posts: 1,691
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Quote:
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Originally posted by Trip
*Skips reading over Coracle's post because they all say the same thing* 
I will laugh at you all when the patch is released in 2 or 3 weeks (yes, in two or three weeks. They're doing it right this time instead of like Civ 3 was).
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Finally someone who isn't a complete pessimist
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July 9, 2002, 23:35
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#18
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Warlord
Local Time: 22:50
Local Date: October 31, 2010
Join Date: May 2002
Posts: 108
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It's absolutely baffleing that someone could not like Civ 3 and like other games simliar to it. I wonder how you guys got a deffective copy?
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July 10, 2002, 10:35
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#19
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Prince
Local Time: 23:50
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Philadelphia, PA
Posts: 978
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Quote:
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Originally posted by Trip
*Skips reading over Coracle's post because they all say the same thing* 
I will laugh at you all when the patch is released in 2 or 3 weeks (yes, in two or three weeks. They're doing it right this time instead of like Civ 3 was).
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Coracle makes me laugh. He bought the strategy guide.
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July 10, 2002, 13:02
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#20
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Warlord
Local Time: 03:50
Local Date: November 1, 2010
Join Date: May 2001
Location: of Apolyton
Posts: 264
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Quote:
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Originally posted by JtheJackal It's absolutely baffleing that someone could not like Civ 3 and like other games simliar to it. I wonder how you guys got a deffective copy?
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I think the main thing people don't like, at least me, is how a Persian Immortal can kill a Rifleman. Have you ever tried that? It works. I win about 50% of the time. What's the use in advanced units with odds like that? Although, I must admit, I used to hate the game, but I'm beginning to like it more and more now.
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July 10, 2002, 16:58
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#21
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Warlord
Local Time: 19:50
Local Date: October 31, 2010
Join Date: Jul 2002
Location: Milwaukee, Wisconsin
Posts: 227
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If I recall correctly, a rifleman has a defense of 6 and an Immortal has an attack of 4, so an Immortal should only beat a rifleman of equal rank some 2/5 of the time. Actually, I think the actual odds may be more complicated than that, since each fight goes on for several "rounds," but the odds should never be over 50%, and I think may even be somewhat lower than 40%.
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July 13, 2002, 12:24
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#22
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King
Local Time: 03:50
Local Date: November 1, 2010
Join Date: Jan 2002
Location: of Scotland
Posts: 1,383
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Personally, i think Firaxis should bring out a military-themed XP called FTW...
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July 13, 2002, 15:20
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#23
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Emperor
Local Time: 22:50
Local Date: October 31, 2010
Join Date: Mar 2002
Location: listening too long to one song
Posts: 7,395
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Quote:
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Originally posted by zulu9812
Personally, i think Firaxis should bring out a military-themed XP called FTW...
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 nice
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July 14, 2002, 01:54
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#24
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Chieftain
Local Time: 03:50
Local Date: November 1, 2010
Join Date: Mar 2001
Location: Melbourne, Australia
Posts: 53
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they better fix up diplomacy so that you can give and receive units from other players (without getting the tech)
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July 14, 2002, 02:14
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#25
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Warlord
Local Time: 03:50
Local Date: November 1, 2010
Join Date: May 2001
Location: of Apolyton
Posts: 264
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Quote:
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Originally posted by JohnM2433 If I recall correctly, a rifleman has a defense of 6 and an Immortal has an attack of 4, so an Immortal should only beat a rifleman of equal rank some 2/5 of the time. Actually, I think the actual odds may be more complicated than that, since each fight goes on for several "rounds," but the odds should never be over 50%, and I think may even be somewhat lower than 40%.
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If you think about it, what chance do some dudes with swords have against an army of men equipped with rifles?  Is it 40%? Is it 20%? No, I'd say it's more like 1%.
That is what I don't like. I mean, against muskets, sure...the sword army might have a chance due to inaccuracy and slow load times. But rifles? Give me a break. They can't defend or attack an army of riflemen and have a shot either way.
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July 14, 2002, 02:51
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#26
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Warlord
Local Time: 19:50
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 208
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I will not buy the expansion, except, if....... anyone (rich) who really enjoyed civ2 and smac (and totally hated civ3) recommends it, because the expansion is AT LEAST good as civ2 and SMAC. Oh, i also want an ACCESIBLE and DETAILED senario editor. Thank you.
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someone teach me baduk
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July 14, 2002, 11:54
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#27
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Warlord
Local Time: 19:50
Local Date: October 31, 2010
Join Date: Jul 2002
Location: Milwaukee, Wisconsin
Posts: 227
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Quote:
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Originally posted by Dimorier Maximus
If you think about it, what chance do some dudes with swords have against an army of men equipped with rifles? Is it 40%? Is it 20%? No, I'd say it's more like 1%.
That is what I don't like. I mean, against muskets, sure...the sword army might have a chance due to inaccuracy and slow load times. But rifles? Give me a break. They can't defend or attack an army of riflemen and have a shot either way.
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Well, I'm not so sure about that. If the dudes with swords had metal armor or sheilds, that could protect them against rifle fire, I think. However, since the Immortals did *not* have these things, your point is well taken. In order to better reflect combat between units from different eras, the ratios of the attack and defense values of the more modern units to the more ancient ones would have to be even higher than they actually are in the game.
Now, the folks at Civ III might say that you can imagine these primative soldiers having more advanced technology in later eras, and thus being better at dealing with modern threats. And this would be fine if the units did not look exactly the same as they did in the ancient era, unlike settlers and workers. I mean, it seems absurd that a nation with nuclear power would ever use longbowmen for anything, even martial law.
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