July 7, 2002, 14:54
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#31
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Emperor
Local Time: 05:53
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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hi ,
maybe we cold make a unit like gas , ....
with more units in the game we could give "lethel" to one in ten or so , ...
have a nice day
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July 7, 2002, 15:06
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#32
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King
Local Time: 03:53
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
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You talking about bio/gas weapons? Like an aircraft spraying the troops with it, or some kinda of artillary shell?
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July 7, 2002, 15:08
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#33
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King
Local Time: 22:53
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Dallas, TX
Posts: 2,824
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Mustard Gas!
Once again off-topic, but sort of relates....maybe...no...why can't we have mines? I want mines! Sea and land!!!
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July 7, 2002, 15:11
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#34
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King
Local Time: 03:53
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
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you can get them, you can download them anyway!
Back to mustard gas! It would be pritty good if it told you which way the wind is blowing, so somtimes it will blow sideways and wipe out a front line for 3 or 4 turns, or it could send the gas into enemy terrortory which could cause havoc or could totaly miss everything! Or it could blow it back your way and help the enemy more than you!
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July 7, 2002, 15:12
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#35
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Emperor
Local Time: 05:53
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Quote:
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Originally posted by HazieDaVampire
You talking about bio/gas weapons? Like an aircraft spraying the troops with it, or some kinda of artillary shell?
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hi ,
nope , just a cloud or so , like in a civ2 mod , from wwI , ...
there is plenty of units they can put extra in this game , some with true lethel abilities , ...
have a nice day
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July 7, 2002, 15:19
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#36
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King
Local Time: 03:53
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
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to WW1 style things. Infantry and Mech infantry should be able to build trenches, which act like fortifications when any unit is in them. So you can have long lines of trenches along a front line! (This would be a button you press and it takes 2 or 3 turns to complete! And look a little like roads.
That would be cool, cuz you'd have a line line of trenches from 1 side of a continent to the other!
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July 7, 2002, 15:20
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#37
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King
Local Time: 22:53
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Dallas, TX
Posts: 2,824
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Yes! Someone is finally agreeing with me! Give me trenches or give me PtW!
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July 7, 2002, 15:28
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#38
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Emperor
Local Time: 05:53
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Quote:
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Originally posted by Verto
Yes! Someone is finally agreeing with me! Give me trenches or give me PtW!
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hi ,
in a way we have them , fortifications , ....
have a nice day
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July 7, 2002, 17:22
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#39
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King
Local Time: 22:53
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Dallas, TX
Posts: 2,824
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It's not about function, its about me building trenches!
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July 7, 2002, 17:53
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#40
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King
Local Time: 03:53
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
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you just want to see battle scared land? With the trenches to look good?
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July 7, 2002, 18:12
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#41
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Prince
Local Time: 00:23
Local Date: November 1, 2010
Join Date: Aug 2001
Location: St. John's, NF
Posts: 331
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Trenches would look cool, especially if they were drawn on the map like roads like HazieDaVampire said. By that I mean, not just little icons in every square, but have them wind across the landscape, several lines of trenches would criss cross eachother. Also, they are probably something that should be made by infantry (best if done in a mod) or at least a non-population engineer unit.
Also, back to the general topic of bombardment, how exactly is that calculated? Isn't the bombard attack used like a regular attack and put against the target's defense value? Plus, isn't RoF the number of times it'll attack (thus, maximum number of HP's that can be taken)?
I.E. Artilelry attacks infantry; becomes 12 A vs 10 D battle, and the dice will be rolled twice, so the artillery could take away 2, 1 or 0 HP.
Is this how it works? I, like a few other people here, have been kind of confused about it, not to mention disapointed when I've used bombardment.
__________________
You sunk my Scrableship!
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July 7, 2002, 18:14
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#42
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Emperor
Local Time: 05:53
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Belgrade, Serbia
Posts: 3,218
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Quote:
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Originally posted by Solver
As I say, I didn't get much of a chance to use them. If it happens so that movement of 2 + lethal is very powerful, I'll change it back to movement 1, lethal.
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I like more option with not-lethal + movment 2.
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July 8, 2002, 04:16
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#43
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King
Local Time: 03:53
Local Date: November 1, 2010
Join Date: Jan 2002
Location: of Scotland
Posts: 1,383
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I made my Radar Artllery move 2, lethal bombard and requires oil, aluminium and rubber
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July 8, 2002, 05:05
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#44
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Deity
Local Time: 06:53
Local Date: November 1, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
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Trenches sounds pretty good, but every time I hear of new ideas, especially unit-related (mine own included), I fear that this might make the game less civ-ish, cause, IMO, we need to keep Civ what it is, Civ.
Zulu, re: your radar artillery, who cares if it needs three resources? While I've often lacked resources early on, I've never lacked Oil or Aluminium.
__________________
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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July 8, 2002, 11:54
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#45
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King
Local Time: 03:53
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
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i nearly did, but then some Germans razed a nearby Chinese city and the turf became mine! weheee!
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