NOTES & LOG
1)
Science Tech goals were - in order: Automobile (superhighways), Computers (Seti) and Space Flight (Apollo). With the rich empire I had inherited from Bloody Monk a tech a turn would be easy, two a turn looked a good prospect with aggressive trading and three a turn would be possible with extensive library/university construction funded by trading gold.
2)
Wonders In order: CfC Easier to maintain celebrations with a lower luxury rate. Seti for the science boost. Apollo for the spaceship. Anything else was cosmetic after launching.
3)
Cities A handful of cities were chosen for development to super trade centres. At least one was on each major continent. The reasoning was to maximise trade bonuses. For example: demanded gold from No Decorum to St. Petersburg 1749g, and that was after trade bonuses had been reduced by flight.
4)
New Cities The time had passed when cities were founded because of their growth potential or access to specials. New developments fell into two categories:
a)
Ferry Ports To connect two continents/islands with a shuttle service for trade. The aim was to transport freight around the world in one turn between any two places.
b)
Satellite Cities To provide a particular function or service. As long as a super trade centre was producing a useful commodity freight was rushed every turn. The suburbs would produce low value units like horsemen or dips to disband in the main city to rush the next caravan or improvement.
5)
Trade This underpinned the whole strategy. Early trade was with the Babylonians before the super cities kicked into action. Attention was also focussed on maximising the ongoing trade routes with the cities close to the capital with road and rail connections.
6)
Spaceship This was managed in one turn as a number of freights had been stored. There is no penalty for changing production from a wonder to a spaceship part. Many cities started to build a wonder and had the production box boosted by freight (to help build the wonder). Production was then swapped to spaceship building and completed by purchase.
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1360 - Pop = 10.3m. Renamed some cities so I knew where to find them
1380 - 1400 played in fundy to bring back troops and arrange transport infrastructure. This included setting up some ferry ports to ease the transport of freight.
1400 - Corporation…big trade boost as all caravans became freights.
1420 - Democracy established; North Ferry founded.
1440 - Genetic Engineering; Pop = 11.6m
1460 - Refining; CfC; Pop = 16.1m
1480 - Conscription; Pop = 21.3m; New Terminal founded
1500 - Combustion; Pop = 26.5m
1510 - Atomic Theory and Electricity; Pop = 32.3m; Chez Moi founded near Nineveh
1520 - Electronics and Steel; Posh Suburb founded; Pop = 38.1m
1530 - Automobile and Mass Production; Pop = 43.9m
1540 - Nuclear Fission and Chivalry; Pop = 49.1m
1550 - Leadership and Tactics; Pop = 55.7m
1560 - Machine Tools and Nuclear Power; Pop = 60.4m
1570 - Miniaturisation, Computers and The Laser
Pop = 63.7m; Seti founded, so the wonder can be built in the newest city. Next turn when completed every other city will benefit from the extra beakers.
1580 - Seti Program; Flight, Mobile Warfare and Radio; Pop = 67.2m
1590 - Advanced Flight, Rocketry and Robotics; Pop = 72.5m
1600 - Space Flight, Plastics and Superconductor; Pop = 78m
1610 - Refrigeration and Fusion Power; Apollo Program; Spaceship completed (33-8-8-1-1-1); Pop = 82.8m
1620 - Recycling and Combined Arms; Pop = 86.5m; LAUNCHED to arrive in 1625.
1621 - Stealth; Women's Suffrage and Eiffel Tower; Pop = 90.6m
1622 - Environmentalism; Babylonians steal Space Flight! Pop = 95.4m; Babs declare War! Ellipi bribed.
1623 - Amphibious Warfare; Ashur & Nineveh captured; Pop = 101.2m
1624 - Fundamentalism; Manhattan Project and Shakespeare's Theatre; Pop = 106.3m
1625 - Landed AC.
Civ Rating 404%, Score 3110.
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SG(2)