Thread Tools
Old July 8, 2002, 12:03   #1
geofelt
Prince
 
Local Time: 22:58
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Neptune Beach,Florida,USA
Posts: 806
dithering camel strategy
In a recent game, the chinese sent some camels to my island. This island was long and narrow, and included a narrow neck with a city. The chinese camel kept blocking my road through this pass. It kept moving out of the way, then back again. It was a pain. I had hoped that it would establish a trade route, but it never happened. What to do? At this point in the game, I did not want to attack. I eventually bribed the camel for 127 gold. I could get value out of it by delivering it or using it for a wonder. There was a second camel which I neutralized by blocking it's movement with a warrior.
Is there some way to peacefully get these guys to deliver their trade, or to leave?
geofelt is offline  
Old July 8, 2002, 12:41   #2
Marquis de Sodaq
King
 
Marquis de Sodaq's Avatar
 
Local Time: 21:58
Local Date: October 31, 2010
Join Date: Jul 2000
Location: ... no, a Marquis.
Posts: 2,179
I take it that there was no way past the city? If there was a way, letting it pass is the only way. If the city occupies the only tile across which the camel could walk, the goto will never figure out that it can't get past. This is presuming that it was being sent to a city behind your bottleneck city.

I suppose you could guess which city is its destination, starve it down, and disband it with a settler. Then the AI camel will choose a new destination...
__________________
The first President of the first Apolyton Democracy Game (CivII, that is)

The gift of speech is given to many,
intelligence to few.
Marquis de Sodaq is offline  
Old July 8, 2002, 13:33   #3
bellisaurius
Settler
 
Local Time: 21:58
Local Date: October 31, 2010
Join Date: Apr 2002
Location: chicago
Posts: 14
Ouch, Marquis! Painful advice. Talk about cutting off your nose to spite your face!
bellisaurius is offline  
Old July 8, 2002, 13:47   #4
rah
lifer
Apolytoners Hall of FameCivilization IV: Multiplayer
Just another peon
 
rah's Avatar
 
Local Time: 22:58
Local Date: October 31, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919

starve the destination city


Rush a settler down the road next to the caravan, build a city, then demand that they remove all their units from near your cities. If they go to war with you over that, they were going to be a war with you soon anyway.
You can disband the city then if you want.

RAH
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
rah is offline  
Old July 8, 2002, 17:21   #5
geofelt
Prince
 
Local Time: 22:58
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Neptune Beach,Florida,USA
Posts: 806
If I am not mistaken, the AI will not remove caravans if you demand they withdraw their troops.
geofelt is offline  
Old July 8, 2002, 17:32   #6
rah
lifer
Apolytoners Hall of FameCivilization IV: Multiplayer
Just another peon
 
rah's Avatar
 
Local Time: 22:58
Local Date: October 31, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
Yea, fuzzy there, I remember (it's been awhile since i played sp) that settlers and diplos withdrew, so I assumed caravans would also. I guess it needs to be tested.

RAH
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
rah is offline  
Old July 9, 2002, 12:34   #7
Bloody Monk
Civilization II Democracy GameCivilization II Succession GamesApolytoners Hall of Fame
King
 
Bloody Monk's Avatar
 
Local Time: 22:58
Local Date: October 31, 2010
Join Date: May 2001
Location: austin, tx
Posts: 2,508
Bribe the camels, then deliver them to the offending Civ. You get the route you wanted plus the bonus. Revenge is best delivered with perks....
Bloody Monk is offline  
Old July 9, 2002, 14:13   #8
geofelt
Prince
 
Local Time: 22:58
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Neptune Beach,Florida,USA
Posts: 806
rah; dips don't go either, but you can expel them if they are alone(and they usually are). Also, the ai will remove their settlers if you ask, but the ai will not ask you to remove your settlers.
geofelt is offline  
Old July 9, 2002, 17:16   #9
rah
lifer
Apolytoners Hall of FameCivilization IV: Multiplayer
Just another peon
 
rah's Avatar
 
Local Time: 22:58
Local Date: October 31, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
Yes, getting old sucks, the memory is the first thing to go. I knew it did settlers, thought it did dips, so wasn't sure about caravans. The only reason I ever have settlers near their cities is for building the Railroads to attack on, or using them as bait for them to declare war on me.

RAH
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
rah is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 23:58.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team