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Old July 8, 2002, 12:34   #1
HazieDaVampire
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claim lands
anybody think you should be able to claim land, so its not in your boarders but the AI knows its gunna tick you off by building citys there! I like having an island, and i'm not fast at all when it comes to covering it in citys, so i've just had 3000years of wars between the civs who have built on my island! (And i don't mean from 4000bc - 1000bc, i'm talking about loads of turns!).
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Old July 8, 2002, 12:38   #2
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I think you just might have to learn to finish colonizing your island faster. Otherwise they'll still just colonize and go to war with you anyways.
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Old July 8, 2002, 12:39   #3
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teach me! oh god teach me!
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Old July 8, 2002, 14:10   #4
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another thing multiplayer will be good for.

me: "Will, thats my damn island. stay the hell off it or i'll force you off"

will: "You can't claim this island, it's closer to me..."

me: "IT IS NOT! YOUR JUST SAYING THAT BECAUSE OF THE SALTPETER ON IT"

will: "SALTPETER? I dont even have gunpowder yet! thanks for the info!"

me: "f%$k."



we and my friends are drawing up our own "diplomatic agreements", that arent in game, but will be followed, such as land claiming, international/controlled waters, etc.

it'll be lots of fun, whenever it comes out.
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Old July 8, 2002, 14:17   #5
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Quote:
Originally posted by UberKruX
another thing multiplayer will be good for.

me: "Will, thats my damn island. stay the hell off it or i'll force you off"

will: "You can't claim this island, it's closer to me..."

me: "IT IS NOT! YOUR JUST SAYING THAT BECAUSE OF THE SALTPETER ON IT"

will: "SALTPETER? I dont even have gunpowder yet! thanks for the info!"

me: "f%$k."


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Old July 8, 2002, 14:34   #6
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Hazie that would be cool, I just think its unworkable in Civ .
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Old July 8, 2002, 14:46   #7
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I agree Carver, although it's an intriguing idea
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Old July 8, 2002, 14:51   #8
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Uber, we should have an awards cerimony on the funniest things said on the civ3 forum.
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Old July 8, 2002, 15:07   #9
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you should read some of my stories in the civ3 stories forum if you want to read funny stuff
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Old July 8, 2002, 17:47   #10
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Perhaps Explorers or Scouts could claim land much like a Worker buildes stuff, therefor making the expansionist trait even more useful...
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Old July 8, 2002, 18:00   #11
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lol, it sucks!
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Old July 8, 2002, 18:11   #12
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Darkworld, that could really make explorers useful. I haven't used a single one yet, by the time they come around the whole world is discovered, if not completely colonised. Perhaps that's just due to me prefering to play on smaller maps.

While it might be hard to implement with the AI (I have a hard time getting them to respect my real borders as they are. In a war I have to make sure I mop up any enemy units in my terrirtory - especially islands - before a peace treaty because they sure don't pull out themselves, and as soon as a I ask we're back to figting again) I look forward to being able to have informal agreements between players, such as respecting the fact that someone owns a particular island, or that a certain city should go back to their original owner ig you've taken it from a third party.
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Old July 8, 2002, 18:35   #13
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I mentioned something a while back on anouther thread that might be a solution to this. I suggested fences, that would require a bunch of movement points to cross, so that the AI can't keep crossing over and over. This might be a good way to claim land, get a worker out to the borders and start fencing in your territory. Kind of like AOE, make gates to get through also. Maybe make it available with construction.
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Old July 8, 2002, 22:01   #14
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The idea of fences and such reminds of me C&C...

The great thing about multiplayer in PtW(as UberKruX mentioned) are the verbal agreements and the custom diplomatic treaties.

"Stay off that island. I claim it in the name of the Glorious Ruler of )"

"No, I've already got a settler there."

"Well, I hope he's got warm clothing because I hear nuclear winters can be cold."


Maybe they will have a UN meeting of world leaders for this type of thing. Humilation followed by Annihilation...

ICBMs will hold so much more meaning to me...
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Old July 9, 2002, 09:33   #15
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Quote:
Perhaps Explorers or Scouts could claim land much like a Worker buildes stuff, therefor making the expansionist trait even more useful...
you ever played Settlers 3? there you can get lots of little "pioneers" moving your borders

i wonder how diplomatic victory will work in multiplayer...
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Old July 9, 2002, 10:34   #16
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the only problem in multiplayer (even with yoyur close friends) is that nobody likes to be subjigated. In random games they'd probably just quit, and your friends would rather just die than to suffer the humiliation of buying iron and horses from you for 30 gpt at about the time you get feudalism/ they'd just charge with archers to their death amoung your pikemen.

also, i've been glancing at thse first PTW shots, and it seems like the game will progress much slower with the "techwhoring" AI speeding up the tech race. Humans are less likely to sell you iron working to you, especially if they know you have iron. sitting back with 0% science might not work
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Old July 9, 2002, 10:50   #17
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Quote:
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Humans are less likely to sell you iron working to you, especially if they know you have iron. sitting back with 0% science might not work
My thought exactly UberKruX.
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Old July 9, 2002, 11:46   #18
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if ICBM's mean alot to you, i'll be your god, i tend to have twice as meny ICBM's as my main enemy has citys!
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