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Old July 15, 2002, 19:11   #31
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Hey Chris,leave me and my gleam out of this
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Old July 15, 2002, 20:03   #32
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Slowwhand alerted me to this thread. I'm happy for you to use the PROT site - I can set up forums. My site has no popups or anything so it should be okay for you.

What needs to be done?
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Old July 16, 2002, 04:53   #33
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Sounds good Horsie.

A dedicated forum for it, annocements of how to join, what tribes is and means, things like that I would think.
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Old July 16, 2002, 08:56   #34
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Hurrah for AH !
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Old July 16, 2002, 10:40   #35
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Okay, I added a forum for you - go and make of it what you will.

Let me know what you need.
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Old July 16, 2002, 11:34   #36
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Quote:
Originally posted by Alexander's Horse
Okay, I added a forum for you - go and make of it what you will.

Let me know what you need.
The obvious answer would be PLAYERS.

RAH
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Old July 16, 2002, 16:11   #37
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You'd be surprised at the quantity of players, if there was a place to participate.
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Old July 16, 2002, 16:40   #38
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It's got 3 posts now.
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Old July 16, 2002, 16:47   #39
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It's got 3 posts now.
3, well that's almost a tribe.


Seriously, it's too bad that I don't like team play anymore. When MP first came out, that's all we did. Using the old arena games rules. They turned into racing through the tech path, caravan delivery games. And the turns would take forever as teams would trade techs/cities/wonders/units and prep cities for caravan deliveries every turn.
Kinda burned out on it and have played no-alliance games every since. Tribes would have been fun back then. Even though it would be fun to have War4 as a partner in a game. Maybe if the rules were tweaked to eliminate all the things that I didn't like about it, I'd be interested. But I doubt that will happen.

Good luck.

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Old July 16, 2002, 17:34   #40
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We fairly much tweak them.
Now, strat and his Tribe took forever, but maybe they could get past that.
I mean, it can get to the point, and did, that it's not fun.
No offense intended, strat. Just speaking the truth.
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Old July 16, 2002, 17:46   #41
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Quote:
Originally posted by SlowwHand
We fairly much tweak them.
Now, strat and his Tribe took forever, but maybe they could get past that.
I mean, it can get to the point, and did, that it's not fun.
No offense intended, strat. Just speaking the truth.
Care to start a game? Any timer will do

I made a challenge a couple of months ago witch Boann accepted.

If you are so keen on starting tribes up again, lets play
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Old July 16, 2002, 18:01   #42
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Saturday night is my best shot, but the other Tuatha members can sure fire at will.
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Old July 16, 2002, 18:23   #43
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Once you get started, you might want to advertise it a bit - I put it in my sig (for a while at least). Maybe let the zoners and civfanatics know.

I'm happy to put up forums for particular tribes - if the traffic warrants it, leagues, ladders, whatever.

If it doesn't work I'll just take the forums down (by agreement with you all). No harm, no foul.

I'm not into tribes myself but if eventually a few hang out on the other forums too I'd be getting something out of it. So potentially its a good fit.
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Old July 16, 2002, 18:32   #44
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Quote:
Originally posted by rah
Seriously, it's too bad that I don't like team play anymore. When MP first came out, that's all we did. Using the old arena games rules. They turned into racing through the tech path, caravan delivery games. And the turns would take forever as teams would trade techs/cities/wonders/units and prep cities for caravan deliveries every turn.
Team game turns take longer, but we play no city/unit swapping within reason (citys can be swapped for trade purposes, etc) and no caravan prepping, just set up a super trade city. Do most tech swapping outside your turns, etc. Turns don't take that much longer than any other four-way.

The tech race thing can be fixed by playing 2x moves
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Old July 16, 2002, 18:54   #45
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The swapping bit can get sticky.
Like, swapping cities for trade purposes.
I suppose it's fine if all are doing it, but it seems one of those "not in the spirit as intended" type things.
When I said flexible, I mostly meant settings; the other can be discussed I guess.
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Old July 16, 2002, 19:49   #46
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About the swapping cities: Generally we only swap a city once and leave it at that, so we both have a friendly froeign super trade city on our own continent. Increases caravan bonuses and makes things a bit more convenient, but that's it. Mass city-swapping takes too long and is too boring, and I don't bother with that.
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Old July 16, 2002, 22:35   #47
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why can't city swapping just not be in the game...you want the trade city....damm wll go and earn it
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Old July 17, 2002, 09:36   #48
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That was my thought on it. One could swap any and all, but that seems to be, again, "not in the spirit of the game as intended".
Yeah, I know. I sound like a broken record.
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Old July 17, 2002, 09:50   #49
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You could just send a horse over to 'capture' the city too though.
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Old July 17, 2002, 10:09   #50
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Your not supposed to leave cities undefended nor are you supposed to let your alliance take a city on your continent...

alliances should still be treated like rivals...hands off my turf but i will help you protect yours.....
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Old July 17, 2002, 10:34   #51
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Not in a teamgame, its 2 on 2.
You have no individual goals in those games only teamgoals.
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Old July 17, 2002, 11:01   #52
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Old July 17, 2002, 15:38   #53
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not spaming just seeig my old name took effect
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Old July 17, 2002, 18:36   #54
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Quote:
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Your not supposed to leave cities undefended nor are you supposed to let your alliance take a city on your continent...

alliances should still be treated like rivals...hands off my turf but i will help you protect yours.....

...which is exactly why I can't play Diplo games.
For some reason it really yanks my chain for people to get on my land. Buncha stinkin' sodbusters.
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Old July 17, 2002, 18:41   #55
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Quote:
Originally posted by atawa
Not in a teamgame, its 2 on 2.
You have no individual goals in those games only teamgoals.
i agree that its a team game....but NOT defending is not the way this game was designed....and i think it sucks
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Old July 17, 2002, 18:53   #56
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One of the team goals is to not let your Tribe members do silly things, like leave cities undefended.
Man. I love catching ICS people with their drawers down.
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Old July 17, 2002, 19:32   #57
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Quote:
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not spaming just seeig my old name took effect
Nice to see it's working right... again, let me know if you have any problems with the change.


Yeah, in team games, you better defend your cities. Two people together can really field an army to keep you honest
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Old July 17, 2002, 19:35   #58
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i don't think honesty has anything to do with it...i think its more a case of "lets kick @ss"
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Old July 17, 2002, 20:24   #59
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Ileave a lot of cities undefended in most normal games... I've yet to have anyone get to them. I'd love to see someone manage it for once
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Old July 17, 2002, 20:38   #60
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Fell, eventually it will come back to bite your @ss.....don't quit if it does
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