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Old July 9, 2002, 20:49   #1
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We Love the ________ Day
I'd like to know what exactly does the WLT*D do affecting gameplay? I know it affects a chance for a city to suffer a culture flip and it must reduce corruption too (wild guess though). Anybody have more precise answers?

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Old July 9, 2002, 21:09   #2
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From the manual:


We Love the King Day

If a city’s population becomes sufficiently happy, it (not your whole civilization—just
this one location) spontaneously holds a celebration in honor of your rule.The people
declare a “We Love the King Day” in thanks for the prosperity your management has
made possible.While the circumstances that support this celebratory mood continue,
the city enjoys certain benefits, depending on your civilization’s type of government.
You will see the effects of celebration begin on the first full turn that a city celebrates
(that is, the turn after the party is announced).

To trigger a celebration day, a city must fulfill these conditions:
• There can be no unhappy citizens in the city.
• There must be at least as many happy citizens as content citizens.
• The population must be at least six.
For example, a city with five happy citizens, four content citizens, and no unhappy
citizens celebrates. A city with 10 happy citizens, three content citizens and one
unhappy citizen does not.

An ongoing We Love the King Day lowers the levels of corruption and waste, makes
the city less likely to defect, and significantly increases the chance of failure if your enemies
attempt to initiate propaganda here.
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Old July 9, 2002, 21:52   #3
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Also check the 1.21f readme file in the Civ3 directory, I'm not sure, but I think the WLTKD has been tweaked.

I know the waste fighting has been improved, but I think they may have changed something else.
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Old July 10, 2002, 06:06   #4
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Here it is:

It fights waste and corruption. In 1.21, it fights waste better.

Also, the chance of a culture flip for that city is halved.
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Old July 11, 2002, 20:36   #5
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Thanks all!!
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Old July 12, 2002, 17:27   #6
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Not anywhere near as useful as civ2 :<
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Old July 12, 2002, 19:34   #7
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Quote:
Originally posted by Destroyer
Not anywhere near as useful as civ2 :<
IMHO it was too powerful in civ2.
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Old July 13, 2002, 00:13   #8
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Quote:
Originally posted by PGM


IMHO it was too powerful in civ2.
Agreed. An ongoing party should reduce productivity, not increase it!
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Old July 13, 2002, 13:08   #9
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What were the effects in Civ2? I forget.
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Old July 13, 2002, 16:36   #10
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I remember in Civ2, it made a rep or dem grow in size rapidly.

So in civil war scenarios, I could crank up the lux as the confederates, and watch as my population quadrupled in a matter of months! Then I'd crush the hopelessly outnumbered yankees! Hee hee.

It was DEFINITELY too powerful.
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Old July 15, 2002, 09:42   #11
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In Civ II, it had a different effect based on your government type. I beleive that Monarchy gave you Republic trading levels in that city. Republic or Democracy, it added one population as long as there was a food surplus. Fundametalism, I don't know, since no one was ever unhappy in Fundy, I never spent any money on luxuries. For Despotism, I don't know.
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