July 9, 2002, 20:49
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#1
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Prince
Local Time: 23:03
Local Date: October 31, 2010
Join Date: Jun 2002
Location: The Physics Guy
Posts: 977
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We Love the ________ Day
I'd like to know what exactly does the WLT*D do affecting gameplay? I know it affects a chance for a city to suffer a culture flip and it must reduce corruption too (wild guess though). Anybody have more precise answers?
Konquest
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July 9, 2002, 21:09
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#2
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Prince
Local Time: 04:03
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Lisboa, Portugal
Posts: 334
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From the manual:
We Love the King Day
If a city’s population becomes sufficiently happy, it (not your whole civilization—just
this one location) spontaneously holds a celebration in honor of your rule.The people
declare a “We Love the King Day” in thanks for the prosperity your management has
made possible.While the circumstances that support this celebratory mood continue,
the city enjoys certain benefits, depending on your civilization’s type of government.
You will see the effects of celebration begin on the first full turn that a city celebrates
(that is, the turn after the party is announced).
To trigger a celebration day, a city must fulfill these conditions:
• There can be no unhappy citizens in the city.
• There must be at least as many happy citizens as content citizens.
• The population must be at least six.
For example, a city with five happy citizens, four content citizens, and no unhappy
citizens celebrates. A city with 10 happy citizens, three content citizens and one
unhappy citizen does not.
An ongoing We Love the King Day lowers the levels of corruption and waste, makes
the city less likely to defect, and significantly increases the chance of failure if your enemies
attempt to initiate propaganda here.
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July 9, 2002, 21:52
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#3
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King
Local Time: 23:03
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Constantly giggling as I type my posts.
Posts: 1,735
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Also check the 1.21f readme file in the Civ3 directory, I'm not sure, but I think the WLTKD has been tweaked.
I know the waste fighting has been improved, but I think they may have changed something else.
__________________
I drink to one other, and may that other be he, to drink to another, and may that other be me!
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July 10, 2002, 06:06
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#4
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Deity
Local Time: 07:03
Local Date: November 1, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
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Here it is:
It fights waste and corruption. In 1.21, it fights waste better.
Also, the chance of a culture flip for that city is halved.
__________________
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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July 11, 2002, 20:36
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#5
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Prince
Local Time: 23:03
Local Date: October 31, 2010
Join Date: Jun 2002
Location: The Physics Guy
Posts: 977
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Thanks all!!
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July 12, 2002, 17:27
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#6
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Prince
Local Time: 04:03
Local Date: November 1, 2010
Join Date: May 2002
Location: Hobbits Armpit
Posts: 311
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Not anywhere near as useful as civ2 :<
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The strength and ferocity of a rhinoceros... The speed and agility of a jungle cat... the intelligence of a garden snail.
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July 12, 2002, 19:34
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#7
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Prince
Local Time: 04:03
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Lisboa, Portugal
Posts: 334
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Quote:
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Originally posted by Destroyer
Not anywhere near as useful as civ2 :<
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IMHO it was too powerful in civ2.
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July 13, 2002, 00:13
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#8
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Emperor
Local Time: 21:03
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Portland, OR
Posts: 4,412
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Quote:
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Originally posted by PGM
IMHO it was too powerful in civ2.
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Agreed. An ongoing party should reduce productivity, not increase it!
__________________
Tutto nel mondo è burla
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July 13, 2002, 13:08
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#9
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Prince
Local Time: 00:33
Local Date: November 1, 2010
Join Date: Aug 2001
Location: St. John's, NF
Posts: 331
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What were the effects in Civ2? I forget.
__________________
You sunk my Scrableship!
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July 13, 2002, 16:36
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#10
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Chieftain
Local Time: 22:03
Local Date: October 31, 2010
Join Date: May 2001
Location: Wellborn, Texas The Warrior Dennis Miller
Posts: 42
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I remember in Civ2, it made a rep or dem grow in size rapidly.
So in civil war scenarios, I could crank up the lux as the confederates, and watch as my population quadrupled in a matter of months! Then I'd crush the hopelessly outnumbered yankees! Hee hee.
It was DEFINITELY too powerful.
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July 15, 2002, 09:42
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#11
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Prince
Local Time: 00:03
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Philadelphia, PA
Posts: 978
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In Civ II, it had a different effect based on your government type. I beleive that Monarchy gave you Republic trading levels in that city. Republic or Democracy, it added one population as long as there was a food surplus. Fundametalism, I don't know, since no one was ever unhappy in Fundy, I never spent any money on luxuries. For Despotism, I don't know.
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