i always make ironclads not be able to cross ocean. (this requires you to change the ocean effect of magnitism as well)
i also give expantionist civs no scouts and instead a unit i call "expantionists". these are simply settlers with movement of 2. if this seams unfair to you, you could try giving them "mounted settlers" instead, requiring horses.
one other thing i do, i don't think militaristic is very good either, so i make barracks cost 60 shields, but reduce corruption.
i also like to add a late game war alterative to communism. (i like to call it "imperialism" so it fits jap, german, roman and a few others)
all this requires you make democrocy and republic better in any way you can (reduced corruption is there real advantage...)
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