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Old July 10, 2002, 16:35   #1
KrysiasKrusader
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"Peaceful Planet" - Turn tracking thread.
After the debacle upon the "Unity", seven leaders and their followers embark on a fateful journey. Each making their way towards planet-fall in respective escape pods. However the horror has not yet ended, three of the escape pods have slammed in the ocean ! Survival of the human species will now depend but upon four factions, and not be benefited from those who have surely perished. As for the remaining, a rocky - bumpy landing is their welcome to "Planet". Exiting from your escape pods, you notice that it will probably take at least a whole year before you can even establish a base... Yang, Santiago, and Miriam's comm. signatures all show as flat lines on your vid. screens... Ah well, you ponder... With those gone, perhaps we'll be able to build, grow, and prosper on a Peaceful Planet.



Welcome to a Krysia's Krusader Kreation !


The Players :

smhfan86 of the Gaians - e-mail
Flubber of the UoP - e-mail
SmartFart of the Morganites - e-mail
Comstr of the Peace Keepers - e-mail

The original set-up thread with additional information can be found here

Questions and/or problems can be addressed here

Good gaming and enjoy !
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Old July 10, 2002, 16:54   #2
Flubber
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Rules were like this IIRC





I propose these settings, but I'm open to suggestions.

Large, Random map
Erosion, Native Life, Clouds - average
Oceans - 30-50% map, maybe a little more

Game settings:

All victory conditions are on
Look First: On
Tech Stag: Off
Spoils of War: Off
Intense Rivalry: Off
Directed Research (pick your own techs)
No Unity Survey (map not visible)
Pods are scattered
No Random Events
Time Warp: Off
Iron Man: On (doesn't matter in PBEM)

Rules:

• Communications - None until in-game contact, obtain commlink, or build EG
• SE switch "quickies" forbidden - (obviously you can experiment to see what effect various SE choices have, but cannot change, play moves, then change back in the same turn)
• Council notification - immediate broadcast to all players (Post in the thread and e-mail to all immediately by player who has called elections, citing candidates and votes. After each player's turn, post in the thread the running totals)
• Do not place Stockpile Energy in your build queues
• Crawlers Upgrade anytime - OK
• Probe actions: Must choose vendetta option when probing other players, unless you have previously gained permission to probe by e-mail.
• You cannot bribe the AI on council votes nor to demand withdrawal of units
• Cannot use the right click feature for multiple drop moves to extend range (ie limited to 8 tiles unless owning the Space Elevator SP)
• Cannot use the 'set waypoint' feature for automatic worm hunting/lifecycle enhancements
• No accepting pending treaties/pacts *after* declaring vendetta in the same turn
• Cannot use the F4 feature (or the bases feature of the F2 screen) to change an infiltrated faction's workers to specialists.
* You cannot trade bases with the AI. It is okay to gift a base to the AI.


On the accepting a pending diplomatic offer I think it should read " after taking offensive action in the same turn"--

This would cover the situation of two factions ar war where A offers B a treaty or pact. B could gobble up a couple of bases and then accept the treaty meaning an incensed A would have to be the one to break the treaty. It probably does not matter since with NO AI, reputation hardly matters.
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Old July 10, 2002, 17:02   #3
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woo hoo. can't wait to get the turn. when kk says unity pod earthquakes destroying the uranium flats, is he serious?

never had that happen before. of course it might be fun to wander onto a unity pod near someone else.
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Old July 10, 2002, 17:11   #4
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02 to flubber
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Old July 10, 2002, 19:05   #5
SmartFart
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Quote:
Originally posted by Flubber
Rules were like this IIRC





I propose these settings, but I'm open to suggestions.

Large, Random map
Erosion, Native Life, Clouds - average
Oceans - 30-50% map, maybe a little more

Game settings:

All victory conditions are on
Look First: On
Tech Stag: Off
Spoils of War: Off
Intense Rivalry: Off
Directed Research (pick your own techs)
No Unity Survey (map not visible)
Pods are scattered
No Random Events
Time Warp: Off
Iron Man: On (doesn't matter in PBEM)

Rules:

• Communications - None until in-game contact, obtain commlink, or build EG
• SE switch "quickies" forbidden - (obviously you can experiment to see what effect various SE choices have, but cannot change, play moves, then change back in the same turn)
• Council notification - immediate broadcast to all players (Post in the thread and e-mail to all immediately by player who has called elections, citing candidates and votes. After each player's turn, post in the thread the running totals)
• Do not place Stockpile Energy in your build queues
• Crawlers Upgrade anytime - OK
• Probe actions: Must choose vendetta option when probing other players, unless you have previously gained permission to probe by e-mail.
• You cannot bribe the AI on council votes nor to demand withdrawal of units
• Cannot use the right click feature for multiple drop moves to extend range (ie limited to 8 tiles unless owning the Space Elevator SP)
• Cannot use the 'set waypoint' feature for automatic worm hunting/lifecycle enhancements
• No accepting pending treaties/pacts *after* declaring vendetta in the same turn
• Cannot use the F4 feature (or the bases feature of the F2 screen) to change an infiltrated faction's workers to specialists.
* You cannot trade bases with the AI. It is okay to gift a base to the AI.


On the accepting a pending diplomatic offer I think it should read " after taking offensive action in the same turn"--

This would cover the situation of two factions ar war where A offers B a treaty or pact. B could gobble up a couple of bases and then accept the treaty meaning an incensed A would have to be the one to break the treaty. It probably does not matter since with NO AI, reputation hardly matters.
I agree with all rules. However...I would like to do trade bases with AI and bribe AI votes. All I have to do is to find some AI to do so
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Old July 10, 2002, 19:36   #6
Flubber
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Quote:
Originally posted by SmartFart


I agree with all rules. However...I would like to do trade bases with AI and bribe AI votes. All I have to do is to find some AI to do so
02 to smartfact

actuallly the bribe rule still applies since there was no problem with bribing the AI. The problem was that if you tried to bribe a human controlled faction while a vote was pending, the computer responds. I could want to abstain but fin that the computer has accepted a bribe and changed my vote
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Old July 10, 2002, 20:10   #7
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I ain't got no turn in my mailbox

However...I do have tons of filters\spam preventing options 'On' so it is possible that you've choosed a word in the title which send an e-mail right into trashcan.

Could you please resend?
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Old July 10, 2002, 20:22   #8
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it bounced back-- I sent it to

smart-fart@pulp-fiction.com

I will try it again
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Old July 10, 2002, 20:25   #9
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Oh I see the problem now.

My adress isn't Smart-Fart@pulp-fiction.com

Correct e-mail is SmartFart@pulp-fiction.com
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Old July 10, 2002, 20:27   #10
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yup -- when it bounced a second time I checked-- its sent to the correct address now
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Old July 10, 2002, 20:42   #11
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2102...to Comstar
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Old July 11, 2002, 00:06   #12
KrysiasKrusader
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Geee guys... Why do you think I posted everybody's e-mail addresses in the opening post !?!
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Old July 11, 2002, 00:19   #13
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i thought it was for show.
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Old July 11, 2002, 02:10   #14
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Quote:
Originally posted by KrysiasKrusader
Geee guys... Why do you think I posted everybody's e-mail addresses in the opening post !?!
Clicking on that link only leads me to some pop-up that asked for some sort of password for " microsoft passport" -- I found his email in the game set-up thread but just miscopied it-- all should be fine from now on on that front from now on
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Old July 11, 2002, 03:14   #15
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1st Turn Completed and sent off.
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Old July 11, 2002, 10:07   #16
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03 to flubber
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Old July 11, 2002, 23:19   #17
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03 to smartfart
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Old July 12, 2002, 00:28   #18
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Old July 12, 2002, 06:22   #19
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03 finished (Should I call the turn 2104?)
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Old July 12, 2002, 08:53   #20
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04 to flubber.

yes, since you're the last player, u should always change the year.
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Old July 12, 2002, 13:34   #21
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2104 to smartfart
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Old July 12, 2002, 16:32   #22
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Old July 12, 2002, 23:36   #23
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You forgot to attach the turn.
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Old July 13, 2002, 11:34   #24
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I am pretty much sure I did not. This adress sucks. Sometimes it just screw up attachments.
As soon as I open a new one I'll let you know.

Turn resent. Hope you got it right tis time.
Sorry.
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Old July 15, 2002, 01:54   #25
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fiannly got it. Sent off. What a wasteland this is.
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Old July 15, 2002, 02:06   #26
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05 to flubber
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Old July 16, 2002, 02:14   #27
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2105 to smartfart
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Old July 16, 2002, 07:48   #28
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Old July 16, 2002, 08:30   #29
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turn sent. Wow, lots of...stuff around the landing site isn't there.
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Old July 16, 2002, 12:27   #30
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