Thread Tools
Old July 10, 2002, 18:44   #1
zulu9812
King
 
zulu9812's Avatar
 
Local Time: 04:06
Local Date: November 1, 2010
Join Date: Jan 2002
Location: of Scotland
Posts: 1,383
Converting CTP1/CTP2
How similar are the graphic formats for Call TO Power 1 and Call To Power 2? I mean, how would one go about converting, say, the Storm Marine for use in CTP2?
__________________
Up the Irons!
Rogue CivIII FAQ!
Odysseus and the March of Time
I think holding hands can be more erotic than 'slamming it in the ass' - Pekka, thinking that he's messed up
zulu9812 is offline  
Old July 10, 2002, 19:20   #2
Pedrunn
Call to Power II Democracy Game
King
 
Pedrunn's Avatar
 
Local Time: 01:06
Local Date: November 1, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
There is two types of graphics in ctp series:
-Sprites - what you atually see in the map with movements and all
- And pictures - All picture you see in the GL or in othe Intrface screens

The sprite (wich are the most dificult to get) are exacly the same in ctp2 as it in ctp1. So just get the spriteID number in ctp1 and look for the GU** in the sprite folder and add an extra number to it (ctp uses 2 numbers while ctp2 uses 3) and it is ready to b used in ctp2. As for the marine you dont have to worry its sprite is already in ctp2 database as a unused sprite. I just dont have the number right now.

As for the pics are in tga format in ctp1 just like ctp2. yet ctp1 uses a lot of pics in differents sizes while ctp2 uses only three in the sizes of 160 x 120, 36 x 24 and 24 x 18.
So just resize them from ctp1 and again it is ready to be used.
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
Pedrunn is offline  
Old July 11, 2002, 03:47   #3
Locutus
Apolytoners Hall of FameCiv4 SP Democracy GameCiv4 InterSite DG: Apolyton TeamBtS Tri-LeagueC4BtSDG TemplarsC4WDG Team ApolytonCivilization IV CreatorsCTP2 Source Code ProjectPolyCast Team
Deity
 
Locutus's Avatar
 
Local Time: 06:06
Local Date: November 1, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
Quote:
Originally posted by Pedrunn
The sprite (wich are the most dificult to get) are exacly the same in ctp2 as it in ctp1.
Actually, this is not true.

The CtP1 sprites were created using a slightly different compression method than the CtP2 sprites. CtP2 can handle sprites of both formats, so all CtP1 sprites will work fine on CtP2. CtP1, however, obviously can't handle the CtP2 sprite format, since this format is newer than the game itself. So CtP2 sprites will not work in CtP1. (And AFAIK there's no way to convert CtP2 sprites to CtP1 format.) Fan-made sprites were/are all created with the CtP1 Sprite Tool and therefore in CtP1 format, so they can be used by both games.

So as long as you're playing CtP2, you use all available sprites. In fact, as Pedrunn implied, all CtP1 sprites are included in the CtP2 files but they are not used by the game. You can find the list with sprite numbers here. If you want to use CtP2 sprites in CtP1 though, you're out of luck (but fortunately you can use the fan-made sprites that were intended for CtP2)...
__________________
Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery
Locutus is offline  
Old July 11, 2002, 04:17   #4
Martin Gühmann
staff
Call to Power II Democracy GameCall to Power Democracy GameCTP2 Source Code Project
Super Moderator
 
Martin Gühmann's Avatar
 
Local Time: 06:06
Local Date: November 1, 2010
Join Date: Mar 2001
Location: Tübingen, Germany
Posts: 6,206
Quote:
Originally posted by Locutus
(And AFAIK there's no way to convert CtP2 sprites to CtP1 format.)
Actual there is one but it is the long and stony way of creating screen captures. And the quality of the result isn't good either. So actual not a way to go.

Quote:
Originally posted by Locutus
In fact, as Pedrunn implied, all CtP1 sprites are included in the CtP2 files but they are not used by the game.
Actual this is only true for the unit sprites, for the city sprites and good sprites (ok therfore you have GoodMod) and maybe for the special effect sprites (don't know if all CTP1 speacial effects are used in CTP2) you need CTP1. But I guess the unit sprites and CityMod2 or one mod that contains CityMod2 is enough for your purposes.

-Martin
__________________
Civ2 military advisor: "No complaints, Sir!"
Martin Gühmann is offline  
Old July 11, 2002, 14:30   #5
Pedrunn
Call to Power II Democracy Game
King
 
Pedrunn's Avatar
 
Local Time: 01:06
Local Date: November 1, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
One more issue.
If you want everything perfect. you must remember that the cpt1 unit pics background are black and ctp2 are orange texture-like. yet you can download the ctp1 all unit pics in 160 x 120 format here:
http://www.apolyton.net/cgi-bin/ctp2...iew.cgi?ID=606
It is also included the ctp2 unit backgrounds for land, sea and air units.
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand

Last edited by Pedrunn; July 11, 2002 at 14:49.
Pedrunn is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 00:06.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team