July 12, 2002, 04:05
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#1
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PolyCast Thread Necromancer
Local Time: 04:10
Local Date: November 1, 2010
Join Date: Jul 2002
Location: We are all Asher now.
Posts: 1,437
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Menu.TXT
Note: This has been declared a  free zone due to the increased chance of its occourance.
Anyway....
Why did Firaxis not use MENU.TXT as its normal menu? It would have been so much better, but they chose not to. Menu.txt is in the TEXT folder.
Quote:
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; menu.txt
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#GAME
&GAME
Switch To Detailed &Menus|F11
Switch To Simple &Menus|F11
&Preferences...|Ctrl+P
&Warning Preferences...|Ctrl+W
&Advanced Preferences...|Ctrl+O
&Automation Preferences...|Ctrl+A
&Audio/Visual Preferences...|Ctrl+I
&Map Display Preferences...|Ctrl+M
&Save Game...|Ctrl+S
&Load Game...|Ctrl+L
&Resign|Shift+Q
Start New &Game|Ctrl+Shift+Q
&Quit|Ctrl+Q
#NETWORK
&NETWORK
&Chat|Ctrl+C
&Voice Transmission|Hold \ Key
&Pause|BKSP
Customize Your Faction|+
Alter &Time Controls|Shift+T
Zoom to Base Messages|*
End Turn|Ctrl+ENTER
Resume Turn|Ctrl+ENTER
#HQ
&EMPIRE
&Government...|Shift+G
&Mobilization...|Shift+M
Change Research Goal...|Shift+R
Design &Workshop...|U
Civilopedia...|F1
Science Advisor...|F2
Economic Advisor...|F3
Interior Minister...|F4
Wonders of the World...|F5
Space Advisor...|F6
Defense Minister...|F7
Civilization III Score...|F8
View Palace...|F9
View Hall of Fame...|F10
Diplomacy...|F12
Review Scenario Objectives|=
#MAP
&MAP
Mo&ve units|V
&View map|V
Toggle flattened terrain|Ctrl+Shift+X
Toggle map &grid|Ctrl+G
Toggle &base grid|Ctrl+Shift+G
Show autoforward routes|Ctrl+Shift+B
Terrain Sur&vey
&Center screen|C
#ACTION
&ACTION
&Build City...|B
Join City|B
&Bombard|B
A&irdrop|D
&Pillage|P
Disband Unit|Shift+D
Automate Unit|Shift+A
&Explore Automatically|/
&Activate (Move Now)|A
&Wait (Move Later)|W
&Unload Transport|Shift+U
Upgrade Unit|Ctrl+U
&Fortify|F
Skip Turn|Space
#SCENARIO
&SCENARIO
Activate Scenario Editor|Ctrl+K
Omniscient View|Y
Create Unit...|Shift+F1
Edit Unit...|Ctrl+Shift+F1
Technological Breakthrough|Shift+F2
Edit Technology...|Ctrl+F2
Set Difficulty Level...|Ctrl+Shift+F3
Set Energy Reserves...|Shift+F4
Set Mission Year...|Shift+F5
Eliminate Faction...|Shift+F6
Reload Faction|Ctrl+Shift+F6
View Replay...|Shift+F7
View Movies...|Shift+F8
Reset Technology|Ctrl+F8
Reset All Factions|Ctrl+Shift+F8
Edit Faction Diplomacy|Shift+F9
Edit Custom Rules|Shift+F10
Edit Scenario Rules|Shift+F11
Edit Scenario Parameters|Shift+F12
Edit Scenario Victory|Ctrl+Shift+F12
Undo|Alt+Backspace
Redo
Load Scenario|Ctrl+Shift+F7
Save Scenario|Ctrl+F7
#EDITOR
&EDIT MAP
Save Map|Ctrl+F5
Load Map|Ctrl+Shift+F5
Place Elevations|1
Place Rocky Squares|2
Place River Sources|3
Place Special Resources|4
Place Unity Pods|5
Place Terrain Enhancements|6
Cover/Uncover Map Squares
Place Minor Landmark Squares
Place At Cursor|Ctrl+Left (+Shift paints)
Remove At Cursor|Ctrl+Right (+Shift paints)
Paint & Editor Only Mode|SCROLL LOCK
Change Brush Size|7
Toggle Round/Flat Map
Set Climate And World Parameters|8
(Slow) Generate Random Map|9
(Fast) Generate Random Map|0
Generate/Remove Fungus
Randomize Rockiness
Randomize Resources & Beacons
Toggle Random Resources & Beacons
Clear Map (All Ocean) and Set Size
Apply Polar Caps
Clear Terrain Enhancements
Toggle "Editor Only" Mode|Ctrl+Shift+F10
#HELP
&CIVILOPEDIA
Index
General Concepts
Advanced Concepts
Technologies
Base Buildings
Wonders
Social Engineering
Factions
Basic Unit Types
Chassis Types
Weapon Types
Defense Types
Reactor Types
Special Abilities
Interface Tour
Terraforming Tour
Base Control Tour
Social Engineering Tour
Design Workshop Tour
Drone Riot Details
About Civilization III|Ctrl+Shift+F4
Show Version Number|Ctrl+F4
# ; This line must remain at end of file
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Obviously things from here were programmed for it, because all you have to do is look at it: Science advisor? Wonders of the World? That would be Labrotory Status and Secret Projects respectively. Obviously some things were not completed (drone riots? although if you look in either the strategy guide or the instruction manual, you can find a picture of a city in disorder.....with that red face next to it?)
Why did they abandon this? I personally would have loved it. It would have opened options for a more powerful scenario editor. Obviously Civ3 was based on AC, so why overhaul the scenario editor and replace it with Civ3Edit, a much less powerful version?
It just doesnt make any sense to me.
Sorry if this has already been asked, but I didnt see the thread. So sue me.
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July 12, 2002, 04:52
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#2
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Prince
Local Time: 05:10
Local Date: November 1, 2010
Join Date: May 2002
Location: Germany
Posts: 720
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Maybe they were preparing for PTW.
There is also another possibility that I can think of. Infogrames wanted the product on the market and since Firaxis did not have enough time to complete it some things were left out.
__________________
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July 12, 2002, 05:09
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#3
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PolyCast Thread Necromancer
Local Time: 04:10
Local Date: November 1, 2010
Join Date: Jul 2002
Location: We are all Asher now.
Posts: 1,437
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Quote:
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Originally posted by The Pioneer
Maybe they were preparing for PTW.
There is also another possibility that I can think of. Infogrames wanted the product on the market and since Firaxis did not have enough time to complete it some things were left out.
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But Alpha Centauri is already there! It's MUCH easier to rewrite old code (especially if your using the very same engine) than it is to make up completly new code. Why scrap the scenario editor and everything, and create "Civ3Edit"?
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July 12, 2002, 05:23
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#4
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Deity
Local Time: 07:10
Local Date: November 1, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
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Remember, they claim that Civ 3 is a 95% rewrite of SMAC code, with very little left in place.
__________________
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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July 12, 2002, 06:04
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#5
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PolyCast Thread Necromancer
Local Time: 04:10
Local Date: November 1, 2010
Join Date: Jul 2002
Location: We are all Asher now.
Posts: 1,437
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Quote:
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Originally posted by Solver
Remember, they claim that Civ 3 is a 95% rewrite of SMAC code, with very little left in place.
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Yes but *sigh* Why rewrite the in game scenario editor? It allowed you to place units, technological advances, cities, etc.....But now you can't do any of that. Why would they completly eliminate that part and spend more money creating Civ3edit, a much less powerful version of a "scenario" (read, map) editor?
Am I making sense? Its 4:30 and I'm tired....
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July 12, 2002, 09:21
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#6
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Prince
Local Time: 00:10
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Philadelphia, PA
Posts: 978
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Maybe some kind of bugs were discovered since some things were changed and they scrapped the in-game scenario editor.
Or, they decided to make Civ3Edit, since the interface is nicer, and deactivated that code.
Remember, Civ III was rushed to market for the Christmas holiday.
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July 12, 2002, 12:13
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#7
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Emperor
Local Time: 01:10
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Brasil
Posts: 3,958
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Just wondering...
"Hey, guys! the final copy we sent to Infogrames went with that file menu.txt"
(A moment of silence.)
"Never mind, the kind of public we're aiming for won't even notice it".
__________________
'Yep, I've been drinking again.'
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July 13, 2002, 00:45
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#8
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Emperor
Local Time: 21:10
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Portland, OR
Posts: 4,412
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Quote:
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Originally posted by Tassadar5000
Yes but *sigh* Why rewrite the in game scenario editor? It allowed you to place units, technological advances, cities, etc.....But now you can't do any of that. Why would they completly eliminate that part and spend more money creating Civ3edit, a much less powerful version of a "scenario" (read, map) editor?
Am I making sense? Its 4:30 and I'm tired....
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Likely, they couldn't incorporate the total features they planned in the SMAC editor. Especially the miniscule rule adjustments. Once the patch for the editore comes out, it will be far more robust a tool.
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