July 12, 2002, 05:52
|
#1
|
Warlord
Local Time: 20:10
Local Date: October 31, 2010
Join Date: Sep 2001
Location: oregon
Posts: 109
|
huge map take too long?
im playing my first game at 180x180 into the modern age. ive found out that if you change the standard map size to 180x180 (huge) that the turns dont take 15 min each. im close to finishing a game in two days, b4 it took two weeks to get to nationalism. maybe the slowdown is due to the label huge, not the size.
can someone else try this and see if it speed your waits on a 180x180 map thx
|
|
|
|
July 12, 2002, 07:55
|
#2
|
King
Local Time: 00:10
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Philly
Posts: 2,961
|
I think your alias says it all.
I've switched all the map sizes in my game. This has no impact on turn length that I've noticed.
As a side note, I could never remember which map was what size since I changed them all, so I changed the names of the sizes too, to be more descriptive; so instead of "Large", I named the map "140x140". Now I always know what map size I'm on.
__________________
"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
|
|
|
|
July 12, 2002, 11:05
|
#3
|
Emperor
Local Time: 06:10
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Belgrade, Serbia
Posts: 3,218
|
I have no speed problems when playing on Standard Map.
(1minute wait in modern age)
I have 333Mhz Celeron with 64MB RAM.
(Civ3 music turned off)
But if I try to play Huge Maps.
It becomes unplayble.
10-15 minutes in medivial age.
|
|
|
|
July 12, 2002, 11:05
|
#4
|
Warlord
Local Time: 20:10
Local Date: October 31, 2010
Join Date: Sep 2001
Location: oregon
Posts: 109
|
Originally posted by Stuie
I think your alias says it all.
cannabis may alter my mood, relieve stress, generate a positive attitude and open ones mind to a deeper conscience, but i dont think it makes my 64 kb ram comp run any faster . if you have no problems running large maps my congrats to you. this is for the cash challenged people who cant afford to upgrade and would like a way to play a huge map without 20 minute waits between turns.
|
|
|
|
July 12, 2002, 11:10
|
#5
|
Warlord
Local Time: 20:10
Local Date: October 31, 2010
Join Date: Sep 2001
Location: oregon
Posts: 109
|
Originally posted by player1
I have no speed problems when playing on Standard Map.
(1minute wait in modern age)
I have 333Mhz Celeron with 64MB RAM.
(Civ3 music turned off)
But if I try to play Huge Maps.
It becomes unplayble.
10-15 minutes in medivial age. [/QUOTE]
thats my deal exactly. standard map,16 civs no problem, huge map was a waste of time . try switching the standard map to 180x180 and see if you see a differance. my differance was like day and night
|
|
|
|
July 12, 2002, 11:52
|
#6
|
Deity
Local Time: 07:10
Local Date: November 1, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
|
Same here, but I wonder how can it be so, eh? I want to play 180x180 map with 16 civs, its very fun, but I tried it once... oh gawd, by the Industrial age, I stopped playing with like 8-10 minutes between turns.
__________________
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
|
|
|
|
July 12, 2002, 12:17
|
#7
|
Warlord
Local Time: 20:10
Local Date: October 31, 2010
Join Date: Sep 2001
Location: oregon
Posts: 109
|
i think i now why it works now , but it has a flaw.
i think the standard save is a smaller file that allows you to play faster with all the civs but , runs out of room to save after awhile. i played untill 1010ad the first day, 1630ad the second but when i went to load for the third day it gave me an error. reg save and all 5 auto saves gave the same error. the world was a 180x180 60% water continents so it was massive and the game was heavily modded. i think i just ran out of room to save info in the standard file, but the game kept playing fine. im gonna try a game with reg rules and 70% pangea to see if i can fit a full game in a standard file.
i wish it warned you when a save was too large , that was the funnest game ive played yet
|
|
|
|
July 12, 2002, 12:18
|
#8
|
Prince
Local Time: 05:10
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Copenhagen, Denmark
Posts: 835
|
Quote:
|
Originally posted by reefer addict
try switching the standard map to 180x180 and see if you see a differance. my differance was like day and night
|
how do you do that? i've waiting problems with huge maps, it would be cool to fix.
__________________
Try my Lord of the Rings MAP out: Lands of Middle Earth v2 NEWS: Now It's a flat map, optimized for Conquests
The new iPod nano: nano
|
|
|
|
July 12, 2002, 12:28
|
#9
|
King
Local Time: 23:10
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
|
An explanation for why this might be (I haven't tested this (I'm at work on lunch break)). In the editor, there are flags for the optimal number of cities. The computer players absolutely will not build cities beyond twice this number even to claim critical resources (this I've tested before). The number of cities for standard is much smaller than for huge. As the path finder's (the biggest time sink) time is at least partially based on the number of cities the time savings may in fact be considerable. In addition to the cities themselves, the area that will be developed will be less so there will need to be less computation. To top it off, since there will be less cities that the AI owns, there will be less units to keep track of as each unit requires a certain amount of gold. This will have the side effect of making the AI less aggressive about expanding with settlers and conquering however.
|
|
|
|
July 12, 2002, 12:35
|
#10
|
Firaxis Games Programmer/Designer
Local Time: 00:10
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Maryland
Posts: 9,567
|
You see, this, as well as for the people who want a 'simple game', is why all maps aren't the same size.
|
|
|
|
July 12, 2002, 12:50
|
#11
|
Warlord
Local Time: 20:10
Local Date: October 31, 2010
Join Date: Sep 2001
Location: oregon
Posts: 109
|
Originally posted by WarpStorm
, the area that will be developed will be less so there will need to be less computation.
the ai out built me in cities by far, i was 8th in land area untill i took out the french and there where 1000's of units all over the map.
i still think its the save size thats matters, if the game doesnt have to search thruas much room, less computing.
|
|
|
|
July 12, 2002, 13:34
|
#12
|
Prince
Local Time: 00:10
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Philadelphia, PA
Posts: 978
|
Quote:
|
Originally posted by reefer addict
Originally posted by Stuie
I think your alias says it all.
cannabis may alter my mood, relieve stress, generate a positive attitude and open ones mind to a deeper conscience, but i dont think it makes my 64 kb ram comp run any faster . if you have no problems running large maps my congrats to you. this is for the cash challenged people who cant afford to upgrade and would like a way to play a huge map without 20 minute waits between turns.
|
I don't know about you, but I've never heard marijuana to be cheap.
I always laugh at the "deeper consciousness" comments. I guess beer does that for most people.
Just razzin ya.
|
|
|
|
July 12, 2002, 13:41
|
#13
|
Prince
Local Time: 20:10
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Seattle
Posts: 555
|
Quote:
|
Originally posted by player1
I have no speed problems when playing on Standard Map.
(1minute wait in modern age)
I have 333Mhz Celeron with 64MB RAM.
(Civ3 music turned off)
But if I try to play Huge Maps.
It becomes unplayble.
10-15 minutes in medivial age.
|
My 450Mhz PII with 256 RAM doesn't go much quicker than your. Did turning the music off make much of a difference?
|
|
|
|
July 12, 2002, 14:08
|
#14
|
Emperor
Local Time: 06:10
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Belgrade, Serbia
Posts: 3,218
|
Music off, means no MP3 decompression.
Saves some time.
Also TURN off auto save.
(I did)
|
|
|
|
July 12, 2002, 14:39
|
#15
|
Deity
Local Time: 07:10
Local Date: November 1, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
|
I got 500 MHz Celeron, 128 MB RAM for it, Standard games run fine.
__________________
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
|
|
|
|
July 12, 2002, 16:12
|
#16
|
Chieftain
Local Time: 04:10
Local Date: November 1, 2010
Join Date: Jun 2000
Posts: 90
|
Definitely, autosave has to go.
That was a must for me, when small maps @ 4000BC did not have instantaneous moves.
I play 256x256, 16 civs, 2x Firaxis's recommended number of cities for huge, and have at least 45 cities before I go on a late-game MA rampage.
Autosave must definitely go.
__________________
They're coming to take me away, ha ha...
|
|
|
|
July 12, 2002, 17:36
|
#17
|
Deity
Local Time: 06:10
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
|
Quote:
|
Originally posted by WarpStorm
An explanation for why this might be (I haven't tested this (I'm at work on lunch break)). In the editor, there are flags for the optimal number of cities. The computer players absolutely will not build cities beyond twice this number even to claim critical resources (this I've tested before). The number of cities for standard is much smaller than for huge. As the path finder's (the biggest time sink) time is at least partially based on the number of cities the time savings may in fact be considerable. In addition to the cities themselves, the area that will be developed will be less so there will need to be less computation. To top it off, since there will be less cities that the AI owns, there will be less units to keep track of as each unit requires a certain amount of gold. This will have the side effect of making the AI less aggressive about expanding with settlers and conquering however.
|
Interresting idea , are you going to check this out (if possible). Could be quite usefull knowledge.
__________________
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
|
|
|
|
July 12, 2002, 19:17
|
#18
|
Warlord
Local Time: 23:10
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Republic of Coruscant
Posts: 216
|
Civilization Count
How many Civs do you play against in a huge map player1 ? Some times the more civs there are, the longer it takes for all of the civs(and Barbarians) to make there movies once you have ended your turn.
__________________
"All your base are belong to us" -Cats | "You don't leave an enemy at your back. Not if you like living." - Mara Jade | "You know the first rule in combat? ...shoot them before they shoot you." - Faye Valentine
|
|
|
|
July 13, 2002, 00:59
|
#19
|
Emperor
Local Time: 21:10
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Portland, OR
Posts: 4,412
|
I'm on a P4 1.7 ghz with 256 MB of RAM. A huge map is much better than on my old P2 450 mhz, even though it had the same RAM, so it's definitely about processor speeds.
Still, in modern era, I have to wait 1-2 minutes between turns on the huge map.
__________________
Tutto nel mondo è burla
|
|
|
|
July 13, 2002, 01:00
|
#20
|
Emperor
Local Time: 21:10
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Portland, OR
Posts: 4,412
|
That's always with 16 civs, btw.
__________________
Tutto nel mondo è burla
|
|
|
|
July 13, 2002, 09:39
|
#21
|
King
Local Time: 23:10
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
|
Quote:
|
Originally posted by alva848
Interresting idea , are you going to check this out (if possible). Could be quite usefull knowledge.
|
Yeah, as soon as I finish my current game. I'm also thinking of turning off map trading, but that probably deserves a separate game.
|
|
|
|
July 13, 2002, 21:49
|
#22
|
King
Local Time: 23:10
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Constantly giggling as I type my posts.
Posts: 1,735
|
Re: huge map take too long?
Quote:
|
Originally posted by reefer addict
im playing my first game at 180x180 into the modern age. ive found out that if you change the standard map size to 180x180 (huge) that the turns dont take 15 min each. im close to finishing a game in two days, b4 it took two weeks to get to nationalism. maybe the slowdown is due to the label huge, not the size.
can someone else try this and see if it speed your waits on a 180x180 map thx
|
I think the people who complain about slow huge games have two problems: 300MHz CPUs and are trained on playing RTS rather then TBS games.
I have a 550MHz P3 and I have no problems on huge maps. I play with 9 other civs and no music. By the time I reach 2050AD, it takes no more then 20 seconds before I hear the end of turn tick sound or the improvment windows.
__________________
I drink to one other, and may that other be he, to drink to another, and may that other be me!
|
|
|
|
July 13, 2002, 23:43
|
#23
|
Warlord
Local Time: 20:10
Local Date: October 31, 2010
Join Date: Sep 2001
Location: oregon
Posts: 109
|
Re: Re: huge map take too long?
Originally posted by Thrawn05
I think the people who complain about slow huge games have two problems: 300MHz CPUs and are trained on playing RTS rather then TBS games.
ive never played an rts game, just civ. as far as the slow comp goes, thats why ive never complained about game speed. this is for those who have slow comps that would like to play on a huge map. im not saying its a bad design, just too much for my piece of crap comp to handle. i like huge maps running at the speed of a standard map, i guess that makes me a complainer
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 00:10.
|
|