July 12, 2002, 14:00
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#1
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King
Local Time: 05:11
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Just one more thing
Posts: 1,733
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What if hills were done like rivers?
That is, instead of hills appearing in squares, they appeared between squares, like rivers. So the defending bonus only occured if a unit attacked another over hills.
Perhaps the hills could generate an extra resource point in mined squares adjacent to them, like rivers generate an extra trade point.
If a square was bounded on three sides by hills, it would turn into a 'valley' or 'foothills' or something like that.
If a square was bounded on all sides by hills, then it would become a mountain, or maybe a plateau.
Inspired thinking or worthless guff?
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July 12, 2002, 14:06
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#2
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Emperor
Local Time: 23:11
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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Ispired thinking? maybe.
Worthless? maybe.
Civ4? maybe.
but the problem with that would be that large things of hills would have to have some sort of terrain in the middle.
I don't like the idea but i see it's merits.
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"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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July 12, 2002, 14:18
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#3
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King
Local Time: 04:11
Local Date: November 1, 2010
Join Date: Jan 2002
Location: of Scotland
Posts: 1,383
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if you did have hills between tiles, then you'd lose the concept of height for defense, which is why castles and towns were built on hills in the first place.
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July 12, 2002, 15:03
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#4
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King
Local Time: 23:11
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Charlottesville VA
Posts: 1,184
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Well the elevation difference is what matters, so what you suggests sounds like it would end up like SMAC's 'mountains'
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July 13, 2002, 14:20
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#5
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Settler
Local Time: 23:11
Local Date: October 31, 2010
Join Date: Jul 2002
Location: S.C., U.S.
Posts: 4
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I don't really think this would work well in Civ games. It would reduce the amounts of terrain types even further and it would make bonus terrain even more important. It was ok in Alpha Centuari since the system was different.
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July 13, 2002, 14:51
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#6
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King
Local Time: 04:11
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
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i don't like it, i dunno why, i just don't, why change it if theirs nothing wrong with it?
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July 13, 2002, 15:54
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#7
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Chieftain
Local Time: 22:11
Local Date: October 31, 2010
Join Date: May 2001
Location: Wellborn, Texas The Warrior Dennis Miller
Posts: 42
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Also, Hills do not follow lines, as rivers do. Hilss spread out in all directions, and are much more a type of terrain than a barrier.
I was thinking, how about wooded hills? They appear in Civ3, but they are merely cosmetic.
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July 13, 2002, 16:29
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#8
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King
Local Time: 04:11
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
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Yeah, large mountaines areas would look stupid!
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