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View Poll Results: Is air force and the navy important?
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Yes, Very
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21 |
42.00% |
Bannana
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8 |
16.00% |
No, not at all
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7 |
14.00% |
Some what
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14 |
28.00% |
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July 13, 2002, 15:28
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#1
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Emperor
Local Time: 21:15
Local Date: October 31, 2010
Join Date: Jun 2002
Posts: 6,468
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CivIII Navy and Air force
In civ3 I found there is basicly no importance with ships and planes except for bombardment and transport. In real life air and sea dominance is as importand as land dominace if not more. I would also like someone who could teach me alot of things about civ3 not basic but advanced like in strategy.
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July 13, 2002, 16:18
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#2
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King
Local Time: 04:15
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
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I'm British, i pride my self on my Navy, and my mainland always has a massive airforce decated to sinking enemy ships that might coarse a threat, i also have 4 Aircraft carreirs per campaign if i'm at war with 3+ civs!
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July 13, 2002, 16:19
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#3
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King
Local Time: 04:15
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
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oh, a tip, if you don't think your gunna hold a city, don't put aircraft in it!
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July 13, 2002, 16:24
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#4
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King
Local Time: 04:15
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
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With a carrier full of bombers just off the coast you can cut off an enemys capital without using a nuke (Using a nuke an enemys capital cripples their eco, but theirs a posibility that another civ will fire one at you and declare war!).
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July 13, 2002, 18:32
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#5
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Emperor
Local Time: 21:15
Local Date: October 31, 2010
Join Date: Jun 2002
Posts: 6,468
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But you can win a war with them. in the real world its much more more important
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July 13, 2002, 19:47
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#6
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Prince
Local Time: 23:15
Local Date: October 31, 2010
Join Date: Feb 2002
Posts: 915
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Re: CivIII Navy and Air force
Quote:
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Originally posted by Nuclear Master
In civ3 I found there is basicly no importance with ships and planes except for bombardment and transport. In real life air and sea dominance is as importand as land dominace if not more. I would also like someone who could teach me alot of things about civ3 not basic but advanced like in strategy.
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Your poll is unclear and amiguous.
OF COURSE Navy and air force are important - but not to Firaxis. In Civ 3 they are pitifully abstracted and simplified, especially the naval aspect.
Submarines and privateers should, for example, be able to attack enemy merchant shipping and trade - their true role. But in Civ 3 they can't.
In Civ 3 the main role of naval appears to be bombarding improvements - very tedious. In reality, only battleships would have that capability. The idea that the old cannon on frigates could destroy mines miles from the coastline is ludicrous. But that's Civ 3.
I was hoping for a really good WW II Pacific scenario with Civ 3. What I got was worse naval warfare compared to Civ 2 - and no scenarios at all.
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July 13, 2002, 21:18
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#7
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Firaxis Games Programmer/Designer
Local Time: 00:15
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Maryland
Posts: 9,567
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For once, I must agree with Coracle, though I'm not so passionate about it.
Air forces and navies are terribly underpowered in the game, which makes things somewhat interesting. Another problem is the amount of time between upgrades... it's easy to go straight from Galleys to Ironclads before you even get a chance to build a ship in between. Not a very good way to represent the age of exploration and navigation.
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July 14, 2002, 01:34
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#8
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Warlord
Local Time: 04:15
Local Date: November 1, 2010
Join Date: May 2001
Location: of Apolyton
Posts: 264
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Navy is important because if you play on one of the higher levels, the AI will destroy all your coastal development with their ships if you don't have a navy to protect your coast.
I like building air units too, but I have found that they miss their target a whole, whole lot more often than I'd like. A navy and an air force are required to take some of the better defended AI cities on higher difficulty levels of the game....well, unless you use artillery instead. But I like the mobility of an air force and a navy better than artillery.
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July 14, 2002, 02:36
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#9
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Chieftain
Local Time: 04:15
Local Date: November 1, 2010
Join Date: Mar 2001
Location: Melbourne, Australia
Posts: 53
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Jet fighters are a joke. In CTP2 interceptors were the best investment because of their versitility and power. In civ3 Jetfighters are useless and anybody who builds them is just dumb because they help u in no way.
They should've made jetfighters like interceptors in CTP2 where they cant bombard but they can just conventionally attack.
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July 14, 2002, 08:36
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#10
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Chieftain
Local Time: 04:15
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Tyneside, England
Posts: 63
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Just 4 turns passed between my getting Man-o-War (Magnetism) and Ironclad (Steam Power). Not much fun to have your special unit outmoded instantly like that. I agree, Navigation and probably Magnetism should come further down the tree. Ironclad should perhaps come later.
I agree that trade routes should appear on the map and be attackable. One of the very few things CTP got right (although they implemented it horribly).
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July 14, 2002, 08:47
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#11
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Warlord
Local Time: 14:15
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Sydney, Australia
Posts: 126
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Ironclads
I have Ironclads available with Corporation.That way they become obsolete pretty quickly (3 advances till Destroyers, 4 till Battleships). But thats cool because I prefer Frigates (even though I rarely build much of a navy before Destroyers/Battleships), and it also makes the English more dangerous on the seas for longer, even more so because I made Man O Wars 4/3/4 (4/1/1).
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July 14, 2002, 11:08
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#12
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King
Local Time: 04:15
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
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I'd love to be able to destroy the AI's supply routes at sea! send out some german wolf packs (Thats u-boats to those who don't know) and hunt down the supply boats.
They better add merchant navy vessles in civ3, these should be both automatic, and during times of war when the AI is waiting to sink'em, you could take control and tell them to go a different way!
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July 14, 2002, 14:36
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#13
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Emperor
Local Time: 21:15
Local Date: October 31, 2010
Join Date: Jun 2002
Posts: 6,468
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I hope in ptw they fix this. And my poll was not un clear
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July 14, 2002, 14:37
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#14
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Emperor
Local Time: 21:15
Local Date: October 31, 2010
Join Date: Jun 2002
Posts: 6,468
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its obvious i was talking about civ3 not the real world lol
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July 14, 2002, 14:39
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#15
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Firaxis Games Programmer/Designer
Local Time: 00:15
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Maryland
Posts: 9,567
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Quote:
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Originally posted by Nuclear Master
I hope in ptw they fix this. And my poll was not un clear
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They're not going to change anything. I talked with Firaxis, and they (Dan) said they liked the way trade is currently conducted, how you can still do a blockade (only if you block ALL coast tiles next to ALL their cities and ALL of their neighbors [since the country you're at war with can trade THROUGH a neighbor, even during war]), so don't expect anything to change.
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July 14, 2002, 19:49
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#16
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Emperor
Local Time: 21:15
Local Date: October 31, 2010
Join Date: Jun 2002
Posts: 6,468
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Guys this is a stupid question but how do you access the editor.
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July 15, 2002, 03:21
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#17
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Warlord
Local Time: 04:15
Local Date: November 1, 2010
Join Date: May 2001
Location: of Apolyton
Posts: 264
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ROTFL!
If you are using Windows, click the start button -> programs -> Infogrames Interactive -> Civilization III -> Civ3Edit -> Civ3Edit
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July 15, 2002, 03:23
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#18
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Warlord
Local Time: 04:15
Local Date: November 1, 2010
Join Date: May 2001
Location: of Apolyton
Posts: 264
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Quote:
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Originally posted by Trip
They're not going to change anything. I talked with Firaxis, and they (Dan) said they liked the way trade is currently conducted, how you can still do a blockade (only if you block ALL coast tiles next to ALL their cities and ALL of their neighbors [since the country you're at war with can trade THROUGH a neighbor, even during war]), so don't expect anything to change.
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I kinda like the way trade is conducted right now too. I hated caravans and freights.
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July 15, 2002, 03:38
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#19
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Deity
Local Time: 21:15
Local Date: October 31, 2010
Join Date: Sep 2001
Location: In a bamboo forest hiding from Dale.
Posts: 17,436
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I wish we had a CTP2 system of trade. :-(
__________________
Christianity is the belief in a cosmic Jewish zombie who can give us eternal life if we symbolically eat his flesh and blood and telepathically tell him that we accept him as our lord and master so he can remove an evil force present in all humanity because a woman was convinced by a talking snake to eat from an apple tree.
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July 15, 2002, 07:18
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#20
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Chieftain
Local Time: 04:15
Local Date: November 1, 2010
Join Date: May 2002
Location: Devon, England
Posts: 75
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I think the navy is important, especially with me. Im a complete builder who hates war and that means i dont have much time to build land units(too busy building a cathedral or something) Therefore i have to build loads of attacking ships to make sure that no one can even land on my island, so to halt the attack before they even get off there transport. If a country is on the same continent as me however, i have no choice but to try and avoid war(give in to all there demands)
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July 15, 2002, 11:48
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#21
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Chieftain
Local Time: 04:15
Local Date: November 1, 2010
Join Date: Jun 2000
Posts: 90
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The poll needs to be spit in two.
1) Air force
--very important
--somewhat important
--not important
--banana
2) Navy
--very important
etc.
I think an air force is indispensable, but a navy is not. Just build a ship when you need to sink the enemy off your coast. Until they have railroads on the sea, forget building navies on 256x256 maps!
__________________
They're coming to take me away, ha ha...
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July 15, 2002, 12:48
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#22
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King
Local Time: 04:15
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
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i want to sink the sea trade ships, i don't like the idea of land ones, i just want to sink the ones at sea.
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July 15, 2002, 15:09
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#23
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Emperor
Local Time: 21:15
Local Date: October 31, 2010
Join Date: Jun 2002
Posts: 6,468
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What do i do for the editor i have a mac.
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July 15, 2002, 16:16
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#24
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Prince
Local Time: 23:15
Local Date: October 31, 2010
Join Date: May 2001
Location: of Bananas
Posts: 998
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Civ3 painfully underplays planes and navy.
Consider this: If you have a ship near an enemy's city, if they have a harbor, it should not work. No trade by sea. If you have a carrier by an enemy city loaded with bombers, absolutely no trade out of the city should be possible.
In addition: Battleships are massive, and as we now know, are useless in battle, except in the rare case of sea bombardment. A single stealth bomber can destroy a battleship with no problem. (However the game feels otherwise for some reason)
These planes do their bombardment runs, what once a year? Of course not, that bomber is pounding the terrain square for the entire length of the turn-- nothing should be left, no chance of failure, unless the city has anti aircraft equipment.
There is just way too much emphasis on ground troops.
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July 15, 2002, 18:18
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#25
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Chieftain
Local Time: 04:15
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Tyneside, England
Posts: 63
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CTP's system at least had visible trade routes but like virtually every other aspect of the game I came to hate the mechanics. You know, filing countless complaints to pirating nations every single turn, juggling your freighters around a meaningless matrix, going insane with frustration late in the game as lines sliced here there and everywhere.
I'd like trade routes to appear on the map, in water squares only, and be blockable. Finally a use for the Privateer.
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July 15, 2002, 22:07
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#26
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Emperor
Local Time: 21:15
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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Quote:
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Originally posted by Nuclear Master
What do i do for the editor i have a mac.
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The editor currently exists for Windoze, so any solution may involve your purchasing Civ3 for Windows:
1. The Editor works fine in Virtual PC, or
2. Get access to a PC, use the Editor there, then transfer the .bic file to your Mac.
You will have to change the file's "type" and "creator" attributes.
Don't forget to archive your original file.
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July 15, 2002, 22:10
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#27
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Emperor
Local Time: 21:15
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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Is air force and the navy important?
Try going without them.
I ENJOY jet fighters and performing Recon missions when neighbors are at war.
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
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July 16, 2002, 05:23
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#28
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Prince
Local Time: 04:15
Local Date: November 1, 2010
Join Date: Mar 2000
Location: Great Britain
Posts: 671
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Civ 3 needs to improve the AI use of air and sea power and also give them a mor eimportant role
__________________
I have walked since the dawn of time and were ever I walk, death is sure to follow. As surely as night follows day.
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July 16, 2002, 12:16
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#29
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Settler
Local Time: 21:15
Local Date: October 31, 2010
Join Date: Mar 2002
Posts: 29
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Quote:
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Originally posted by Jaybe
The editor currently exists for Windoze, so any solution may involve your purchasing Civ3 for Windows
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No, no ---- you can just download the PC editor. No need to purchase another copy of Civ3.
And I don't think you need to mess with type/creator codes---Civ3 just looks for the .bic and could care less what the type/creator is, as long as the internal file structure is correct.
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July 16, 2002, 13:45
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#30
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Emperor
Local Time: 21:15
Local Date: October 31, 2010
Join Date: Jun 2002
Posts: 6,468
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were can i download the pc editor
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