July 13, 2002, 22:24
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#1
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Prince
Local Time: 04:17
Local Date: November 1, 2010
Join Date: Sep 1999
Location: Toronto, Canada
Posts: 831
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Can barbarians pillage
Hi everyone. I'm currently starting a scenario and I need to know if you can make the barbarians pillage? A settler with an attack factor of 1 or so. I want to create random events which only purpose is to cause damage on the land, road, mines etc pillaged? Thanks in advanced.
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Civfan (Warriorsoflight)
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July 13, 2002, 23:52
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#2
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King
Local Time: 23:17
Local Date: October 31, 2010
Join Date: Sep 2000
Location: of the Benighted Realms
Posts: 1,791
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Yep.
Barbarians will pillage, though only irrigation and mines, IIRC.
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"Jesus" avatars created by Mercator and Laszlo.
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July 14, 2002, 01:14
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#3
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Deity
Local Time: 01:17
Local Date: November 1, 2010
Join Date: Oct 2000
Location: Mola mazo!
Posts: 13,118
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I once had some roads far away from cities pillaged.
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July 14, 2002, 16:18
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#4
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Prince
Local Time: 04:17
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Europe
Posts: 744
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IIRC, only defensive units will pillage.
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"I didn't invent these rules, I'm just going to use them against you."
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July 14, 2002, 21:59
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#5
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Prince
Local Time: 04:17
Local Date: November 1, 2010
Join Date: Sep 1999
Location: Toronto, Canada
Posts: 831
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thanks everyone
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Civfan (Warriorsoflight)
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July 15, 2002, 13:33
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#6
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Prince
Local Time: 00:17
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Minas Morgul
Posts: 421
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Barbarians will sometimes destroy fortresses too. Sometimes they just camp out in them as well. Not sure why they do what they do regarding fortresses.
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"Cease fire! Please! Cease fire. What a dreadful waste of ammunition!" -- General Horatio Herbert Kitchener
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July 16, 2002, 12:02
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#7
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King
Local Time: 22:17
Local Date: October 31, 2010
Join Date: Jul 2000
Location: ... no, a Marquis.
Posts: 2,179
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They seem eager to pillage my railroads whenever they can.
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The first President of the first Apolyton Democracy Game (CivII, that is)
The gift of speech is given to many,
intelligence to few.
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July 21, 2002, 22:15
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#8
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King
Local Time: 21:17
Local Date: October 31, 2010
Join Date: Mar 1999
Location: El Paso, TX USA
Posts: 1,751
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If you only want them to pillage, try this:
(Idea courtesy of Jim Winchell) - If you have a unit appear via events and put the appearance coordinates down as even#/odd# instead of odd#/odd# or even#/even# then the unit appears in "limbo." It is invisible except when it moves. It blocks movement through the hex it is in and has a ZOC. It cannot attack or be attacked, although it can be bribed. If it is a barbarian unit and it is bribed, then the unit is destroyed and gives the player the reward bonus for killing a barbarian leader. The unit in limbo can still pillage hexes.
(Kull's Barbarian usage idea) - This appears to be an excellent way to simulate natural disasters such as a crop failure leading to famine. Use the above method to create the Barbarian "Drought" Unit outside a city. The Barbarian will pillage the irrigated squares and cannot be destroyed by conventional means. At a later date, create a "rainmaker" unit which can bribe (and thus destroy) the drought unit. Or at some later point use a ChangeTerrain event , the side effect of which destroys all Barbarian units on the map - unless they own a city.
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