July 14, 2002, 13:11
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#1
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Deity
Local Time: 06:18
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
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government idea!
One of the few things I liked about the ctp games, was the ability to quickly compare the different governmets
Wouldn't it be a good idea to have this in PTW?
Though I guess, for it to be usefull, we need more governments, but I guess most people will agree, there need to be more governments in the game anyway...
For those who don't know/remember it, I'll try to explain in a picture (Hope you understand):
To bad I don't have ctp installed, otherwise I could post the picture from there, but if someone here has it installed, it would be nice if if that "someone" would post a screen of it
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This space is empty... or is it?
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July 19, 2002, 08:26
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#2
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Chieftain
Local Time: 04:18
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Tyneside, England
Posts: 63
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Any ideas for more governments? We so need Fascism, in fact I added it to SnuggsCiv. Fundamentalism I don't really miss. How about 'Junta' or 'Partial Democracy' or 'Feudal Republic'?
I'd also like it to be more obvious what your rivals ideologies were at any one time.
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July 19, 2002, 11:33
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#3
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Warlord
Local Time: 22:18
Local Date: October 31, 2010
Join Date: Jun 2002
Location: Bourbonnais, IL
Posts: 161
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Isn't a "Partial Democracy" a Republic?
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July 19, 2002, 11:48
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#4
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Chieftain
Local Time: 04:18
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Tyneside, England
Posts: 63
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Fair enough. As I suppose would describe some merchant entity like medieval Venice or Novgorod.
I liked it in Alpha Centauri when your rivals attitude was dictated more by ideology.
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July 19, 2002, 12:25
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#5
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Warlord
Local Time: 22:18
Local Date: October 31, 2010
Join Date: Jun 2002
Location: Bourbonnais, IL
Posts: 161
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The only problem with that is, that the same people will always like/dislike you in every game, because most people follow the same ideology every game, just as the AI does according to their aversions. Unless you did what I did and randomized agendas, but if you do that, they don't play to their strengths. But it's not fun having the believers have a 24/7 vendetta against you every game because you follow the knowledge path
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They don't call me Springfield Fats because I'm morbidly obese!
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July 19, 2002, 13:32
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#6
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Chieftain
Local Time: 04:18
Local Date: November 1, 2010
Join Date: Jun 2000
Posts: 90
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How about government that evolve. The Magna Carta didn't make England into a constitutional monarchy overnight.
I think Civ3 needs to reflect this shift...
But a chart like the one above would certainly be useful if there were more governments.
EDIT- I've really got to spell check these things before I hit submit
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They're coming to take me away, ha ha...
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July 19, 2002, 14:44
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#7
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Chieftain
Local Time: 04:18
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Tyneside, England
Posts: 63
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Any more threads on this subject?
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July 19, 2002, 20:30
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#8
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Warlord
Local Time: 04:18
Local Date: November 1, 2010
Join Date: May 2001
Location: of Apolyton
Posts: 264
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Well, at least they let us add governments. But I like lots of governments too. I think the only one that they are really missing in the standard version of the game is Fascism. But they'll never put that in cuz it's not PC.
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July 19, 2002, 20:36
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#9
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Warlord
Local Time: 04:18
Local Date: November 1, 2010
Join Date: May 2002
Location: of the Capitalists
Posts: 229
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Quote:
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Originally posted by Dimorier Maximus
Well, at least they let us add governments. But I like lots of governments too. I think the only one that they are really missing in the standard version of the game is Fascism. But they'll never put that in cuz it's not PC.
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Either is Despotism & Stalinist Communism, but they're in there.
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July 20, 2002, 10:30
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#10
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Settler
Local Time: 23:18
Local Date: October 31, 2010
Join Date: Jul 2002
Location: S.C., U.S.
Posts: 4
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Screw PC. They should add more governments, since there are only 5! And 2 of them already suck(despotism, and communism). They should add an upgrade to despostism, it would be known as Dictatorship(covers a large spectrum). Then improve communism, somehow in an orginal method. Perhaps even better spies(which suck too) or stealing military secrets.
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July 21, 2002, 13:46
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#11
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Chieftain
Local Time: 04:18
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Tyneside, England
Posts: 63
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Well, CTP had both Fascism and the Brownshirts and I didn't notice it being burnt in the streets, at least not for those reasons.
Communism isn't much kop. I must say, though, I never deviate from the knowledge/commerce strategy in my games so the need to support huge armies and use martial law rarely comes up.
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July 22, 2002, 18:10
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#12
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Prince
Local Time: 05:18
Local Date: November 1, 2010
Join Date: Feb 2001
Location: Stockholm
Posts: 698
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Rumours say that Fundamentalism didn't make it into Civ 3 because of Nine-Eleven. Is that true?
The decisive properties of governments are:
Corruption
Productivity
Unit support
Hurry type and
War weariness.
Science maximum, Draft limit, Work rate, Military police, Diplomatic skill, Diplomatic immunities and Assimilation rate have also got some influence.
One could make up categories like Diplomacy, Economy, Military and so on and rate the governments' properties. Let's say that a government with Minimal corruption and 150% work rate get an "Excellent" economic rate, while one with Rampant corruption and 50% work rate will have a "Poor" economic rate.
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