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Old July 14, 2002, 15:05   #1
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I'm back.

This time, as a 100% attacker.

It seems that there were lots and lots of changes in the last couple rounds.
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Old July 14, 2002, 15:13   #2
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Happiness and elite training can really **** up the game... But it has a certain potential.

Now who should I be? Dwarf? Avian? Orc?

And my forums account was deleted... Bye bye to 800 posts.
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Old July 14, 2002, 15:32   #3
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got a url to the changes?
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<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
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Old July 14, 2002, 15:39   #4
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never mind
http://boards.swirve.com/board.cgi?b...3&spec=4578908
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<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
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Old July 14, 2002, 15:42   #5
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i think Orc will be interesting, think about it, you only attack with off. specs first, who have no def. value, they get promoted to elites, with 7 offense.
They only give 2 def., but you should already have enough defense from def. specs.
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<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
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Old July 14, 2002, 16:02   #6
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I want to see race specific changes first...then I can search for flaws
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Old July 15, 2002, 01:32   #7
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Quote:
Originally posted by Zopperoni
I want to see race specific changes first...then I can search for flaws
It's in the new Guide ...

Humans
+30% Income
+25% Science Maximum

+50% Spell Costs
-5% Max Population

5/6 Elite

===

Elves

-25% Training Time
+35% Magic Effectiveness
-35% Combat Losses
-25% Military Costs

-1 General

5/5 Elite

===

Dwarves

-30% Construction Time
+50% Birth Rate

+50% Food Consumption
Cannot use Mercenaries

6/6 Elite

===

Orcs

+10% Max Population
+20% Combat Gains

-40% Thievery Effectiveness
-40% Magic Effectiveness

7/2 Elite

===


Faeries

Access to All Spells
+15% Magic Effectiveness
+5% Thievery Effectiveness

-15% Income
+20% Combat Losses
-35% Birth Rates

4/6 Elite

===

Halflings

+1 Happiness Level
+50% Thievery Effectiveness
-50% Construction Cost
$300 Thieves

no disadvantages

4/5 Elite

===

Avians

-20% Attack Time
+20% Elite Training

+10% Military Costs
Cannot Use War Horses

6/4 Elite

===

Undead

No Food Needed
No Offensive Combat Losses
Spreads The Plague
Immune to The Plague
WAR: +10% Military Strength

-20% Science Effectiveness
-20% Science Maximum
+50% Exploration Costs
OUT OF WAR: -15% Attack Gains

6/5 Elite
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None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?
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Old July 15, 2002, 03:53   #8
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hmm, Elves look tempting, so do Orcs, i think fearies are impossible now, if they really make elites that expensive, it would be very dificult to benefit from the 6 defense. You would have to have max arms, all the time, and even then they are expensive, you also got -15% income, and then there is +20% combat losses, so training elites in battle isn't a good option either.
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<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
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Old July 15, 2002, 05:50   #9
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Elf attacker can be really nice. Though I vowed not to be an Elf ever again.
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Old July 15, 2002, 08:20   #10
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well, technically they're not the same elves you would never play again, you could use that for an excuse

Quote:
For now, elites will be gained from Traditional Marches and Conquest only - not on defense. This is one of those things that could change later in the round.
attacking is getting really attractive now, i think i'll definitely be Orc or Avian..hmm, difficult to choose, Orc can have 8 offense/elite, Avian only 6, but i'll get a better defense for it, but if i train my elites in battle only, then i'll probably have enough defense from def. specs....then there are barracks, 120% of 8 would be 9.6 offense per unit + war bonus etc...
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<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
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Old July 15, 2002, 09:09   #11
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I'm going to be Undead again. Fear the fury of the Scourge.
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Old July 15, 2002, 09:22   #12
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Does anyone know where I'd be able to find some strategies for the Undead this round?
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Old July 15, 2002, 09:36   #13
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www.utopiatemple.com as usual?
don't know any other sites...
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<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
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Old July 15, 2002, 09:39   #14
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They don't have any strats up yet and I assume that those from the last round are completely useless now due to the extensive changes.
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Old July 15, 2002, 09:53   #15
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hmm looking at the new human elites... i'm going to be a human thief i think... just maybe i'll be an attacker, but i'll be honourhunting in any case, i've chosen the cursed shepherd personality
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Old July 15, 2002, 11:58   #16
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I think I'm mass-attack, picking Orc/General.

I'm on WoL - 27:10 BTW.
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Old July 16, 2002, 01:41   #17
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We're on the Battlefields again. I think kingdoms are placed on the server acording to the number of provinces that stay together. I think kingdoms need 20 provinces staying together to be guaranteed a place on BF, with 18-province kingdoms being placed on WoL, and 19-province kingdoms going on either server. Only 38 kingdoms on BF have a full 25 members, and I'm in one of the ones that have 24.
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None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?
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Old July 16, 2002, 02:54   #18
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We missed the cut with 18, but I'm actually pleased we're back on WoL, it'll be a better learning environment for some newbies we have.
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Old July 16, 2002, 13:30   #19
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I decided to go against logic and play an Undead Warrior. I've never been undead.
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Old July 16, 2002, 13:41   #20
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What good is Warrior if the military expenses for Elites are equal to that of specs now?
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Old July 16, 2002, 14:36   #21
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uhm, Zop, he did say he is going against logic
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<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
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Old July 16, 2002, 14:38   #22
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Am i the only one who think the freak personality is unfair in comparison with the other?
All the other personalities only have positive effects while the freak could cause you to lose, where you would have normally won.
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<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
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Old July 16, 2002, 14:39   #23
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Mystic, Rogue, Freak and Shepherd are out.
I dont care about honor, so War Hero is out too. Merchant sucks.

Which leaves me with General, Warrior and Sage...

With Sage, the plague immunity bonus is wasted.

What is better? Lots of cheap mercenaries and a bit cheaper maintenance costs, or one more general and the conquest attack benefits the General personality gives?

This is the first time I play as an attacker, So i'm thinking more in the direction of lots of conquest attacks, in which case General is better. But cheap mercenaries can really help.

How many OP mercenaries have?
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Old July 16, 2002, 14:46   #24
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i'd go for general, that one extra general gives you 5% more offense, plus more gains from conquest, you wouldn't need a huge offense to break anyone your size during war.
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<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
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Old July 16, 2002, 14:55   #25
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Yes, I guess you're right...

I'm currently thinking about :
7% Stables
10% Guilds
10% Towers
20% Barracks
20% Armories
15% Banks

What should I do with the other 18%? Libraries? Homes? More Barrack or Armouries?
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Old July 16, 2002, 14:57   #26
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more armouries, and maybe something to increase happines, if that's possible
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<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
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Old July 16, 2002, 14:59   #27
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or watchtowers, would reduce the need for thieves
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<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
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Old July 16, 2002, 15:01   #28
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But they're taking utilization out, right?

then raising your draft rate to 80% doesn't effect your production?
Unless that affects your happiness, what influences happines exactly?
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<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
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Old July 16, 2002, 15:06   #29
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Quote:
more armouries, and maybe something to increase happines, if that's possible
It's still not clear what affects happiness.

I'll add 5% to Barracks, 5% to Banks, 5% to Armouries and 3% to Towers(ToG).
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Old July 16, 2002, 15:27   #30
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I'm Undeadland 3:13 WoL.
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