Civ Specific Abilities: Should We Turn 'em Off
For the July Tourney, nbarkay removed the huts and turned off civ-specific abilities. The result was all civs started with zero tech. I really thought the early flow of the game was radically improved by this setup, as it took time to get tech off the ground. Nathan's suggested setup might make life more livable on Deity, as well.
Am I generalizing from one observation, or do others have experience with no huts and civ-specific abilities turned off that also points to a better game flow??
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