July 15, 2002, 11:24
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#1
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Settler
Local Time: 06:21
Local Date: November 1, 2010
Join Date: Jun 2002
Posts: 5
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1,29f patch this friday
hi
it looks like civfanatics have got some info on the patch, and it should be comming up on friday look here;
http://forums.civfanatics.com/showth...threadid=27111
pozdravi
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markg: i hope you excuse the edit
CIV3 1.29F CHAT!
- Date: Friday, July 19th, 2002
- Time: 16:00est (21:00gmt)
- Location: #Apolyton channel, DALnet network
- Access via: any irc client(like mIRC) or java applet at http://apolyton.net/misc/chat/room.shtml
Last edited by MarkG; July 15, 2002 at 13:12.
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July 15, 2002, 11:50
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#2
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Emperor
Local Time: 21:21
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
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About time! I've been anxiously waiting for that so I can carry on with my mod. I suspect that if they say Friday, it's going to be a day or two early. At least that's what happened before. That's good news, there's some new features they mentioned that I really want to try out. And I'm really, really hoping that they've included the auto-bombard, instead of making us wait for the XP.
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July 15, 2002, 12:27
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#3
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Prince
Local Time: 04:21
Local Date: November 1, 2010
Join Date: Sep 1999
Location: Toronto, Canada
Posts: 831
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__________________
Civfan (Warriorsoflight)
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July 15, 2002, 12:30
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#4
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Warlord
Local Time: 04:21
Local Date: November 1, 2010
Join Date: May 2002
Location: of the Capitalists
Posts: 229
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w00t! The Senario Editor will help alot with creating stories, since now you don't eithe have to make it up or go through an intire game.
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July 15, 2002, 12:40
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#5
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King
Local Time: 04:21
Local Date: November 1, 2010
Join Date: Jan 2002
Location: of Scotland
Posts: 1,383
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Ya beauty!!!!
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July 15, 2002, 12:49
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#6
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Deity
Local Time: 06:21
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
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ALLRIGHT!!!!
just started a new game offcourse
__________________
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
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July 15, 2002, 12:51
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#7
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Deity
Local Time: 07:21
Local Date: November 1, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
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Excellent !
I'm waiting to see what exactly did they add.
__________________
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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July 15, 2002, 12:55
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#8
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Emperor
Local Time: 01:21
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Brasil
Posts: 3,958
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Wow... good news, indeed. I guess that the readme will be available on Wednesday, right?
__________________
'Yep, I've been drinking again.'
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July 15, 2002, 13:05
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#9
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Princess
Local Time: 05:21
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Edinburgh, Scotland
Posts: 541
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July 15, 2002, 13:10
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#10
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Deity
Local Time: 07:21
Local Date: November 1, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
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Markos... why can you not schedule chats at 19:00 GMT
__________________
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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July 15, 2002, 13:13
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#11
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Settler
Local Time: 23:21
Local Date: October 31, 2010
Join Date: Jun 2002
Location: Indiana
Posts: 18
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what wonderful news to get on my birthday!!! :-D Especially after checking almost daily since JUN 1.... :-p
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July 15, 2002, 13:23
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#12
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King
Local Time: 23:21
Local Date: October 31, 2010
Join Date: Jul 2001
Location: New England
Posts: 1,310
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I just hope that the worker attacking cities bug is fixed. I hope that the destroyer/battleship/transport attempting to enter coastal city but attacking it is fixed. Finally I hope that when capturing and razing city unit disappearing bug is fixed. All of this seems to happen after the first nuclear attack is made.
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signature not visible until patch comes out.
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July 15, 2002, 13:25
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#13
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King
Local Time: 23:21
Local Date: October 31, 2010
Join Date: Jul 2001
Location: New England
Posts: 1,310
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Oh forgot to mention. I hope that correct worker graphics are corrected depending on what age you are in.
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signature not visible until patch comes out.
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July 15, 2002, 13:27
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#14
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Emperor
Local Time: 23:21
Local Date: October 31, 2010
Join Date: Mar 2002
Location: listening too long to one song
Posts: 7,395
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great
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July 15, 2002, 16:33
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#15
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Firaxis Games Programmer/Designer
Local Time: 00:21
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Maryland
Posts: 9,567
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Ohhhhhh, Coooooracle!!!!
Looks like my estimate was spot-on. Firaxis, you're getting predictable.
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July 15, 2002, 16:49
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#16
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Emperor
Local Time: 22:21
Local Date: October 31, 2010
Join Date: Dec 1998
Posts: 3,215
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Good. After not playing civ for a month or so, this should draw me right back in.
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July 15, 2002, 16:59
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#17
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King
Local Time: 05:21
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Vienna, Austria
Posts: 1,529
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Although this is supposed to be the 'Scenario editor' patch, I really hope that Firaxis has also exposed more of the general game rules in the editor. (E.g. I always wanted to fiddle with food box sizes.)
Regarding auto-bombard ... sounds more like an X-pack feature.
__________________
"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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July 15, 2002, 18:23
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#18
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Emperor
Local Time: 06:21
Local Date: November 1, 2010
Join Date: Mar 2000
Posts: 8,278
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Great news, Firaxis
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Banana
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July 15, 2002, 18:26
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#19
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Emperor
Local Time: 21:21
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
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Quote:
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Originally posted by lockstep
Regarding auto-bombard ... sounds more like an X-pack feature.
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No, no, don't say that! I really want my auto-bombard! I like bringing in a stack of 10 or so Artillery etc, but it's such a pain firing them off one at a time. Please, please don't make me wait until the fall!
At least I can count on selecting terrain that the AI can't build cities on. I won't even have to bother with starving it out of Tundra or Desert, the way I'm doing it now.
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July 15, 2002, 19:02
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#20
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Emperor
Local Time: 21:21
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Portland, OR
Posts: 4,412
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Just in time for my birthday! How did they know?
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Tutto nel mondo č burla
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July 15, 2002, 20:38
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#21
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Deity
Local Time: 21:21
Local Date: October 31, 2010
Join Date: Sep 2001
Location: In a bamboo forest hiding from Dale.
Posts: 17,436
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I'm worried about all this talk about v1.29f being the last patch Firaxis is going to but out for Civ3. Each patch has created new bugs which called for another patch to fix it. If they've decided to abandon patching before the general public has even tested v1.29f then what happens if we uncover more bugs?
__________________
Christianity is the belief in a cosmic Jewish zombie who can give us eternal life if we symbolically eat his flesh and blood and telepathically tell him that we accept him as our lord and master so he can remove an evil force present in all humanity because a woman was convinced by a talking snake to eat from an apple tree.
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July 15, 2002, 20:51
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#22
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Emperor
Local Time: 21:21
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
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Quote:
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Originally posted by Oerdin
I'm worried about all this talk about v1.29f being the last patch Firaxis is going to but out for Civ3. Each patch has created new bugs which called for another patch to fix it. If they've decided to abandon patching before the general public has even tested v1.29f then what happens if we uncover more bugs?
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Well of course this won't be the last patch ever, just until the XP comes out, which in a sense is a patch itself. Just not a free one. And there will no doubt be a patch or two after that as well.
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July 15, 2002, 22:03
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#23
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Warlord
Local Time: 23:21
Local Date: October 31, 2010
Join Date: Nov 2001
Location: I am the last Roman. Or is it Irish-Roman-American?
Posts: 129
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woo hoo!!! kudos to firaxis for continued work on a game for what is in effect no charge. gotta love em. they try and give us what we want. i for one cant get enough of this game, despite all that i think could be improved....ahem* sorry for the rambling. woohoo!
__________________
DEVM SVM
I cant think of anything else intelligent...except, check out my alternate history page:
Roma Invicta
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July 15, 2002, 22:24
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#24
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Chieftain
Local Time: 22:21
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Dallas, TX
Posts: 92
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I hope this one works on WinXP!
I hope this patch allows me to play the game. The version after .17 (was it .19??) never worked for me on WinXP, even though .17 worked fine. .19 did exactly like the first version of the game did and wouldn't launch, in any mode. I would like to play Civ3 again. I'll stick to CTP until I get a version of Civ3 that works!
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July 15, 2002, 22:31
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#25
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Prince
Local Time: 23:21
Local Date: October 31, 2010
Join Date: Apr 2002
Location: Oklahoma, USA
Posts: 557
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[21:32] *** Now talking in #Apolyton
[21:32] *** ChanServ sets mode: +nt
[21:32] *** ChanServ changes topic to 'Civ3 1.29f Chat, Friday July 19, 2002 - Apolyton.net Channel'
[21:32] *** ChanServ sets mode: -o ChaosLord
Kinda lonely, i'm the only one here. /me pitches up tent and waits for friday. Heh, can't wait to see patch though, since i'm assuming the Editor will be with this patch(hopefully).
__________________
"Every good communist should know political power grows out of the barrel of a gun." - Mao tse-Tung
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July 15, 2002, 23:52
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#26
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Prince
Local Time: 15:21
Local Date: November 1, 2010
Join Date: Aug 2001
Location: of the Barbarians
Posts: 600
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I was close with the release date and patch number about two weeks ago:
http://apolyton.net/forums/showthrea...87#post1090887
I predicted Thursday, 18 July and a patch number of 1.27f. I may yet be spot on with the date if they choose to release it a day early like they did with one or two of the previous patches.
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None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?
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July 16, 2002, 04:06
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#27
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King
Local Time: 06:21
Local Date: November 1, 2010
Join Date: May 2001
Location: appendix of Europe
Posts: 1,634
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i agree with solver. why are the chats always scheduled so late
anyway, i have to pack my stuff, i am moving. so i'll have no time for that
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joseph 1944: LaRusso if you can remember past yesterday I never post a responce to one of your statement. I read most of your post with amusement however.
You are so anti-america that having a conversation with you would be poinless. You may or maynot feel you are an enemy of the United States, I don't care either way. However if I still worked for the Goverment I would turn over your e-mail address to my bosses and what ever happen, happens.
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July 16, 2002, 04:38
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#28
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Prince
Local Time: 04:21
Local Date: November 1, 2010
Join Date: Mar 2000
Location: Great Britain
Posts: 671
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Great News
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I have walked since the dawn of time and were ever I walk, death is sure to follow. As surely as night follows day.
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July 16, 2002, 05:30
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#29
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Deity
Local Time: 07:21
Local Date: November 1, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
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Sorry, LaRusso .
They said no PtW feautures are in the Editor, but some hacking should be done then .
__________________
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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July 16, 2002, 06:27
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#30
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Settler
Local Time: 05:21
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Pécsvárad, Hungary
Posts: 12
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Well today is my birthay, too. 16 July is the best to have your birthday.
JoeDaddy & Boris Godunov: Happy Birthday to you!
I can't wait till tomorrow. Give me readme.txt now!
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