July 15, 2002, 17:31
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#1
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Settler
Local Time: 04:22
Local Date: November 1, 2010
Join Date: Apr 2002
Posts: 26
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NEW MP3 on the official site
http://moo3.quicksilver.com/cool/071502.html
it's a pretty cool sound clip from the game.
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July 16, 2002, 11:18
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#2
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Local Time: 00:22
Local Date: November 1, 2010
Join Date: Oct 2001
Posts: 258
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I can't imagine listening to that kind of noi... er, music, while trying to think about my next move.
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July 16, 2002, 11:20
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#3
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Guest
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YUP,
That definitely means the QS team are on track.
They found some time to release info on the game to the FAN's.
I've been waiting 1.5 Years (approx.) for this game, IT BETTER BE BETTER THAN THE QS WEB SITE FOR THE GAME.
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July 16, 2002, 18:00
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#4
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Emperor
Local Time: 23:22
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Dallas TX
Posts: 6,939
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That "music" is not working for me...and I like techo/grunge/industrial. Please give us the option to turn it off...I know, that a standard anymore, but ya never know.
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July 16, 2002, 19:48
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#5
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Emperor
Local Time: 06:22
Local Date: November 1, 2010
Join Date: Jan 2001
Location: Ashes
Posts: 3,065
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There are sounds in games? I always turn them off. Well, not always. Just 99% of the time. I even think it is a big waste of money to spend musicians on the games. Just allow people to play while listening to the music they like. I like silence.
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July 17, 2002, 02:39
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#6
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Local Time: 00:22
Local Date: November 1, 2010
Join Date: Oct 2001
Posts: 258
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According to the artist the music for MOO3 is done and contains 60 pieces of music.
To hear some more music, really, some spooky, Harvester type music,
http://artists.mp3s.com/artists/96/lustmord.html
Last edited by playshogi; July 17, 2002 at 02:57.
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July 17, 2002, 09:08
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#7
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Emperor
Local Time: 23:22
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Dallas TX
Posts: 6,939
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Quote:
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Originally posted by LDiCesare
There are sounds in games? I always turn them off. Well, not always. Just 99% of the time. I even think it is a big waste of money to spend musicians on the games. Just allow people to play while listening to the music they like. I like silence.
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Hey don't get me wrong. I like music in games, at least initially. For instance, I'm playing Deux Ex right now and the music is very good; I've yet to turn it off even though it sometimes obscures the footfalls of the guards. I just was not impressed with the Moo3 piece.
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July 17, 2002, 12:21
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#8
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Deity
Local Time: 00:22
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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I never play music in any games. If I want to hear music, I have nearly a 1000 CD's to listen to. In moo1, I could not get sound for years. Of the last 9 yrs or so, I have not had even sound in Moo for 8 of them. If TBS, I play with sound off most of the time as I play in the front room and do not want to distrub her watching TV. RTS and RPG, I need the sound for ques. Moo/Homm/Civ and the like, I it is not required.
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July 19, 2002, 04:39
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#9
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Chieftain
Local Time: 04:22
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Berne, Switzerland
Posts: 89
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What's the sound in MOO1 anyway?
I was never able to listen to it.
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July 19, 2002, 07:16
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#10
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King
Local Time: 05:22
Local Date: November 1, 2010
Join Date: Jul 2000
Location: Moo Like In Moomin
Posts: 1,579
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Quote:
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Originally posted by vmxa1
I never play music in any games.
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Amen, bro. All that effort spent on something I disable before even starting the game... sound F/X, now, that's another thing.
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July 19, 2002, 10:10
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#11
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Settler
Local Time: 23:22
Local Date: October 31, 2010
Join Date: Jul 2002
Location: i don't live
Posts: 7
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hmm... am I the only one to like this music? I think it's very fitting... put me in the mood to drive my race to galaxic domination...
I really like good music in game, and turn it off only if I cannot make it run from my HDD and have to hear my CD-Rom work.
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July 19, 2002, 12:24
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#12
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Deity
Local Time: 00:22
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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The sound is the most elemental as you could imagine.
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July 20, 2002, 07:36
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#13
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King
Local Time: 05:22
Local Date: November 1, 2010
Join Date: Jul 2000
Location: Moo Like In Moomin
Posts: 1,579
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I urge everyone to play Moo2 while listening to Wagner.
Really.
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"The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
"I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.
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July 26, 2002, 23:08
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#14
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Emperor
Local Time: 21:22
Local Date: October 31, 2010
Join Date: Jul 2002
Location: Reno, Nevada
Posts: 3,554
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Not liking that d*mned tapping noise shifting from the left to the right to the left to the right to the left...
And screeching glass sounds? Gee, I get the same sensation from my frequent headaches.
Unlike the French gentleman a few posts up, I'll knowingly and willingly listen to (or subject myself to...) in-game music...but I think I'll pass on this particular bit'o'music. Now where did I put my Excedrin...?
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August 5, 2002, 16:40
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#15
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Prince
Local Time: 05:22
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Copenhagen, Denmark
Posts: 835
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Cool i like it, it sounds very space-like. It would be cool if each faction had its own music like in Starcraft...
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August 5, 2002, 16:49
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#16
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Prince
Local Time: 05:22
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Copenhagen, Denmark
Posts: 835
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hmm...after listening to it a couple of times it is quite annoying.
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August 31, 2002, 02:56
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#17
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Warlord
Local Time: 23:22
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Bel Air, MD
Posts: 140
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That "music" sucks. Imagine someone you don't like incessantly tapping on a glass table. And cicadas chirping randomly. And a squeaky, squealing iron gate being opened and closed, mixed with a poorly done tribal beat. Jumble it all disjointedly together and you get this mess.
I'm with DRoseDARs. It miserably fails as in game 'music', but is a smashing success at simulating one of my migraines.
- Apolex
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September 13, 2002, 20:42
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#18
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Settler
Local Time: 04:22
Local Date: November 1, 2010
Join Date: Sep 2002
Posts: 3
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For those of you saying the "Lovesong for a Harvester" is unfitting as game music: I believe this certain piece won't be standard game UI music, but rather for shorter periods. I assume it's a diplomacy musicpiece (rather likely the harvester diplomacy 'song' ? ). Or maybe it's battlemusic, but I do not think so.
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September 14, 2002, 09:37
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#19
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Warlord
Local Time: 23:22
Local Date: October 31, 2010
Join Date: Apr 2002
Location: North Carolina
Posts: 190
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I believe it's one of the insectoid battle songs; but that's just a guess.
There's another battle song and a 'background' song in the "kangamoo" if you know where to look for it. I like that battle song better.
I'm not going to get too worried based on only one or 2 data points
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September 14, 2002, 14:22
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#20
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Emperor
Local Time: 23:22
Local Date: October 31, 2010
Join Date: Dec 1969
Location: New York City, NY
Posts: 3,736
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In-game music rules. At least the good stuff. Especially those for console RPGs. And this music... is average at best. I'll admit it didn't give me a headache the first time, but this is not wonderful stuff. Strat games are a bit confined in that you're expected to be more ambient and can't compose as much epic "something really cool just happened!" music, but come on!
As for the number of data points, don't forget that this has been released, and generally you put your best foot forward.
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September 23, 2002, 01:34
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#21
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Warlord
Local Time: 23:22
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Bel Air, MD
Posts: 140
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Quote:
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Originally posted by Argor
For those of you saying the "Lovesong for a Harvester" is unfitting as game music: I believe this certain piece won't be standard game UI music, but rather for shorter periods. I assume it's a diplomacy musicpiece (rather likely the harvester diplomacy 'song' ? ). Or maybe it's battlemusic, but I do not think so.
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If it's only for a short time, or a smaller part of the game (like Xentax's suggestion of it being an insectoid battle scene), I can live with that. It does sound very insect like; maybe it will add individual flavor to the races. I'll think of it in the game as "music the Klackons must like" and work twice as hard to eliminate their scourge from the galaxy
The ambiance in MOO2 was great. The things that helped make it my all-time favorite game were all the extra effort details (like good game music).
-Apolex
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September 23, 2002, 09:02
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#22
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King
Local Time: 05:22
Local Date: November 1, 2010
Join Date: Jul 2000
Location: Moo Like In Moomin
Posts: 1,579
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I agree. I cought myself going around humming the Moo2 background tune every now ant then back in those days. Great stuff. Still, it grows old - all music does.
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"The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
"I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.
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September 23, 2002, 14:25
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#23
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Warlord
Local Time: 23:22
Local Date: October 31, 2010
Join Date: Apr 2002
Location: North Carolina
Posts: 190
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Quote:
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Originally posted by Apolex
If it's only for a short time, or a smaller part of the game (like Xentax's suggestion of it being an insectoid battle scene), I can live with that. It does sound very insect like; maybe it will add individual flavor to the races. I'll think of it in the game as "music the Klackons must like" and work twice as hard to eliminate their scourge from the galaxy
The ambiance in MOO2 was great. The things that helped make it my all-time favorite game were all the extra effort details (like good game music).
-Apolex
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I've heard one of the other combat songs, and one of the "Ambient" (read: main UI) tracks -- so I'm fairly sure the publicly-available one is a battle track. The main UI music is supposed to be "background", not obtrusive. The "Love Song for a Harvester" track is definitely NOT unobtrusive, I think we'd all agree.
That's also why I believe players will like some of the other tracks better than this one (if you *don't* like this one, that is) -- I have the other one in my Winamp playlist, it's that cool.
If you have the "Kangamoo" it's "BW08.aif" -- playable in probably Quicktime by default but Winamp supports it as well. (If anyone wonders, I'm predicting this other one is Evon or Sakkra battle music)
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September 23, 2002, 18:02
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#24
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Emperor
Local Time: 05:22
Local Date: November 1, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
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Quote:
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Originally posted by moomin
I urge everyone to play Moo2 while listening to Wagner.
Really.
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I think that goes for any battle game. My personal preference would be a little bit of Carl Orf (Carmina Burana) for the expansion and build up phase then Wagner all the way from the assault to the final victory, with perhaps a small diversion to Holsts' Mars en route
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September 23, 2002, 18:04
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#25
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King
Local Time: 05:22
Local Date: November 1, 2010
Join Date: Jul 2000
Location: Moo Like In Moomin
Posts: 1,579
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Good choices all the way, Grum.
__________________
"The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
"I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.
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September 24, 2002, 04:59
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#26
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Warlord
Local Time: 23:22
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Bel Air, MD
Posts: 140
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Yeah Grum... you should be the moo dj. Holst's Mars brings me back to the days of playing Outpost. It seems even more appropriate for MOO since you're frequently going to war.
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