July 15, 2002, 18:20
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#1
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Prince
Local Time: 04:22
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Kentucky USA
Posts: 388
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Should the Abandon City Exploit be fixed in PTW?
You never need to raze and don't get any diplomatic penalties. I know you don't get workers but it is a small price to pay. Does this need to be fixed? Some might argue its not an exploit but kinda seems that way to me. Any opinions on this?
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July 15, 2002, 18:33
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#2
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Emperor
Local Time: 23:22
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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i dont think the abandon city is too much of an exploit, but i think it would be kind of silly in MP. i hope you can only abandon while you are moving.
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July 15, 2002, 18:41
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#3
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Emperor
Local Time: 21:22
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
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Re: Should the Abandon City Exploit be fixed in PTW?
Quote:
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Originally posted by Artifex
You never need to raze and don't get any diplomatic penalties. I know you don't get workers but it is a small price to pay. Does this need to be fixed? Some might argue its not an exploit but kinda seems that way to me. Any opinions on this?
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Why would you suffer diplomatic penalties for abandoning a city? Take a look at the West or up in the Klondike area in Canada/Alaska. There's numerous "ghost towns" that were simply left to rot when they were no longer considered economical. They were important at one point, but the circumstances changed and everyone just left. That's been a very common occurrence throughout history, and is still continuing today in various locales, though perhaps not as drastically as before.
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July 15, 2002, 18:59
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#4
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Emperor
Local Time: 21:22
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Portland, OR
Posts: 4,412
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Willem, I think he is referring to when you capture an enemy city and then abandon it. Normally, if you capture a city and raze it, the other civs will get mad and you will suffer a reputation hit. It's seen as a bit of a war crime to totally destroy a captured city. But the Abandon City option makes the Raze City option pretty meaningless, as one can just choose to leave the city. Then the question arises--what did you do with the city's former inhabitants?
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July 15, 2002, 20:30
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#5
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Prince
Local Time: 22:22
Local Date: October 31, 2010
Join Date: Jan 2002
Location: reprocessing plutonium, Yongbyon, NK
Posts: 560
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Ah, but the unhappiness from drafting/pop rushing (under the AI) will transfer to your cities if you abandon it. Razing causes no such transfer.
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July 16, 2002, 01:57
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#6
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Emperor
Local Time: 05:22
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Praha, Czech Republic
Posts: 5,581
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Quote:
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Originally posted by Carver
Ah, but the unhappiness from drafting/pop rushing (under the AI) will transfer to your cities if you abandon it. Razing causes no such transfer.
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I thought it would transfer to that city only, not to the others... and if abandoned, the problem would be gone... am I missing something??? Are you sure it works like this?
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July 16, 2002, 02:37
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#7
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Beyond the Sword AI Programmer
Local Time: 17:22
Local Date: November 1, 2010
Join Date: Oct 2000
Location: I am a Buddhist
Posts: 5,680
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Gah! So thats why I got a city complaining about cruel opression... when I swore I had never whipped them.
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July 16, 2002, 05:37
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#8
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Deity
Local Time: 07:22
Local Date: November 1, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
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Nah well... you can conquer an enemy city, sell down the most expensive improvement, abandon. Or you can just raze it, and get workers. However, razing doesn't give much of a diplomatic penalty, so I fail to see an exploit.
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July 16, 2002, 09:29
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#9
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Emperor
Local Time: 21:22
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
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Quote:
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Originally posted by vondrack
I thought it would transfer to that city only, not to the others... and if abandoned, the problem would be gone... am I missing something??? Are you sure it works like this?
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If you create a Settler from any city that has been "abused" in any way, the unhappiness carries with that unit into the new city it builds. This has been confirmed by Firaxis.
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July 16, 2002, 09:34
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#10
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Prince
Local Time: 12:22
Local Date: November 1, 2010
Join Date: Mar 2001
Location: Next to your Mama
Posts: 616
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Quote:
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Originally posted by Willem
If you create a Settler from any city that has been "abused" in any way, the unhappiness carries with that unit into the new city it builds. This has been confirmed by Firaxis.
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That explains why my citizens are unhappy most of the time. In my current game, food is so plentiful that I use the whip liberally (ironic term, eh ) even to create new settlers.
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July 16, 2002, 09:44
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#11
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Emperor
Local Time: 05:22
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Praha, Czech Republic
Posts: 5,581
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Quote:
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Originally posted by Willem
If you create a Settler from any city that has been "abused" in any way, the unhappiness carries with that unit into the new city it builds. This has been confirmed by Firaxis.
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I thought Carver meant that all of my cities (he used cities instead of a city, which puzzled me) would suffer some sort of a happiness penalty, if I abandon one. Now it's clear - I know that the unhappiness carries over, even through settlers/workers (BTW... how's that, if I produce a worker out of an unhappy city, let him work - like a slave - for 20 turns and then let him join another city of mine? Do 20 years of forced labour make them forget the cruel things I/someone did to them...? )
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