July 16, 2002, 15:01
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#1
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Emperor
Local Time: 00:27
Local Date: November 1, 2010
Join Date: Apr 2000
Location: New Haven, CT
Posts: 4,790
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Will the AI understand its goals in scenarios?
Will there be a way to set goals for the AI in scenarios? Is there going to be a way to keep them on focus?
Example: Will the AI, as America in a WWII scenario, launch an attack on Germany? Or will it colonize Greenland and sign embargoes against the Russians?
I would be very happy if you could[list=1][*]Lock teams[*]Keep the AI focused on the war effort.[/list=1]
Thanks in advance.
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July 16, 2002, 16:04
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#2
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Prince
Local Time: 00:27
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Philadelphia, PA
Posts: 978
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It sure didn't in Civ II. Yet, everyone always loved them. I would hate Russia signing a peace treaty with Germany in the WWII scenario when i was the Allies (Britain + NYC and Washington)
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July 16, 2002, 18:26
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#3
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King
Local Time: 05:27
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Scio Me Nihil Scire
Posts: 2,532
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in Civ2 you could disable negotians between certain civs (for instance the germans and russians in a WW2 scenario).
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Quod Me Nutrit Me Destruit
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July 16, 2002, 20:08
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#4
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Prince
Local Time: 23:27
Local Date: October 31, 2010
Join Date: Feb 2002
Posts: 915
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Quote:
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Originally posted by dunk
It sure didn't in Civ II. Yet, everyone always loved them. I would hate Russia signing a peace treaty with Germany in the WWII scenario when i was the Allies (Britain + NYC and Washington)
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Indeed. That was the single most irritating aspect of Civ 2 scenarios. It all but ruined the historical effect of such as the WW II scenario when you have weird alliances or peace treaties happening.
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July 17, 2002, 08:55
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#5
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Warlord
Local Time: 14:27
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Sydney
Posts: 266
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Quote:
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Originally posted by Coracle
It all but ruined the historical effect of such as the WW II scenario when you have weird alliances or peace treaties happening.
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The only way to stop that was stopping the AI from talking to each other. That was fine - but it limited the scenario a bit. Civ3 should retain that but have scripting to allow diplomacy to commence on a certain date - like when the war is supposed to be over.
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"Show me a man or a woman alone and I'll show you a saint. Give me two and they'll fall in love. Give me three and they'll invent the charming thing we call 'society'. Give me four and they'll build a pyramid. Give me five and they'll make one an outcast. Give me six and they'll reinvent prejudice. Give me seven and in seven years they'll reinvent warfare. Man may have been made in the image of God, but human society was made in the image of His opposite number, and is always trying to get back home." - Glen Bateman, The Stand (Stephen King)
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July 21, 2002, 21:28
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#6
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Chieftain
Local Time: 21:27
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Alberta
Posts: 98
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Yes, and the ai will even know that it exists.
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July 21, 2002, 21:40
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#7
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Emperor
Local Time: 23:27
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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one game i was curious, and up for a challenge, so i played as Spain in the ww2 sceario.
The Allies made peace with the Axis and Declared war on the Russians.
Me and the Nazis took out the French, and then i turned on Hitler. The Allies declared war on me.
gah.
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"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
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July 22, 2002, 15:18
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#8
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Prince
Local Time: 00:27
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Philadelphia, PA
Posts: 978
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Wierd happenings aren't always bad. I mean, why play if the situation was to be the same every time? But, when it happens every time and the Allies colonize Greenland in every single game, it becomes annoying.
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July 26, 2002, 12:24
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#9
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Warlord
Local Time: 23:27
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Toronto, Canada - AECCP member
Posts: 192
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Here's how it worked in Civ 2. In the events file, you just put a NEGOTIATION trigger, which meant that a civ A could conduct diplomacy with civ B - in other words, all treaties that are in place initially between those 2 civs remain so for the whole scenario. Youcan do this for all computer civs or something.
And the scenario does have to be relatively historically played; it's you, as the human, who is supposed to be writing history, not the dumb AI.
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I refute it thus!
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July 26, 2002, 14:06
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#10
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King
Local Time: 04:27
Local Date: November 1, 2010
Join Date: Jan 2002
Location: of Scotland
Posts: 1,383
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It's a shame that you can't give the AI objectives: it's yet another thing lacking from the "fully functional scenario editor" (ahem!)
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July 28, 2002, 00:57
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#11
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Settler
Local Time: 23:27
Local Date: October 31, 2010
Join Date: Jul 2002
Location: Canada
Posts: 12
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Civ 3 is the final game in the Civ series.. It just cant live up to its expectations anymore. Not that Civ 3 is bad.. its just not what it should have been. I question whether i will buy the XP or not
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July 28, 2002, 02:59
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#12
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Deity
Local Time: 22:27
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
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Do us a favour. Don't.
Oh my! Where is the 'moderator action'?
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