View Poll Results: Would the addition of a combat medic be useful to the game?
Yes 4 18.18%
No 18 81.82%
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Old July 16, 2002, 16:19   #1
Palleon
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Combat Medic Unit
Hey, I had an idea for a new kind of unit that might be nice to have added here, let me know what you think.

Name: Combat Medic
Available after Battlefield Medicine is built.
It would have no attack or defense, would be killed if caught, and have 2 moves. It would be able to double the health regeneration of biological units in the field it was in a stack with. So normally with battlefield medicine, you get 1 health by waiting a turn, if the medic was in your stack, you'd get 2, and it would apply to every unit in the stack. And it would only apply to cavalry, infantry, etc, not the tanks, modern armor, or mech infantry. Do you guys think this is something that you'd use, or want?
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Old July 16, 2002, 16:37   #2
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As I said in the original thread: too powerful
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Old July 16, 2002, 16:43   #3
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Ahh. I didn't know this was discussed before. And I'm not sure if it would be too powerful, because it only affects regeneration, the opposition still has every chance to kill off the units beforehand, all it's really affecting is time between attacks from the surviving units, without having to get them back to a barracks to recover. I think it would add a bit of realism, maybe if not a combat medic, then a MASH unit, that you could lay down in neutral or even enemy territory, that would be essentially the same as a colony, with the same effect of faster healing.
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Old July 16, 2002, 20:13   #4
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We really need a COMBAT ENGINEER.

Catapults (edit them to be more powerful) should be able to be built on the scene of a siege by engineers; they could also weaken fortifications and walls if left there for a few turns.

Catapults were not built in cities and dragged around; they were built on the location where needed.
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Old July 16, 2002, 21:43   #5
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Quote:
Originally posted by Coracle
Catapults (edit them to be more powerful) should be able to be built on the scene of a siege by engineers; they could also weaken fortifications and walls if left there for a few turns.
Sounds more like a Trebushey(sp?) to me...
Catapults were not built in cities and dragged around; they were built on the location where needed.
Counts one what kind your talking about, the kind in Civ3 were, that's why they had wheels...
Perhaps said Combat Engineer could make Trebusheys, a stronger, non-mobile catapult. Perhaps Trebusheys could have 3 bombard & catapults could have 2?
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Old July 17, 2002, 08:39   #6
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he's right! Why give'm wheels if your not gunna move them!

as for Trebusheys, are them the cool things from the AoE2 intro and they fire them balls of fire? Those rock!
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Old July 17, 2002, 08:43   #7
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oh, and most infantry 'units' (squads, platoons, you know what i mean!) would have a few trained medics with them! They don't just have a squad of medics who follow everybody around!
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Old July 20, 2002, 18:57   #8
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HazieDaVampire is right. Civ units are large enough to contain medical supplies, heavy weaponry and all the stuff they need in the field.

I say the Battlefield Medicine wonder covers the concept of - eh - battlefield medicine.
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Old July 21, 2002, 01:51   #9
Christantine The Great
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Trebuchet.

They were good at attacking the tops of buildings, but not much else.
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Old July 21, 2002, 06:40   #10
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I guess the "NO" side won this poll
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