Thread Tools
Old July 19, 2002, 01:22   #241
Jon Shafer
PtWDG RoleplayPtWDG Gathering StormPtWDG Neu DemogypticaInterSite Democracy Game: Apolyton TeamPtWDG LegolandPtWDG Vox ControliPtWDG Glory of WarPtWDG2 SunshineApolyton UniversityC3CDG Desolation RowApolytoners Hall of FameCivilization IV CreatorsC4DG SarantiumApolyCon 06 ParticipantsPtWDG Lux Invicta
Firaxis Games Programmer/Designer
 
Local Time: 00:29
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Maryland
Posts: 9,567
I agree. A slider/drop down menu/checkbox to change the RR movement bonus would add much to the game.
Jon Shafer is offline  
Old July 19, 2002, 01:29   #242
KingJoshi
Settler
 
Local Time: 23:29
Local Date: October 31, 2010
Join Date: Jun 2002
Location: Columbus, Ohio
Posts: 12
It's probably hard-coded because they seem very reluctant to change it and I know so many people have asked for it (including myself). I was hoping for it in this editor, but during the last chat, they said it wasn't likely. Well, here's hoping they fix it by PTW.
__________________
Creator of a Civ3 ModManager

Admirer of the Double Your Pleasure mod which you can discuss about at this thread.
KingJoshi is offline  
Old July 19, 2002, 02:11   #243
The_Aussie_Lurker
BtS Tri-League
King
 
Local Time: 04:29
Local Date: November 1, 2010
Join Date: May 2001
Location: Adelaide, South Australia, Australia
Posts: 1,451
What I wanted to be able to do was set the movement rate for enemy roads at 1 so that, regardless of the terrain underneath, movement would always cost at most 1mp on roads. I would then set friendly roads at 4mp/square and friendly rail at about 8-12mp. I would then have set enemy railroads to give 2mp! This would, to my mind, represent the fact that logistical difficulties would always prevent a unit from utilizing an enemies road, or rail, to their full potential.
Anyway, as KingJoshi has said, I hope they have fixed this by the time PtW comes out!!

Yours,
The_Aussie_Lurker.
The_Aussie_Lurker is offline  
Old July 19, 2002, 05:00   #244
sabrewolf
Civilization III MultiplayerCivilization III PBEMApolyton UniversityIron CiversCivilization IV CreatorsC3CDG Desolation RowCivilization IV PBEMCivilization IV: Multiplayer
Emperor
 
sabrewolf's Avatar
 
Local Time: 06:29
Local Date: November 1, 2010
Join Date: Jun 2002
Location: turicum, helvetistan
Posts: 9,852
Quote:
Originally posted by Boris Godunov
Was it advertised as a scenario editor? All they said was "editor." I don't recall them making a big deal about scenarios.

At any rate, I did get my biggest wants (civ placement, minimap, adding units), but am a little disappointed you can't set diplomacy. But most of the changes/additions are VERY welcome.
yes and no.

i don't recall hearing explicitly "scenario editor" in any official statement. but they DID say, that PtW would come with some scenarios, some from firaxis and some from the community...

that means
A) another small patch might come before PtW
B) they will use our pseudo-scenarios (units and cities placed, but no diplomacy settings) and change the alliances
C) Gramphos will find that byte and open that hidden editor-menu
__________________
- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
sabrewolf is offline  
Old July 19, 2002, 08:16   #245
Jon Shafer
PtWDG RoleplayPtWDG Gathering StormPtWDG Neu DemogypticaInterSite Democracy Game: Apolyton TeamPtWDG LegolandPtWDG Vox ControliPtWDG Glory of WarPtWDG2 SunshineApolyton UniversityC3CDG Desolation RowApolytoners Hall of FameCivilization IV CreatorsC4DG SarantiumApolyCon 06 ParticipantsPtWDG Lux Invicta
Firaxis Games Programmer/Designer
 
Local Time: 00:29
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Maryland
Posts: 9,567
We'd better get Gramps working, it seems he has quite a bit to do.

I wish there was some way to put objectives in though. I'm afraid no one but Firaxis could do that. Kind of makes many scenarios pretty interesting eh?
Jon Shafer is offline  
Old July 19, 2002, 09:18   #246
sabrewolf
Civilization III MultiplayerCivilization III PBEMApolyton UniversityIron CiversCivilization IV CreatorsC3CDG Desolation RowCivilization IV PBEMCivilization IV: Multiplayer
Emperor
 
sabrewolf's Avatar
 
Local Time: 06:29
Local Date: November 1, 2010
Join Date: Jun 2002
Location: turicum, helvetistan
Posts: 9,852
Quote:
Originally posted by Trip
We'd better get Gramps working, it seems he has quite a bit to do.

I wish there was some way to put objectives in though. I'm afraid no one but Firaxis could do that. Kind of makes many scenarios pretty interesting eh?
i can imagine, that they didn't want to bring too many things from PtW now already.

if you could edit objectives, you could simulate "king of the hill" by capturing a city or "regicide" by catching a leader unit.

but not to include diplomatic stances just doesn't make sence.


trip: here's a possible solution, can you tell me if this might work.
i was thinking of something like a honeypot. i have noticed, that the AI very commonly takes an undefended city, even if you're friendly with that civilization. so if you want e.g. the axis to be at war against the allies, let the one who makes to first move after the human player have a honeypot of each civ he should be at war against. it's definetly not elegant, but it might work. i only tried it in a simple example with 3 civs, but don't know if it will go with big armies and lots of cities...
__________________
- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
sabrewolf is offline  
Old July 19, 2002, 09:25   #247
dunk
Prince
 
dunk's Avatar
 
Local Time: 00:29
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Philadelphia, PA
Posts: 978
Quote:
Originally posted by sabrewolf
PtW would come with some scenarios, some from firaxis and some from the community...
How can the community (us) make any scenarios if for PTW if there isn't a full scenario editor available before PTW comes out?
dunk is offline  
Old July 19, 2002, 09:29   #248
Jon Shafer
PtWDG RoleplayPtWDG Gathering StormPtWDG Neu DemogypticaInterSite Democracy Game: Apolyton TeamPtWDG LegolandPtWDG Vox ControliPtWDG Glory of WarPtWDG2 SunshineApolyton UniversityC3CDG Desolation RowApolytoners Hall of FameCivilization IV CreatorsC4DG SarantiumApolyCon 06 ParticipantsPtWDG Lux Invicta
Firaxis Games Programmer/Designer
 
Local Time: 00:29
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Maryland
Posts: 9,567
I really don't think this is some kind of scheme by Firaxis. They had 2 months and 1 guy to made an entire editor. I'm not sure anyone could have made a full-fledge scenario editor by themselves in that short aamount of time. At least for my Civil War scenario diplomacy isn't really necassary (who will stay at peace for this kind of scenario? ) because there's only two sides. Something like WWII would be much more difficult.
Jon Shafer is offline  
Old July 19, 2002, 09:33   #249
Solver
lifer
Civilization IV CreatorsAge of Nations TeamApolytoners Hall of FamePolyCast TeamBtS Tri-LeagueThe Courts of Candle'BreC4WDG Team Apolyton
Deity
 
Solver's Avatar
 
Local Time: 07:29
Local Date: November 1, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
They are all a bit strange, if you look at it. They have 1 guy working on all the Editor. They have only 1 guy to program the AI - and Soren also did a fair amount of other programming on the game, I really admire his programming powers.
__________________
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
Solver is offline  
Old July 19, 2002, 09:53   #250
Jon Shafer
PtWDG RoleplayPtWDG Gathering StormPtWDG Neu DemogypticaInterSite Democracy Game: Apolyton TeamPtWDG LegolandPtWDG Vox ControliPtWDG Glory of WarPtWDG2 SunshineApolyton UniversityC3CDG Desolation RowApolytoners Hall of FameCivilization IV CreatorsC4DG SarantiumApolyCon 06 ParticipantsPtWDG Lux Invicta
Firaxis Games Programmer/Designer
 
Local Time: 00:29
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Maryland
Posts: 9,567
All those poor guys must be overworked. You'd think Sid would have a big enough wallet to be able to pay a few more people to work on his games. No wonder Mike's favorite thing in the world is beer.
Jon Shafer is offline  
Old July 19, 2002, 09:56   #251
rflagg
Settler
 
Local Time: 04:29
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Alexandria VA
Posts: 28
a patch is a patch...
First off, thanks for the patch, Firaxis. It gave us (more or less) what we were asking for, and not too many companies are willing to do so much for their fans, especially after the game is released. I hope you don't take the complaints personally, and enjoy hearing from some that you continue to do good work.

I'm a bit disappointed on what's not there, mainly the diplomacy option, but as you can see there are already ideas to work around that, and believe it or not, we'll all survive, and scenarios will be made, just not to the full extent that some wanted.

Anyway, thanks for the patch, and for making the editor work! I'm looking forward to PtW!

-Rflagg.
rflagg is offline  
Old July 19, 2002, 15:49   #252
Willem
Emperor
 
Willem's Avatar
 
Local Time: 21:29
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
Quote:
Originally posted by Trip
All those poor guys must be overworked.
I suspect that if you'd ask them, they'd probably just say they were having fun doing something they enjoy.
Willem is offline  
Old July 19, 2002, 16:07   #253
Machi
Settler
 
Local Time: 23:29
Local Date: October 31, 2010
Join Date: Jul 2002
Posts: 7
Anyone able to shed light on the "Accelerated Production" option now? I would appreciate any explanations or descriptions.
Machi is offline  
Old July 19, 2002, 16:27   #254
cbraund
Prince
 
cbraund's Avatar
 
Local Time: 04:29
Local Date: November 1, 2010
Join Date: Jan 2001
Location: United Kingdom of Great Britain
Posts: 393
Accelerated production doubles the speed of production but not of research, meaning you can build twice as much between techs.

Chris
__________________
Quote:"He who has not learned to obey cannot be a great leader."
cbraund is offline  
Old July 19, 2002, 16:48   #255
Machi
Settler
 
Local Time: 23:29
Local Date: October 31, 2010
Join Date: Jul 2002
Posts: 7
Does the AI get that benefit as well? If so, then it's really just a tool to have more things in general in the world, as though they just halved the costs for everything.
Machi is offline  
Old July 19, 2002, 17:13   #256
El hidalgo
Warlord
 
El hidalgo's Avatar
 
Local Time: 22:29
Local Date: October 31, 2010
Join Date: Dec 1969
Posts: 190
Re: Still one fatal flaw not resolved
Quote:
Originally posted by Colwyn
Also hate road/rail sprawl + no terain bonus's should be like CTP ie as per needed only ie mainly connecting cities resources etc. (though railroads gave a bonus there too)

Workers are a pain and a waste of time, public works as per CTP is definetly needed.

I just can's see why the game needs to turn every inch of the planet into railroads and plains. Looks ugly and unreal.

If the above things were done the game would be very good (events and the ai always not building a large enough army later in the game aside)
I always thought that if they would just add an upkeep cost for roads and railroads then it would stop making sense to plaster them everywhere and you'd only place them where you absolutely needed to, i.e. to connect cities to each other and to resources. Oh well, I'm dreaming again.
El hidalgo is offline  
Old July 19, 2002, 18:15   #257
Willem
Emperor
 
Willem's Avatar
 
Local Time: 21:29
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
Quote:
Originally posted by Machi
Does the AI get that benefit as well? If so, then it's really just a tool to have more things in general in the world, as though they just halved the costs for everything.
It's just a preamble for PtW, something to get used to. Otherwise MP games will take forever. I guess they figured we might appreciate one of the features a bit early.
Willem is offline  
Old July 19, 2002, 18:27   #258
cbraund
Prince
 
cbraund's Avatar
 
Local Time: 04:29
Local Date: November 1, 2010
Join Date: Jan 2001
Location: United Kingdom of Great Britain
Posts: 393
I love it, it means more battles in the ancient age before you enter medieval.

Chris
__________________
Quote:"He who has not learned to obey cannot be a great leader."
cbraund is offline  
Old July 19, 2002, 18:48   #259
Machi
Settler
 
Local Time: 23:29
Local Date: October 31, 2010
Join Date: Jul 2002
Posts: 7
Does the AI get that benefit as well? If so, then it's really just a tool to have more things in general in the world, as though they just halved the costs for everything.
Machi is offline  
Old July 19, 2002, 19:05   #260
Thrawn05
King
 
Local Time: 23:29
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Constantly giggling as I type my posts.
Posts: 1,735
Quote:
Originally posted by Jaybe
AUTO saves are no longer compressed. You can designate how many auto-saves there are (new in 1.29). The time taken in compressing the auto-saves was drawing complaints since they were automatically happening every turn. You still have the option (I think?) of whether to compress your manual saves.
People can't wait a second to save?!?


I'm going to have to uncheck auto saves and have to do a manual saves every turn. FIRAXIS FIX THIS!!!!! , oh, and
__________________
I drink to one other, and may that other be he, to drink to another, and may that other be me!
Thrawn05 is offline  
Old July 19, 2002, 19:13   #261
cbraund
Prince
 
cbraund's Avatar
 
Local Time: 04:29
Local Date: November 1, 2010
Join Date: Jan 2001
Location: United Kingdom of Great Britain
Posts: 393
Quote:
Originally posted by Machi
Does the AI get that benefit as well? If so, then it's really just a tool to have more things in general in the world, as though they just halved the costs for everything.
Yes the AI gets it too.

Chris
__________________
Quote:"He who has not learned to obey cannot be a great leader."
cbraund is offline  
Old July 19, 2002, 19:22   #262
Machi
Settler
 
Local Time: 23:29
Local Date: October 31, 2010
Join Date: Jul 2002
Posts: 7
Quote:
Originally posted by Willem


It's just a preamble for PtW, something to get used to. Otherwise MP games will take forever. I guess they figured we might appreciate one of the features a bit early.
What do PtW and MP mean?
Machi is offline  
Old July 19, 2002, 19:44   #263
Spiffor
Civilization III Democracy GamePtWDG LegolandApolytoners Hall of Fame
 
Spiffor's Avatar
 
Local Time: 06:29
Local Date: November 1, 2010
Join Date: Nov 2001
Location: jihadding against Danish Feta
Posts: 6,182
Machi :
PtW means Play the World, Civ3's expansion due this fall.
MP means MultiPlayer.
__________________
"I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
"I never had the need to have a boner." -- Dissident
"I have never cut off my penis when I was upset over a girl." -- Dis
Spiffor is offline  
Old July 19, 2002, 19:44   #264
Level
Warlord
 
Level's Avatar
 
Local Time: 21:29
Local Date: October 31, 2010
Join Date: May 2002
Location: Utah, USA
Posts: 282
Play the world and Multi Player
__________________
Was gone for two years, I'm back now.
in a 3D world is there a difference between these: b d q p | / - \
3D Unit tutorial
My units: MechWalker,Rocket soldier,Hover Tank,Crawler,Hover Copter
Level is offline  
Old July 19, 2002, 23:10   #265
Willem
Emperor
 
Willem's Avatar
 
Local Time: 21:29
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
Quote:
Originally posted by Thrawn05


People can't wait a second to save?!?


I'm going to have to uncheck auto saves and have to do a manual saves every turn. FIRAXIS FIX THIS!!!!! , oh, and
Why? It's much better this way, turns were already long enough without adding the autosave compression on top. If you're not happy with this, then you're definitely in the minority!
Willem is offline  
Old July 19, 2002, 23:22   #266
tatterdemalion
Civilization III Democracy Game
Chieftain
 
tatterdemalion's Avatar
 
Local Time: 23:29
Local Date: October 31, 2010
Join Date: Aug 1999
Location: Baltimore, Md, USA
Posts: 67
Patch has Culmulative effect?
I haven't played Civ3 in a while, so I am out of touch. Do I need to load each of the patches in succession or is the lastest patch culmulative for all patches?
__________________
"...Democracy is the worst system there is, except all the other ones"

Winston Churchill
tatterdemalion is offline  
Old July 19, 2002, 23:30   #267
Willem
Emperor
 
Willem's Avatar
 
Local Time: 21:29
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
Re: Patch has Culmulative effect?
Quote:
Originally posted by tatterdemalion
I haven't played Civ3 in a while, so I am out of touch. Do I need to load each of the patches in succession or is the lastest patch culmulative for all patches?
All you need is the latest one, iit will include the changes made in the others.
Willem is offline  
Old July 19, 2002, 23:33   #268
tatterdemalion
Civilization III Democracy Game
Chieftain
 
tatterdemalion's Avatar
 
Local Time: 23:29
Local Date: October 31, 2010
Join Date: Aug 1999
Location: Baltimore, Md, USA
Posts: 67
thanks for the quick reply, willem!!
__________________
"...Democracy is the worst system there is, except all the other ones"

Winston Churchill
tatterdemalion is offline  
Old July 20, 2002, 12:51   #269
nano_time
Settler
 
Local Time: 04:29
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Leawood, KS
Posts: 1
Quote:
Originally posted by Amadan

Firaxis desreves some respect for the time it puts in to creating FREE upgrades to their games!
I aggree!
nano_time is offline  
Old July 20, 2002, 13:11   #270
Steve Clark
King
 
Steve Clark's Avatar
 
Local Time: 22:29
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Colorado
Posts: 1,555
Quote:
Originally posted by Boris Godunov
Was it advertised as a scenario editor? All they said was "editor." I don't recall them making a big deal about scenarios.

At any rate, I did get my biggest wants (civ placement, minimap, adding units), but am a little disappointed you can't set diplomacy. But most of the changes/additions are VERY welcome.
Boris, you have been around a little while (unlike some of the ignorant posters here) to know that Firaxis and some here were hyping this as a scenario editor. They even said that they expect fans to create custom scenarios to be included in PtW and they said that the community will get a head start on making scenarios. The problem is that...

we still cannot make scenarios.

Firaxis apparently have forgotten what Civ scenarios are because it is insulting to think that with the advanced map editor, one can make true Civ scenarios. I wish everyone here, including Firaxis, would stop kidding themselves. But with Firaxis promoting "scenarios" and with the mod community thinking that they are making "scenarios", I really wonder what to expect in PtW? Will they keep promoting this lie?

And you wonder why those that made hundreds or thousands of posts in Civ3 forums are not around anymore (with an exception of a few)?
Steve Clark is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 00:29.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team