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Old July 19, 2002, 08:38   #31
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mtgillespie: In my experience civs usually respawn on the same landmass
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Old July 19, 2002, 13:39   #32
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I would humbly suggest some horseman be created too. That way we do have a chance that they will withdraw rather than be totally defeated. Just a few is my suggestion. Also with the new roads being built their speed could offset the extra time to produce(3turns vs 5turns). I am against chariots since a golden age when we are doing no research is bad.
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Old July 20, 2002, 08:31   #33
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Horsemen should be produced in time to use the roads connecting our cities as soon as they are completed ; how far are we in that respect ?
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Old July 25, 2002, 00:52   #34
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Oh Look! An actual GAME thread.... I thought they were extinct...


Seriously though, this is something that needs to be commented on until we have finished with the plan. Personally, I would like Uber (or someone else in the know) to post a plan (if it's not Uber it doesn't need to be move-by-move perfect) of what our brave troops will actually be doing to America.
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Old July 25, 2002, 00:53   #35
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i have one. it's called the SMC warpath thread... it's somwehere.
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Old July 25, 2002, 11:08   #36
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Sir Ralph, I have given what you said some thought, and concluded that you were mostly right in your observations. I forgot that the player respawn option was on, and frankly, we don't want them respawning near the ivory coast or somewhere we can't see. Nothing quite like an AI with a grudge to ruin the midgame, with constant warfare(I assume we will go for Republic, where warfare can be a bad thing for support.) If we stick with this method adovacted by Sir Ralph, i suggest we sue for Philly, after knockin out NY and DC. Let them keep Boston. It will be a little while before we can move in, and frankly I don't want the Germans to have the land.
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